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The Wall Around the World: Difference between revisions

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** However, Athas, the world of the ''[[Dark Sun]]'' setting, seems cut off from the rest of the Dungeons & Dragons universe. The most the ''Spelljammer'' setting would say about it was that "Athasspace" was "not on the spacelanes", but hints that there might be some way to get there. ''[[Planescape]]'' mentions it a few times, hinting it's possible to go there via portals in Sigil. It's likely TSR wanted to discourage players from traveling from, say, Oerth to a low-magic world where slavery is ''not'' considered evil and both iron and water (two materials considered priceless on Athas) are common; such could be a disaster waiting to happen.
** The same can be said of Eberron (from [[Eberron|the setting of the same name]]), and Cerilia (or the ''[[Birthright]]'' setting). It is hinted that it ''might'' be possible to go there from other settings, but various game mechanics make such a transfer unfeasible.
** In ''[[Planescape]]'' proper, each Outer Plane is infinite in size. This supposedly includes the Outlands, even though there is a finite distance from the Spire to each Gate Town; a Gate Town is a community that metaphysically closest to one of the Outer Planes on the Great Wheel. But what exists beyond the Gate Towns? Anyone who tries to find out enters an area referred to as the Hinterlands. This wildreness is much like the terrain surrounding the gate Town that a traveler passed by to get there - for example, a traveler going past Ribcage would find broken wastelands and hills - but no inhabited towns or settlements. There is also a strange spatial effect in the Hinterlands; you could travel past Ribcage and then for years in the same direction, but if you decided to turn around and go back, you would reach Ribcage again within an hour, and even if you made a specific attempt to remember something you encountered in the Hinterlands, you would never find it again if you attempted a return trip. There are rumors of expeditions into the Hinterlands finding strange landscapes, ruined cities (always with no clue whatsoever to the identities of whoever built them) and other interesting things, but this odd effect prevents these claims from ever being confirmed.
* The Weirding Wall in ''[[Nobilis]]'' which encloses the whole universe.
* ''[[Paranoia (game)|Paranoia]]'' is set in Alpha Complex, a domed city. The existence of "Outdoors Sector" is acknowledged, but information about it is limited, especially at low security clearances.
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