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Spider Sense: Difference between revisions

→‎Tabletop Games: added ref note
(→‎Live-Action TV: M*A*S*H link)
(→‎Tabletop Games: added ref note)
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* Several [[Superhero]] [[Tabletop RPG|role-playing games]] have Danger Sense as an allowable power.
** In the ''[[Champions]]'' system, "Danger Sense" is marked with a stop sign, indicating it's a potential [[Story-Breaker Power]], since it can be difficult for the GM to run certain plots with this power in the vicinity. (Particularly if the player bought the character's power up to "planetary" level.)
** ''[[Villains and Vigilantes]]'' (as noted in a ''Fan Works'' example above) gives ''every'' character a Danger Sense; its effectiveness is directly linked to the character's Intelligence score, and for normals it might as well not be there.<ref>This editor was in a campaign with a character who, thanks to various multipliers and bonuses, had a Danger Sense ''so'' high that she would, it was joked, look up from lunch and declare, "We're going to be attacked. Tuesday after next, just past three. From the northwest." Then go back to eating.</ref>
* In the ''[[Old World of Darkness]]'', Danger Sense is a relatively cheap merit that gives you a bonus on reacting to imminent threats. Almost any game also includes a spell like this, usually very high-leveled.
* In ''[[Dungeons & Dragons]]'' 3rd edition there is a class feature called Uncanny Dodge that allows a character to keep their Dexterity bonus to Armor Class, even when caught unawares. In other words, even though they don't see where an attack is coming from they can still dodge it.
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