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Forced Tutorial: Difference between revisions

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* ''[[Knights of the Old Republic]]'' forces you to play the ''Endar Spire'' level, but a good chunk of the [[He Knows About Timed Hits]] dialogue is skippable. ''KotOR 2'' allows you to skip the tutorial altogether.
** Because of a bug, it's better to do the tutorial in ''KotOR 2'', as you can obtain inventory items the developers didn't want you to have by finding them during the tutorial, then going back to the cockpit and choosing the "skip tutorial" option.
* Interplay gives us two of the more loathed examples in ''[[Fallout 2]]'' and ''[[Baldur's Gate]]'' games, The Temple of Trials and "[[Fan Nickname|Château Irenicus]]" (itself preceded by ''another'' Forced Tutorial, though short and loaded with [[No Fourth Wall]] humor) respectively. Both of them are completely unskippable and rather lengthy, but ''BG2''{{'}}s at least serves as an innovative way of dishing out character exposition (and there's a pretty funny fan mod to bypass it), while ''F2''{{'}}s is an exercise in [[Schizo-Tech|mindbending]] [[Willing Suspension of Disbelief|unbelievability]].
* [[Golden Sun: Dark Dawn]] forces you to listen to incredibly slow paced tutorials on everything from psynergy usage to Djinn setting to switching party members. This is the ''third'' game in the series.
** Even more annoying since a) ''The Lost Age'' let you skip the Djinn tutorials and both previous games more or less let you figure out shopping (yes, Dark Dawn has a ''shopping'' tutorial), equipment, and Psynergy on your own, and b) ''Dark Dawn'' sets up several situations that look like they'd be obvious "skip tutorial" options and then [[Bait and Switch|nags you for taking those options]]. What the hell, Camelot?!
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