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Tech Demo Game: Difference between revisions

→‎PC: Updated example for Unreal Engine
(→‎PC: Updated example for Unreal Engine)
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** ''[[Skyrim]]'' is the new benchmark, with what a new engine and a huge overworld.
* ''[[Unreal]]'''s graphics were near-unparalleled at the time of it release and various set-pieces were intentionally designed to show-off things it competitors couldn't do. For instance, the first level was set in a crashed prison ship with the sort of dingy brown and grey textures you'd seen in the original ''[[Quake]]''... and then you set foot out in the open world, with vibrant greens and blues and draw distances that surpassed anything seen before. It also played a major part in heavily increasing the sales of graphics accelerators.
** Strangely enough, the Unreal Engine series became such a flexible engine that the third iteration can be run on smartphones, all the way up to running such high visual quality (in UE3.5, 2011) that it in order to run it with maximum detail at 1080p smoothly, a setup of ''three'' GeForce GTX 580s are needed. Unreal Engines 4 and 5 continued this trend, running some beautiful examples on a range of devices.
* ''[[Shattered Horizon]]'' has very advanced benchmarking tools. Not surprising when it's from the same developer responsible for the ''3DMark'' line of benchmarks. On top of this, it requires [[Direct X]] 10, and by extension Windows Vista or later.
* ''[[Il-2 Sturmovik|IL-2 Sturmovik: 1946]]'' can still drag high end systems built in 2010 below 20 frames per second with the graphics set to "perfect" mode. Quite a feat considering the game was first released in late 2001.
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