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* ''[[Supreme Commander]]'' has much greater multi-core support than most games, with performance scaling heavily with the number of cores.
** Somewhat less conspicuously, it is also one of the few games that can accomodate multiple monitors in a useful way.
* Despite being at least seven years old
** To note,
* Just about every single one of [[Id Software]]'s games has started off (before further development) as an excuse to show off whatever piece of technology John Carmack had just recently mastered:
** ''[[Commander Keen]]'' was made to show off the smooth-scrolling graphics engine, which was once thought only to be possible on the [[Nintendo Entertainment System]], and was previously used to develop a proof-of-concept game resembling ''[[Super Mario Bros 3]]'' (that was never released).
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