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Tech Demo Game: Difference between revisions

(→‎PC: Updated example for Unreal Engine)
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* ''[[Supreme Commander]]'' has much greater multi-core support than most games, with performance scaling heavily with the number of cores.
** Somewhat less conspicuously, it is also one of the few games that can accomodate multiple monitors in a useful way.
* Despite being at least seven years old nowat the time, ''[[SimCity|Sim City 4]]'' actually stresses modern (as instressed 2010) midrangemid-range systems if one attemptsattempted to run on maximum settings. In fact, even though the game is completely 3D (or so [[Word of God]] claims), the reason why there are only four perspectives is because the amount of processing it would take to keep the detail that good in a 360 view would make the game unplayable from a performance standpoint.
** To note, if the game runs a ''whole lot'' smoother if you turn off shadows completely.
* Just about every single one of [[Id Software]]'s games has started off (before further development) as an excuse to show off whatever piece of technology John Carmack had just recently mastered:
** ''[[Commander Keen]]'' was made to show off the smooth-scrolling graphics engine, which was once thought only to be possible on the [[Nintendo Entertainment System]], and was previously used to develop a proof-of-concept game resembling ''[[Super Mario Bros 3]]'' (that was never released).
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