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Dudley Do-Right Stops to Help: Difference between revisions

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Closely related to [[Honor Before Reason]]. See also [[Samaritan Syndrome]]. A subtrope of [[The Drifter]] and [[Chronic Hero Syndrome]], and supertrope of [[Inconvenient Hippocratic Oath]]. When done wrong, can be a form of [[Hero Ball]] or [[Stupid Good]]. Compare [[Knight Errant]]. [[Dick Dastardly Stops to Cheat]] is the villainous version.
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* It's easier to list RPG heroes who don't follow this trope than not. It doesn't matter that Dr. Von Destruticius is going to drop a meteor on you now, some random preschooler has asked you to get their cat out a tree and [[But Thou Must|you're gonna do it]].
* Even in games where these are optional [[Sidequest|Sidequests]], [[Hundred Percent Completion]] compulsion and [[Munchkin]] motivation guarantees it'll be done, and no amount of [[Continue Your Mission Dammit]] will stop it. More [[Sliding Scale of Idealism Versus Cynicism|cynical-leaning]] games don't even bother to provide rewards, but very few put this to the test by tempting the player with a more rewarding evil option.
* In ''[[Quest for Glory III]]'', your character (if you're a [[Fighter Thief Magic User|Fighter]] or [[The Paladin]]) has to become a member of the local tribe in order to advance the plot. However, your friend Yesufu is also participating in the [[Initiation Ceremony]], and there's only room for one. At a pre-scripted point in the race, Yesufu is hurt and the proper response is to help him; if you do, the chief [[Screw the Rules, I Make Them|bends the rules]] and lets both of you pass, but if you don't you just get [[What the Hell, Hero?|chewed out]] and a [[Nonstandard Game Over]].
 
 
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