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Fighter, Mage, Thief: Difference between revisions

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* ''[[System Shock]] 2'' opens with the main character, a soldier, deciding whether to join the Marines (which specializes in combat), the Navy (which specializes in technical skills), or the OSA (which specializes in psychic powers), but there's nothing restricting a player from becoming adept with any particular skill. It's entirely possible to have a super-hacker psychic, for example.
** Escalating skill point costs do restrict the player. While everyone can feasibly get a smattering of cross-training in other class abilities, attempting to be an across-the-board Jack-of-all-trades really will leave you [[Master of None]]. It may be possible to have a super-hacker psychic, it's not advisable except as a [[Self-Imposed Challenge]].
* Although most people like to forget, the [[First-Person Shooter]] genre also utilize that concept of [[Fighter, Mage, Thief]] via its own weapons and equipment. The assault-rifle, shotgun, and RPG-launcher are to the fighter, in that they rely on raw-power more than accuracy and lightness. The submachine-gun, handgun, and sniper-rifle are to the thief, in that they rely on either precision or lightweight to make-up for their lack of any raw-power. And the ordnance, tech, and medkits are to the mage, in that they rely on high intelligence to be used properly. This trope would otherwise be called "Soldier Scientist Sniper" if fantasy hadn't gotten there first.
** ''[[Team Fortress 2 (Video Game)|Team Fortress 2]]'' does this as well with its nine classes. Loosely speaking, the Heavy, Soldier, and Demoman are fighters--possessing decent HP and lots of power, but lower speeds. The Scout, Sniper, and Spy are thieves, being weaker, but use speed and stealth to make up for it. The Pyro, Engineer, and Medic are mages, being more supporting classes with a medley of abilities that aren't wholly focused on direct combat.
* ''[[Hexen]]'' allows you to choose one of three characters to play the game with. While the Fighter and the Mage play the trope straight, the Cleric does not act like a typical thief - his abilities are more of a combination of the Fighter and Mage.
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== [[Role Playing Game]] ==
* ''[[Planescape Torment]]'': the Nameless One begins the game as a Fighter, and can remember the skills needed to become a Thief or a Mage by respectively speaking to the thief Ratbone and to the midwife Old Mebbeth (who will first send you on a set of [[Fetch Quest|Fetch Quests]] that help create your spellbook, and which you can realise [[Wax On, Wax Off|taught you some secret lessons about magic]] if your Intelligence or Wisdom is at least better then average), both of whom are in the Ragpicker's Square. The Nameless One can only be one class at a time (though a bug does exist to make multiclassing possible), but once having "remembered" the other classes can switch between gaining experience by talking to party members of the appropriate classes. The other characters consist of Vhailor (Fighter), Morte (Fighter), Nordom ("Archer" - that is, a Fighter who uses [[Guns Akimbo|twin crossbows]], thanks to having [[Multi-Armed and Dangerous|four arms]]), Dak'kon (Fighter/Mage), Annah (Fighter/Thief), Ignus ([[Pyromaniac]] Mage) and Fall-From-Grace ("Cleric" - that is, a Mage who uses healing spells).
* In ''[[Pokémon Red and Blue (Video Game)|Pokémon Red and Blue]]'', the "Fighter" Ground, Rock, Steel, Dark and Fighting types were typically associated with high Attack or Defense, "special" types (Water, Fire, Grass, Ghost, Psychic) with high Special Attack and Special Defense, and Flying and Bug types had generally high Speed stat and attacks that allowed them to act fast or evade attacks. With the appearance of more and more Pokèmon, the type combinations multiplied mixing and matching these properties more and more.
** In one particular battle in [[Pokemon Rangers Shadows Of Almia]] you face [[Dual Boss|three bosses]] that fit perfectly in the categories: Rhyperior (slow-moving but resistant and with an array of close-range attack), Magmortar (Less HP, but capable of using devastating long-range and area attacks) and Gallade (Smaller, faster, and regularly teleporting away from danger)
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[[Category:Tabletop Games]]
[[Category:Fighter Mage Thief]]
[[Category:Trope]]
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