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[[File:Darksector_4482Darksector 4482.jpg|frame|Roughly one second later the Mauler in the background instakilled Hayden. Twit.]]
 
 
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** And the fact that he ''visibly shows signs of experiencing pain'' at multiple points during the game.
* [[The Dragon]]: {{spoiler|Nadia}}
* [[Eldritch Abomination]]: Technocyte organisms get larger and [[Stronger With Age]], and it's heavily implied that after a few centuries they become outright huge [[Eldritch Abomination|Eldritch Abominations]]s. Mezner's plan is apparently to send out a signal that will go across the globe and wake these guys up from their ancient slumber deep beneath the ocean depths.
* [[Enemy Civil War]]: Hayden is targeted by other infected and the Lasrian army, both of whom work for Mezner. But they don't like each other. In fact they are just as likely to kill each other as they are to try and kill Hayden.
* [[Feel No Pain]]: Pretty much why Hayden takes the infection lightly compared to [[Driven to Madness|everyone else]].
* [[Follow the Leader]]: ''Dark Sector'' apparently had a MGS-style "press against wall" cover system until the developers played ''[[Gears of War]]'', realised the button-to-take-cover system was far better, and used that instead.
** ''[[Dead Space (Video Game)|Dead Space]]'' was rather obviously based on ''Dark Sector's'' early trailers. Both ''Dead Space'' and ''Dark Sector'' use a blue indicator on the player character's back; for Isaac, it's health, for Hayden, it's his shield's power meter.
** Both ''[[Dead Space (Video Game)|Dead Space]]'' and ''[['''Dark Sector]]''''' crib heavily from ''[[Resident Evil 4]].'' The aiming style mixed with the occasional need to mash buttons to get clingy enemies off of you are quite similar. The Lasrian guy in the sewers you meet to upgrade your weaponry oddly sticks out like a sore thumb until you realize he's a knockoff of Resident Evil's merchant. Hayden even holds his pistol in the same fashion as Leon does, until he gets infected.
* [[Gas Mask Mooks]]: All of the Lasrian soldiers wear gas masks, save the ones who wear space suits.
* [[Godzilla Threshold]]: Perhaps the only thing more horrifying than [[Obligatory War Crime Scene|what the Lasrian military does in response to the infection]] is the strong possibility that it is actually JUSTIFIED considering the danger of said infection.
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* [[Noodle Incident]]: Large chunks of the backstory are treated this way. It's mentioned the infection got out and was contained in the past, but no details are given. Hayden went psycho and killed a bunch of people in a previous mission, but no details are given. Nadia and Hayden have history, but no details are given.
* [[Obvious Beta]]: The rather broken plot is the key, but there's also some weird graphical glitches; sometimes metallic surfaces (including Hayden's arm) will have only their normal map applied but not their texture, and enemies occasionally glide along the ground instead of walking (it's actually rather disturbing). Also, the game frequently crashes during the cutscene after defeating the Stalker.
* [[Our Zombies Are Different]]: Whilst the older technocyte infected tend to be superhuman type things, superpowered animals or [[Eldritch Abomination|Eldritch Abominations]]s the basic infected enemies are essentially metal skinned zombies, complete with [[Zombie Gait|zombie gait]], moaning and the occasional scene of them seemingly eating corpses.
* [[Plot Hole]]: The developers came clean about the game's plot; apparently, as they were editing the game down, the only people they had to run the plot past were already familiar with it, so the huge omissions (what Hayden's "condition" is, his history with Nadia, Nadia and Viktor being related, etc) were never picked up on.
* [[Precision-Guided Boomerang]]: ''Literally'' guided.
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{{reflist}}
[[Category:Third -Person Shooter]]
[[Category:Dark Sector]]
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