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{{quote| "''Listen kiddo, I know you don't like it when daddy leaves you alone, but you need to take care of yourself for a while.''"}}
 
The third game in the popular ''[[Fallout (Video Game)|Fallout]]'' series. Developed by [[Bethesda|Bethesda Studios]], rather than Black Isle, and set in the D.C. area rather than the West Coast. It incorporates FPS elements into the RPG structure for the first time in the main series.
 
[[Running Gag|Vault 101 is an okay place to live.]] It's an underground paradise with many technological wonders. It saved humanity from the War two centuries ago has been home to everyone within it for generations. Your life is okay, too. Your father is both head doctor and a nice guy, and your mother... Well, your mother was probably nice too, before she died. You grew up more or less normally, despite the antics of resident bully Butch DeLoria, greaser and all-around [[Jerkass]]. Your best friend Amata is a nice girl too, even though her father the Overseer is a bit obsessive. Yes, things are fine in Vault 101, and there's no reason they wouldn't be, since the [[Crapsack World|Wasteland]] is far behind the thick Vault door, if it even exists.
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* [[Apocalypse How]]: Class 1 and class 2, depending on the area. Events in the story lead to the possibility of a class 5.
* [[Arbitrary Maximum Range]]: [[Sci-Fi Writers Have No Sense of Scale|And it's fairly short by real life standards.]] Can be very annoying to sniper-type players who could easily make the shot in certain games, never mind what an actual sniper could pull off.
* [[Arc Words]] and [[Arc Number]]: "I am Alpha and Omega, the beginning and the end. I will give unto him that is athirst of the fountain of the water of life freely." [[The Bible (Literature)|-Revelation 21:6]]
* [[Arrow Cam]]: Used for some bullets fired in VATS.
* [[Artificial Stupidity]]: The "Head of State" NPCs' route between the Temple of the Union and the Lincoln Memorial is long, full of double-backs and treks through [[Absurdly Spacious Sewer]]s and subway tunnels.
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* [[An Axe to Grind]]: The Auto-Axe and Variants in ''The Pitt'' and the regular Axe in ''Point Lookout''.
* [[Badass Bystander]]: It is quite surprising how many NPCs will run in and start attacking you if you provoke them, even picking up weapons lying around to gun you down. If you're on an [[Escort Mission]], your escort may pick up the rifle of an enemy you just shot and help you take out the rest. If there's an NPC you want to survive, you can also reverse-pickpocket better armor and weapons onto them and they will use them, even if it's power armor and a plasma rifle.
* [[Base Onon Wheels]]: The Enclave's massive Mobile Base in the climax of the ''Broken Steel'' expansion.
* [[Beam Spam]]: There are ''Gatling Lasers'' in the game, as apparently the brother of [[More Dakka]] would ''not'' be left out.
* [[The Beast Master]]: The Animal Friend perk makes you this. Even the nearby [[Everything's Worse Withwith Bears|Yao Guai]] will help you against those pesky mutants and mercenaries.
* [[Because You Were Nice to Me]]: Being nice to Gob in Megaton will net you a 10% discount from him. He's even willing to risk pissing off Moriarty.
** At the gates of Megaton, Tenpenny Tower and Rivet City are beggars asking for purified water. Giving them water gives you an instant karma boost. With enough water and some patience, you could boost your karma to Very Good in just a few minutes. This can result in a player with a history of being a lying, cheating, thieving, enslaving, murdering bastard becoming a saint in the eyes of the people, [[Disproportionate Reward|all because they gave a hobo a drink.]] Or you can donate a few hundred bottle caps (the game's currency) to one of the in-game churches for a huge instant karma boost.
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* [[Big Brother Is Watching]]: The Vaults were actually advertised in a museum exhibit as such.
{{quote| "Concerned about security? Our eye-on-you camera allows the Overseer to watch your every move. You'll never be alone again!"}}
** Also, the [[Exactly What It Says Onon the Tin|Enclave Eyebots]].
* [[Big Creepy -Crawlies]]: Ohhh, boy. Let's see, Radroaches, Bloatflies, Radscorpions, Fire Ants...
* [[Big Damn Heroes]]: The player can do this for Reilly's Rangers, who are pinned down by Super Mutants in the Statesman Hotel.
* [[Bigger Stick]]: The Brotherhood employs Liberty Prime as their bigger stick against the more numerous and technologically advanced Enclave. {{spoiler|Then the Enclave brings out ''their'' bigger stick, their [[Kill Sat|missile satellite]]}}.
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** [[Guide Dang It|If you can find it,]] the Xuanlong Assault Rifle. A unique Chinese Assault Rifle, with an expanded magazine and jacked up stats. More than powerful enough to buzzsaw Raiders and Mutants apart.
** The Silenced 10mm Pistol. Easily repairable, plentiful ammo, and obtainable early on, if you need someone dead quickly and quietly without alerting every hostile in range during the early parts of the game, this comes in very handy.
* [[Brain In Aa Jar]]: Professor Calvert in Point Lookout. Also, the heads of a certain kind of robot, the Robobrain, appears to be nothing more than a brain in a dome full of liquid.
* [[Broken Pedestal]]: The Enclave, if you play the previous Fallout games, you should know this already. It certainly comes as a surprise to Nathan, the Enclave-loving citizen of Megaton.
* [[Bucket Helmet]]: The Mechanist.
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* [[Bully Hunter]]: You have the option to exact revenge against Butch DeLoria should you choose.
* [[But Thou Must!]]: The original ending. Fixed with the ''Broken Steel'' DLC.
* [[Call a Smeerp Aa Rabbit]]: These ain't your daddy's [[Breath Weapon|Fire]] [[Big Creepy -Crawlies|Ants]]...
* [[Calling Your Attacks]]: Happens once early in ''The Adventures of Herbert 'Daring' Dashwood,'' when Herbert and Argyle need to get past a guard:
{{quote| '''Argyle:''' Hey, buddy, got a light?<br />
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* [[Chainsaw Good]]: Rippers.
* [[Chekhov's Gun]]: Once you first behold Liberty Prime, you know that he's going to be kicking some ass by the end of the game.
** "I am Alpha and Omega, the beginning and the end. I will give unto him that is athirst of the fountain of the water of life freely." -[[The Bible (Literature)|Revelation 21:6]] {{spoiler|That is to say, '216' is the code to activate the purifier at the end of the main story arc.}}
* [[Cluster F-Bomb]]: Both in [[NPC]] dialogs as well as [[Enemy Chatter]].
** In particular there are Mayor MacCready of Little Lamplight (particularly striking since [[Troubling Unchildhood Behavior|he's eleven at most]]) and Desmond Lockheart from Point Lookout. Neither of them seem capable of forming a sentence without swearing.
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* [[Crap Saccharine World]]: Tranquility Lane, a computer simulation in {{spoiler|Vault 112}}, where a little girl (who's actually {{spoiler|Dr. Braun}}) forces you to perform a series of increasingly evil acts before letting you leave {{spoiler|with your father.}}
* [[Crapsack World]]: The entire ''Fallout'' series takes place [[After the End|after a nuclear war between America and China.]] Which actually makes the world ''better'' in a lot of ways, oddly enough—the prewar world was pretty Crapsack-y to begin with if the little tidbits of history you can find are any indication.
** Unlike Nevada in the sequel game [[Fallout New Vegas (Video Game)|Fallout: New Vegas]], The Capital Wasteland is almost completely uncivilized. There are a few isolated settlements, the largest being housed in a derelict aircraft carrier. The rest are a few tiny shanty towns like Megaton, and Tenpenny tower which is a holdout for a few rich cowards. The rest of the area is populated by opportunistic raiders, hostile animal life and super mutants. Unlike New Vegas and the NCR, there is no agriculture to speak of, and absolutely no manufacturing of any kind. Any tools and weaponry to be found are from scavenged ruins.
* [[Creepy Child]]: Betty.
* [[Creepy Cleanliness]]: Vault 112. [[Lotus Eater Machine|There's a good reason for that.]]
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* [[Development Gag]]: Assuming the "Wasteland Survival Guide" quest ends with the guide's publication, the [[Player Character|Lone Wanderer]] can snidely ask Moira Brown if she wants him/her to print and distribute the book, too. She replies it's not necessary. A cut quest actually ''did'' require you to get it printed.
* [[Did Not Do the Research]]: Moria Brown's book can be this in-universe, if you decide to be a jerk and feed her misinformation. As Three-Dog says for the low-quality version, "It'll get you killed faster than you can say 'Hug a deathclaw.'" However the Pip-Boy notes for it do state that it's a pretty good beginners guide, when it's not wildly inaccurate.
** The same book becomes a [[Continuity Nod]] in ''[[Fallout New Vegas (Video Game)|Fallout: New Vegas]]'', where it becomes the skill book for the new ''Survival'' skill. Which would seem to indicate that the canonical Lone Wanderer did the job properly.
* [[Diegetic Interface]]: The Pip-Boy 3000! But not the HP/AP gauges, compass, or ammo counters that form the in-game HUD.
* [[Dirt Forcefield]]: Averted, everyone from raiders to the Tenpenny residents are covered in grime and are all cases of [[Unkempt Beauty]].
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* [[Doomed Hometown]]: Vault 101.
* [[Downloadable Content]]: There were five DLC'S released for ''Fallout 3'': Operation Anchorage, The Pitt, Broken Steel, Point Lookout and Mothership Zeta.
* [[Drop the Hammer]]: Quite a lot can be found, also one of the favorite melee weapons for super mutants. They go from hand-hammers that are classed as [[Vendor Trash]], to wieldable sledgehammers, up to the mighty [[Exactly What It Says Onon the Tin|Super-Sledge]].
* [[Egopolis]]: The Republic of Dave, formerly the Kingdom of Tom, and potentially later Bobland or Bobtopia.
* [[Eldritch Location]]: The Dunwich Building. {{spoiler|You have hallucinations showing you how the place used to look in prewar times, doors open and shut randomly, and some items move about at their own accord. And then there's the Obelisk, with its highly radioactive nature, and ghostly whispers emanating from it. And the kicker? You enter the building from the north...but once inside, the door you just came in through is at the ''southern'' end.}}
** [[Shout-Out|Considering]] [[The Dunwich Horror (Literature)|the name...]]
** It's also later involved in disposing of a "holy" book with decidedly Lovecraftian elements.
** The game in general suffers from spatial orientation issues. It is very common to enter a door facing one direction and come out of a door not facing the opposite direction.
* [[Elephant in Thethe Living Room]]: Hilariously averted with Fawkes. ''No one'' cares you have a ''Super Mutant'' trailing you.
** Fawkes will often [[Lampshade Hanging|lampshade]] this while you're traveling.
{{quote| "I'm amazed people trust you enough not to attack me!"}}
* [[Enemy Chatter]]: Most humanoid and robot enemies taunt you if they detect your presence. This is quite stupid on their part since it helps you locating where and who or what they are.
* [[Energy Weapons]]: They are generally the most powerful ranged weapons apart from the biggest of big guns and unique small guns.
* [[Everything's Worse Withwith Bears|Everything's Worse With Yoa Guai]]: Giant mutated black bears that move as fast as Deathclaws.
** Averted and then subverted with the Animal Lover perk, which stops most non-insectoid animals - including the Yao Guai - from acting hostile toward you. With two points into the skill, the same animals will come to your ''aid'' in battle, as long as you aren't fighting one of the animals affected by the perk.
* [[Every Bullet Is a Tracer]]
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** The trouble being that some decisions made before that point affect the ''Trouble on the Homefront'' Quest and the availability of a recruitable NPC.
* [[Foreshadowing]]: [[Genius Bonus|If you happen to know]] the geography of a certain country that gained notoriety in literature, you should know what to expect in the village of Arefu as it shares the name with {{spoiler|a commune in Romania where stands Poenari castle, seat of Vlad III, commonly known as Dracula}}.
** Another is the Dunwich Building. Just by virtue of knowing [[HPH.P. Lovecraft|where the name comes in]], you know to load up before you head in...
** "No one ever enters, and no one ever leaves." {{spoiler|Riiiiiight...}}
** After the quest "The Superhuman Gambit", the kid Derek Pacion suggest that the Wanderer can become a superhero, followed by deathclaws. In Broken Steel, the Wanderer can use Enclave controlled deathclaws against them.
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* [[Gameplay and Story Integration]]: Willow, the Ghoul sentry outside Underworld, mentions how the Ghouls and Super Mutants leave the other alone. She will not fight any Super Mutants that come by her. The only exception to this is if a Super Mutant accidentally hits her. Even then, she will only kill the one that hit her and stop afterwards.
* [[Gameplay and Story Segregation]]: Some followers who would ordinarily be unwelcome in areas [[Unusually Uninteresting Sight|go totally unnoticed when they're with you]]. All bets are off if you dismiss them while in that area, however, which can lead to some amusing scenarios (e.g. dismissing Star Paladin Cross in the middle of the Outcast base will lead to the Outcasts attacking Cross and her pretty much massacring the entire base solo).
* [[Game Mod]]: Ranging from the obligatory [[NSFW]] mods to things like a [[Exactly What It Says Onon the Tin|Mininuke Minigun]].
* [[Gang of Bullies]]: Butch and the Tunnel Snakes of Vault 101, based on the "greasers" of the 1950s.
** Most of the factions in the game, such as the Raiders and the Supermutants, are considerably worse examples of this.
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* [[Herr Doktor]]: A [[Morally-Ambiguous Doctorate|Morally Ambiguous]] one named [[No Celebrities Were Harmed|Braun]], no less...
* [[Hey, It's That Voice!]]: [[Liam Neeson]] is your dad!
** [[President Evil|President]] [[Heroes (TV series)|Linderman]] [[Star Trek Generations (Film)|drops bridges]] [[A Clockwork Orange (Filmfilm)|with his droogs!]]
*** In Japan, [[Yosuke Akimoto|Master Asia]] has uploaded his brain into a super computer and instead of using Devil Gundam cells, he is using the FEV to wipe out humanity.
** [[The Elder Scrolls IV Oblivion|Lucien Lachance]] has a swanky suit and a detonator, and most female characters suddenly pick up the Black Widow perk. Not a [[Draco in Leather Pants|coincidence.]]
* [[Historical Villain Upgrade]]: General Jingwei from the Anchorage simulation is arguably an in-universe example. First thing you see him do is execute an American POW in cold blood; also he's one of the strongest human NPCs.
* [[Holding Out for Aa Hero]]: Quite a few sidequests involve NPCs who appear to be patiently waiting for some to show up and solve their problems. In the less obvious cases, they're implied to have been at a stalemate for a long time, and getting an external agent to intervene [[Justified Trope|is the only way to feasibly break it]] (e.g., Arefu).
* [[Hollywood Density]]: In ''The Pitt'' expansion you are sent on a quest to collect 100 ''steel'' ingots. If you collect them all in one go, then they stack and only weigh as much as the first ingot, but if you collect some, turn them in and then go back, then they still stack but their weight quickly adds up, so both playing the trope straight and averting it at the same time.
* [[Hollywood Night]]: The night in Fallout is always about as bright as a clear, moonlit night.
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** Unless you take one of the post-level 20 perks added by Broken Steel.
* [[Hope Sprouts Eternal]]: One interpretation, and quest completion option, of the Oasis.
* [[Hot Dad]]: [[In -Universe]], James is apparently considered this by several characters.
* [[Hulk Speak]] / [[You No Take Candle]]: The super-mutants talk in mono-syllabic grunt-like speech. Subverted with Fawkes, who retained his intelligence and as such, although he speaks in the same style as the other super-mutants, is a lot more articulate.
* [[Human Resources]]: The Little Lamplight caverns produce a kind of edible fungus which scrubs rads ''and'' cures health, and is thus enthusiastically gobbled up by the kiddies. Sounds too good to be true? {{spoiler|It's best fertilized by human flesh.}}
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* [[Infinity+1 Sword]]: Plenty! Shishkebab, Jack, Xuanlong Assault Rifle, Perforator, Backwater Rifle, the Terrible Shotgun, Alien Blaster, Firelance, Metal Blaster, Atomic Pulverizer, [[Game Breaker|MPLX Novasurge]], Destabilizer, Vengeance, Slo-Burn Flamer, [[There Is No Kill Like Overkill|Experimental MIRV]], Nuka Grenades.
* [[Intentional Engrish for Funny]]: In ''Operation: Anchorage'', you may come across Chinese computers. Your Pip-Boy will attempt to translate the text on their screens into English, but does a poor job of it. The terminal in Mama Dolce's is also this, but already in [[Engrish]].
** [[Zero Wing|You have no chance to survive]] [[Yu-Gi-Oh!: The Abridged Series (Web Video)|in America?]]
* [[An Interior Designer Is You]]: You can purchase decoration themes for your house as well as useful upgrades such as a workbench, lab table, and a soda machine (it makes your soda cold, improving its HP restoration ability). And any clutter (old books, dinner plates, teddy bears, etc) you can pick up around the game world can be placed in your house. Trying to do the last thing can cause much frustration thanks to a rather wonky physics engine.
{{quote| '''Singer:''' And when they landed on Plymouth Rock / Plymouth Rock had landed on them!}}
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** Mr. Crowley and his [[Arch Enemy]] Allister Tenpenny are named after [[wikipedia:Aleister Crowley|Aleister Crowley]], an occultist and coiner of the term [[Magick]].
** President John Henry Eden. Named after both the folk hero John Henry and his ultimate goal in recreating paradise.
* [[Mecha -Mooks]]: Protectrons, sentry bots.
* [[Mega Corp]]: The Capital Wasteland houses the former headquarters of a corporation that is guarded by robotic sentries with shoot to kill orders, ran trial tests that resulted in several deaths, and is more concerned with stock loss than the death or dismemberment of its employees. No, they are not a military contractor or a pharmaceutical company. They make soft drinks.
* [[Mercy Kill]]: The "good" way to end the Tranquility Lane simulation is to kill everyone inside it, sparing them from their torturer, while leaving the torturer trapped there forever.
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* [[Musical Theme Naming]]: Interestingly, even many of the original songs on the soundtrack are named after hit tunes by The Ink Spots, such as "Whispering Grass" and "When the Swallows Return" ("When the Swallows Come Back to Capistrano").
* [[Mysterious Protector]]: The Mysterious Stranger, a [[Trenchcoat Brigade|trenchcoat-and-fedora-clad]] man who shows up in VATS occasionally to kill a target for you.
* [[Mythology Gag]]: One of the random passwords that occurs in the hacking minigame is Cochise, the name of the [[Master Computer]] [[Big Bad]] from ''[[Wasteland (Videovideo Gamegame)|Wasteland]]'', the spiritual precursor of ''Fallout''. Also, in ''Wasteland'' one of your dialogue options while speaking with Cochise was to ask it how you could kill it. You can ask the exact same question of this game's [[Master Computer]] [[Big Bad]], {{spoiler|President Eden}}. Both of them respond by telling you that they're far beyond your ability to inflict physical damage.
* [[Names to Run Away From Really Fast]]: "Deathclaw"? Hey, that sounds cuddly...
* [[Negate Your Own Sacrifice]]: Averted in the original game, to the anger of the fans -- {{spoiler|none of your radiation-immune teammates can be made to do the final task for you}}. That was fixed in the expansion pack, but they still call you a coward for not doing it yourself. Pragmatism is dead in the wasteland.
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* [[Nicknaming the Enemy]]: Ghouls refer to humans as "Smoothskins." However, it's not clear whether this is necessarily a slur, as even friendly, sympathetic Ghouls refer to humans as this, sometimes even to their faces. On the other hand, when humans refer to Ghouls as "Zombies," it's ''definitely'' intended to be derogatory.
* [[No Good Deed Goes Unpunished]]: If you've reached Good karma, the Talon Company Mercs will go after your head, calling you a "holier-than-thou white-knight". It matters little for some people though, since it also means more things to kill. That turns into more XP, ammo, armor, and weapons, as well as [[Video Game Cruelty Potential|more things]] [[Catharsis Factor|to shoot at]].
** If you've reached Evil karma, you get [[Can't Get Away Withwith Nuthin'|the same]] but with a different set of people after you, namely [[Vigilante Man|the Regulators]]. But again, [[Trigger Happy|more people to blow away]].
** If you've managed to reach both Evil karma and Good karma at least once, you get ''both'' after you giving you [[Up to Eleven|even more]] people to kill. If both groups are near, you can also potentially [[Set a Mook Toto Kill Aa Mook|set them to kill themselves]] [[Pass the Popcorn|since they're hostile to the other group]]. Never leaving Neutral karma will avoid the hit squads.
* [[No One Could Survive That]]: {{spoiler|Colonel Autumn, you, and Sentinel Lyons. Autumn clearly injects himself with some sort of [[Applied Phlebotinum]] before being hit with the radiation wave, while Lyons was outside the control room and therefore took a less powerful blast. You, on the other hand, have no such explanation for your survival.}} However, {{spoiler|you do ultimately survive even if you go into the room, which kills Lyons, so maybe the Lone Wanderer is just that much more durable to this situation.}}
* [[No Plans, No Prototype, No Backup]]: The Cure in ''the Pitt'' expansion. Justified - {{spoiler|it's a baby.}}
* [[Obvious Beta]]: Getting stuck in the scenery in the Wasteland, constant crashing, missing textures, an innumerable number of bugs that cause the game to hang (including the giant [[Badass]] anti-communist robot refusing to move, which ''always seems to happen once every playthrough''), Radscorpions and Brahmin spawning stuck in the ground half the time, the [[PSPlay Station 3]] version locking up if one of your friends signed into PSN (patched, thankfully), framerate and control lag that randomly appears to the point where you have to reset on the ''console versions'', all the Operation: Anchorage equipment being glitched somehow, The Pitt being completely unplayable at launch, Broken Steel making your companions invincible and have Three Dog spoil the entire game even if you just left the Vault...Seriously, it can get really bad at times. Thankfully, there are plenty of unofficial patches that clean things up a bit...unless of course you have the console version, in which case, you're completely screwed, because the official patches barely fixed a thing. At least this one has a higher ratio of [[Good Bad Bugs]] compared to New Vegas, although it's really no less buggy overall.
* [[Offscreen Moment of Awesome]]: In ''Broken Steel'' when you wake up two weeks have passed since the end of the game. Apparently while you were under the Brotherhood was systematically tracking down the Enclave remnants with help from Liberty Prime.
* [[One-Time Dungeon]]: Completionists would be advised to grab the collectible Energy Weapons bobblehead during the brief Raven Rock sequence...Since once the door shuts behind you, you're never getting back in there.
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** The Power Of The Atom is a prime example, if you seduced Burke with a female character who has [[Femme Fatale|Black Widow]] perk. [[Family-Unfriendly Aesop|Remember kids;]] If a man is evil, it's completely okay to seduce him, then break his heart and drive him into depression and suicide by not responding to his adoring, border-obsessive love.
** Averted when it comes to enslaving enemies. Even putting a slave collar on the most evil [[Rape, Pillage and Burn|village burning raider]] or cruel Talon mercenary gets you a lot of bad karma point, while blowing up their heads leaves your karma meter unblemished. Apparently [[Even Evil Has Standards]].
* [[Peek -a -Boo Corpse]]: Stepping on a skeleton causes the same rumble feedback as a bear trap or tripwire. It doesn't do any damage, it's just there to make you jump.
* [[Perky Goth]]: Bittercup, much to the annoyance of the other denizens of Big Town (mostly because she would rather [[Skewed Priorities|look for makeup components than keep an eye out for Super Mutants, etc.)]].
* [[Phlebotinum Battery]]: You can get a perk called "Solar Powered" which gives you massive stat bonuses in the daylight.
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* [[Puny Earthlings]]: Subverted with ''Mothership Zeta'', while the aliens possess powerful guns, without energy shields, they are just as frail (if not moreso) as any given human. A sextet of humans (The Player, a Samurai wearing vintage armor and a katana, a Cowboy wearing ordinary clothing and carrying a revolver, an Anchorage [[Combat Medic]], another Wastelander, and a little girl) are capable of completely wrecking an entire shipful of spacemen.
** Abominations play this somewhat straight, as they are definitely a threat if they close in, but their lack of shielding puts them at a disadvantage if you spot them beforehand and open fire.
* [[Put Onon a Bus]]: {{spoiler|Doctor Li}} in ''Broken Steel''. Characters state that she was tired of the conflict in the Capital Wasteland and decided to take a trip to the Commonwealth. Some of the pre-''Broken Steel'' dialogue implies that {{spoiler|she was in love with your dad, and his death and your near-death}} pretty much destroyed her emotionally.
* [[Putting Onon the Reich]]: The Enclave Officers.
* [[Quintessential British Gentleman]]: The Mr Handy robots.
* [[The Quisling]]: {{spoiler|Anna Holt.}} [[Karma Houdini|And it's]] ''[[Karma Houdini|still]]'' [[Karma Houdini|wrong to kill her]].
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* [[Real Is Brown]]: Or gray, if you're in D.C. [[Justified]] since the region was nuked to within an inch of its life.
* [[Really Seven Hundred Years Old]]: Most of your allies in ''Mothership Zeta.''
* [[The Remnant]]: The East Coast Enclave is all that's left of the Enclave, which was destroyed by the ''[[Fallout 2 (Video Game)|Fallout 2]]'' player character. Then in "Broken Steel", you fight the remnant of ''that'' remnant.
** Also the Chinese Remnants, ghoulified pre-War espionage agents hiding out in {{spoiler|a factory in D.C.}}
* [[Restraining Bolt]]: Every robot has one of these on its back.
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** In the Georgetown townhouse there is a robot that says a very familiar poem for those who have read Ray Bradbury (actually that whole house is a reference to that short story)
** The Mysterious Stranger carries a .44 Magnum. The Mark Twain story ''[[The Mysterious Stranger]]'' has an alt title: ''No. 44''.
** The Dunwich building is named after ''[[The Dunwich Horror (Literature)|The Dunwich Horror]]'' by [[HPH.P. Lovecraft]] and has a suitably Lovecraftian atmosphere. The good karma ending to a quest given on Point Lookout involves taking a ''[[Tome of Eldritch Lore|Necronomicon]]'' [[Expy]] there to be destroyed.
** Tenpenny Tower is possibly a shoutout to [[Land of the Dead]], where a corrupt leader has an elitist refuge against the outside world under threat by [[Fantastic Slurs|zombies]].
** In the game's opening, one of the images shown is the head of a statue, lying amongst a pile of rubble. This could be reminiscent of the poem [[Percy Bysshe Shelley (Creator)|"Ozymandias"]], as is the [[Look Onon My Works Ye Mighty and Despair|general theme of the entire game]].
** You find a highly-intelligent Super Mutant named Fawkes in Isolation Cell 5 of a vault that was a secret government installation testing the use of gene and germ therapy on unwilling subjects. [[V for Vendetta|Sound familiar?]]
* [[Sesquipedalian Loquaciousness]]: Doc Lesko when he talks about his ant research.
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* [[Slave Mooks]]: Crimson and Clover.
* [[Sniper Pistol]]: The Scoped .44 Magnum, one of the best standard pistols in the game.
* [[Songs in Thethe Key of Lock]]: {{spoiler|Tranquility Lane has a hidden computer interface that allows you to shut it down}}; accessing it requires a musical code based on {{spoiler|the [[Leitmotif]] you can hear on the soundtrack}} and which {{spoiler|Betty}} occasionally whistles to herself.
* [[Sophisticated As Hell]]: Desmond from the ''Point Lookout'' add-on is quite eloquent. He's also a walking [[Cluster F-Bomb]].
* [[Soundtrack Dissonance]]: The radio on your Pipboy is [[Soundtrack Dissonance]] on demand. With it, you have the choice of listening to either uplifting golden oldies music from the 50s, patriotic American army music, or even violin sonatas while going around and killing random mutants and animals.
** {{spoiler|Tranquility Lane}} takes it [[Up to Eleven]] with it's constant usage of an uplifting theme while you're busy committing murder. For bonus points, that happy little jingle {{spoiler|is the [[Songs in Thethe Key of Lock|musical key]] to triggering the simulation's failsafe.}}
* [[Speech Impediment]]: Biwwy of Widdle Wampwi- er, Little Lamplight. If you feel like being a jerk to a little kid, you can tell him to stop talking like that, but he will say he doesn't know what you are talking about. He'll trade you his Wazer Wifle (the item is actually named this in the game interface) for caps, or give it to you for free if you have the Child At Heart perk.
* [[Stealth Pun]]: James is shown to have an affinity for scotch throughout the game. Scotch, a type of whiskey, gets its name from the Gaelic 'usquebaugh', which translates into modern English as...wait for it..."water of life".
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** There is not one purely mechanical clock to be seen anywhere; not even a little bedside model.
* [[Stripperiffic]]: The worn slave wear from The Pitt and some of the Raider wardrobes. Also, the Sexy Sleepwear and the Naughty Nightwear.
* [[Stronger Withwith Age]]: The East Coast super mutants function this way, going all the way up to the [[Names to Run Away From Really Fast|Super Mutant Behemoth]].
* [[Spock Speak]]: Mr Handy and Mr Gutsy robots, each have English butler and [[Drill Sergeant Nasty]] voice respectively. Also, the Prototype Medic Armor.
* [[Subliminal Seduction]]: The true purpose of Vault 92 was to brainwash its residents—all musicians—through white noise seeded through the speaker system and recording equipment, with the purpose to make them ultra-loyal super-soldiers upon receiving a simple command phrase. [[Foregone Conclusion|Naturally]], [[Ax Crazy|things]] [[Insane Equals Violent|went]] [[Gone Horribly Wrong|horribly]] ''[[Gone Horribly Wrong|horribly]]'' [[Gone Horribly Wrong|wrong]].
* [[Suicidal Overconfidence]]: Your being in a [[One-Man Army|huge powered armor and toting a gun bigger than you]] won't stop [[Too Dumb to Live|leather-armored raiders from taunting you and]] [[Curb Stomp Battle|firing their peashooters at you]].
* [[Sunglasses At Night]]: There is no penalty in doing so: You get a Perception bonus, even at night.
* [[Sure, Let's Go Withwith That]]: Since you meet a lot of brain-fried, deluded, misguided or outright crazy people wandering the Wasteland, your dialogue options often have at least one which enables you to politely humour them in order to progress to the next part of the conversation. [[Video Game Cruelty Potential|Naturally, you also have the option to]] [[Jerkass|bluntly and rudely tell them that they're nuts]].
* [[Suspiciously Specific Denial]]: {{spoiler|Pinkerton}} is a myth. He is certainly NOT in the {{spoiler|broken bow of Rivet City}}. He left a ''long'' time ago, dammit!
 
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** To a lesser extent, feral ghouls, since they ''always'' announce they've detected the player with a distinctive screech that lasts about three seconds, giving an attentive marksman plenty of time to line up a shot.
* [[Tortured Abomination]]: {{spoiler|Harold.}}
* [[Town Withwith a Dark Secret]]: {{spoiler|Andale.}}
* [[Trauma Inn]]: ANY bed will heal you, but owned or rented ones give you an XP-generation bonus for a short time afterwards.
* [[Try Not to Die]]: One of Moira Brown's cheerful ways of saying goodbye whenever you end a conversation with her. Also, Everett in The Pitt.
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** Dr. Braun gives us an in-universe example, his only source of amusement is cruelly tormenting the other inhabitants of Tranquility Lane.
* [[Vigilante Man]]: The Regulators is a whole organization of these guys.
* [[Villainous Incest]]: {{spoiler|The Andale residents.}} You're pretty far gone when generations of inbreeding ''isn't your [[Town Withwith a Dark Secret|dark secret]]''.
* [[Wacky Wayside Tribe]]: The majority of the sidequests and characters you encounter have absolutely no bearing on the central questline of the game, and many (i.e. the superheroes or the Republic of Dave) are stand-alone one-shot jokes. This is in contrast to ''[[Fallout New Vegas (Video Game)|Fallout: New Vegas]]'', where most of the sidequests and characters had some ties to the central NCR-vs-Legion conflict or were otherwise interconnected with other events and characters elsewhere in the game. As a result, ''Fallout 3'' is more of an episodic TV show, while ''New Vegas'' is more of a [[Myth Arc]] mini-series.
* [[Warp Whistle]]: Fast-travelling. No explanation is given of how you can effectively teleport, so it's best seen as a "skip to the end of the journey" option—time skips ahead each time you travel, and does so in proportion to the distance you've gone. While you get to avoid all the [[Random Encounters]] you might otherwise face, there's a fairly high chance that something will spawn right on top of you the second you arrive at your location.
* [[Wasteland Elder]]: There are multiple examples. Such as Manya, the oldest person alive in Megaton, who can tell you the history of its foundation, as well as the elderly leaders of the children of the atom. There are also ghouls that still survived since the original bomb drops, one of which says that her interesting story is somewhat boring.
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* [[Worst News Judgement Ever]]: Three Dog of Galaxy News Radio talks about the player character and ''only'' about the player character. There are precisely two news stories in the entire game that aren't directly related to you or your father. This makes sense most of the time, as the player tends to do things that are noticeable enough to be considered newsworthy, but some of the things he reports on are less than noteworthy - he even does a story about you finishing a fetch quest involving collecting soda bottles for a strange woman out in the middle of nowhere. This is lampshaded with "Christ, talk about a slow news day..."
* [[Wrench Wench]]: Moira Brown. You, if you play as the female version of the Lone Wanderer and spend up enough on Repair skill points.
* [[Written Byby the Winners]]: A terminal in the ''Operation: Anchorage'' DLC mentions that General Chase was constantly changing the Anchorage simulation until it was largely divorced from the reality of what actually happened out there.
* [[Wrong Genre Savvy]]: Both the AntAgonist and The Mechanist believe they are in a superhero comic...you can complete a quest by convincing them that they're not.
 
 
== Tropes X-Z ==
* [[X Meets Y]]: The game has been described as ''[[The Elder Scrolls IV Oblivion (Video Game)|Oblivion]]'' with guns. Depending on [[Zero Punctuation|who]] you talk to, ''[[Tropes Are Not Bad|this is not necessarily a bad thing]]''.
* [[You Can't Go Home Again]]: You are forced to leave Vault 101 and go into the wasteland after your dad escapes. The pissed off Overseer planned on killing you as a scapegoat. The mission "Trouble On The Homefront" allows you to return to the Vault, which has fallen into chaos, and help sort things out. Of course right after [[Ungrateful Bastard|you are told to leave]] and this time you can't ever return.
* [[You Have Outlived Your Usefulness]]: If you {{spoiler|tell Colonel Autumn the correct code for the purifier}}, he will thank you and kill you, resulting in a [[Nonstandard Game Over]].
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