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[[File:wesnoth-1_9_0-3_1640.jpg|frame]]
 
[[The Battle for Wesnoth]] is a free, open-source [[Turn -Based Strategy]] computer game, [http://www.wesnoth.org available here]. It boasts heavy community development, being almost entirely developed by people who are essentially just dedicated fans. Wesnoth has a large and active multiplayer community, including a competitive ladder, with skirmishes or custom-made scenarios being the main multiplayer game types. Apart from that, there are lots of single player campaigns, both 'mainline' (i.e. shipped with the version available for download) and user-made, available from the add-on server, giving it impressive replay value for a freeware game.
 
It was designed to feel a lot like a console-style [[Tactical RPG]] (such as ''[[wikipedia:Master of Monsters|Master of Monsters]]'' and ''[[Langrisser]]''), but while taking advantage of the PC's inherent user interface advantages. It differs from them notably by having a large luck-based component, and by being extremely well balanced. The game's setting is [[Standard Fantasy Setting|traditional]] [[High Fantasy]], heavily Tolkien-inspired, by the admission of the dev team.
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* ''The South Guard'', a campaign that serves as an "introduction" to Wesnoth. You play as a young knight appointed to lead the South Guard {{spoiler|and eventually fight bandits, ally with elves and fight undead (and necromancers). You also have a choice in scenario 5, whether to ally with the elves or the bandits.}}.
* ''Heir To The Throne'', the original campaign around which the game was first designed. An exiled prince joins with a group of rebels to overthrow his corrupt aunt, the queen. {{spoiler|It turns out that, in fact, he isn't the prince at all, but someone groomed as his replacement, after the original died as a baby. By the time the player wins, the princess, who they have [[Slap Slap Kiss|turned to their side during the course of the campaign]], assumes the throne instead, eventually marrying him after being told they're [[Not Blood Related]].}}
* ''The Rise of Wesnoth'', a prequel campaign detailing how the titular country was formed. Does [[Exactly What It Says Onon the Tin]].
* ''Northern Rebirth'', in which a group of former slaves form [[La Résistance]], and overthrow their former masters, creating a new power in the world, the Northern Alliance.
* ''Descent into Darkness'', in which you play a junior [[Necromancer]] [[Anti-Hero]], who gradually ruins his entire life through the course of the campaign through his own arrogance. Again, does [[Exactly What It Says Onon the Tin]]. An example of [[Gray and Gray Morality]], at least near the middle.
* ''Under the Burning Suns'', in which you must lead a group of [[Our Elves Are Better|elves not quite like the usual variety ]]from their desert home to a new island, slaying evil undead, orcs, dwarves ''or'' trolls (pick one), and eventually {{spoiler|aliens}} along the way. Notable for introducing [[Medieval Stasis]] enforcement on far-future Wesnoth via an [[Apocalypse How|Class 1 or Class 2 on the scale]].
 
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* [[Anti-Magic]]: 'Arcane' attacks.
* [[Arabian Nights Days]]: The fan-made downloadable campaign ''To Lands Unknown'' let you play as the "Summoners", a race of magical arabs complete with scimitars, flying carpets and summonable djinns.
* [[Arrows Onon Fire]]: Primarily used by the [[Combat Pragmatist|Orcs]], who shoot incendiary arrows/bolts from their bows and crossbows, often with devastating effect against the undead (primarily ghosts) and Woses. One wonders as to why the other races never thought of using burning arrows and torches (which the Orcs also use) as a simple and easy way of combating the fire-weak undead without having to train expensive and delicate mages...but [[Game Breaker|the reason]] rears its ugly head before long. And the [[Genre Blind|other reason]] follows soon after.
* [[Art Evolution]]: the first releases had decent art ''for a free game''. As time as gone on, an entire community of artists has sprung up around the game, and almost every release has seen ''major'' improvements in the pixel art, animation, and portraiture. Compare [http://www.wesnoth.org/images/sshots/wesnoth-1.0-heal.jpg an image from v1.0] with an image of [http://www.wesnoth.org/images/sshots/wesnoth-1.9.0-1.jpg almost exactly the same spot in v1.9].
* [[Authority Equals Asskicking]]: Somewhat present. A unit with the leadership ability will only confer bonuses on units of lower level, so a leader unit is stronger than any of the units under its command. However, a combat unit that is not a leader will be stronger than a leader of equal level. For example, a General (lvl 3) is stronger than a Swordsman (lvl 2) but lesser than a Royal Guard (lvl 3).
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* [[Black Mage]]: Dark Adepts.
* [[Blade Below the Shoulder]]: Used straight by Drake Flares/Flamehearts. Drake Fighters/Warriors use a cross between this and [[Wolverine Claws]] - they have a single blade, but it's mounted perpendicular to the wrist like a claw.
* [[Blade Onon a Stick]]: Multiple units use these; the most obvious example is the Loyalists' Spearman, and one of its advancement lines (Spearman-->Pikeman-->Halberdier).
* [[Bottomless Pits]]: The chasm terrains.
* [[Bow and Sword In Accord]]: Most Elvish units, the Orcish Ruler line and the Orcish Warlord. Some Loyalist units, like the Duelist, Dragoon and Lieutenant, also use swords and crossbows. And almost every archer in the game has a short sword or dagger for retaliating against melee attacks.
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* [[Instant Awesome, Just Add Ninja]]: The human Assassin unit (the level-3 version of the Thief), which both looks and works like a ninja, with the ability to bypass enemy zones-of-control and backstab or poison it's opponents.
* [[In Universe Game Clock]]
* [[Javelin Thrower]]: The Loyalist Spearman have javelins as their secondary weapons, and one of their advancements, the [[Exactly What It Says Onon the Tin|Javelineer]], focuses on them.
* [[Kirk Summation]]: Delivered as a response to the [[Hannibal Lecture]] of ''Heir to the Throne'''s main villain if you kill her with one of your hero units.
* [[Knife Nut]]: The Thief line. Its level 3 unit, the Assassin, [[Dual Weilding|Dual Wields]] daggers.
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* [[Multi Melee Master]]: The Drake Clasher line.
* [[Necromancer]]: Many, many of these. They show up as minor villains in just about every campaign, major ones in many of them, and as the [[Anti-Hero]] protagonist in one of them. The entire Dark Adept line, including the actual Level 3 "Necromancer" unit, represents this, though of course, only your actual leader unit (when playing as the Undead faction) can raise all forms of [[The Undead]] using gold, while other Necromancers under your command can only raise walking corpses during melee kills.
* [[No Campaign for Thethe Wicked]]: Averted with ''Descent into Darkness'' and ''Son of the Black Eye'', among others.
* [[No Cure for Evil]]: The Undead campaign, ''Descent into Darkness'', is the only one to have no playable healers whatsoever. Even the Orc campaign has healers in the form of Saurian Augurs, while every other campaign has Elvish Shamans, White Mages and/or Mermaid Priestesses.
* [[No Experience Points for Medic]]: Played straight with the Elvish Shaman, whose attack is weak and badly suited for finishing blows - being a debuff best used to trap/hinder a target instead of directly damaging it. Averted for the Saurian Augur and White Mage, which have reasonably powerful magical attacks that give them a chance to do considerable damage.
* [[Noodle Incident]]: The reason for Malin Keshar's expulsion from Alduin. Apparently had something to do with Malin cursing someone who taunted his 'up-country accent' with boils. Naturally, no one believes that once he gets banished.
* [[Not Using the Zed Word]]: [[Zig Zagged]]; Walking Corpses are zombies in all but name - although they're called "zombies" occasionally as well.
** There's an [[Easter Egg]] [[Shout -Out]] in the second mission of ''Descent into Darkness'' which directly quotes the [[Trope Namer]].
* [[Our Monsters Are Different]]: Several of these tropes are used here, including…
** [[All Trolls Are Different]]: Big, dumb tough type of Trolls.
** [[Our Dwarves Are All the Same]]: Mostly.
** [[Our Elves Are Better]]: True to form: they are ''supposedly'' unwarlike(despite the fact that they've taken part in many conflicts and have several times even been the aggressors), long-lived, pointy-eared and forest-loving. They are excellent archers and also have their own form of magic, Faerie magic, which humans cannot understand ([[Can't Argue Withwith Elves|and do not try to]]).They are frailer than humans, though.
*** [[Our Fairies Are Different]]: The elves who get better at Faerie magic and harness it to it's full potential grow Faerie [[Winged Humanoid|wings]] and gain a limited flight ability. The maximum-level advancements of the Elvish Shaman are the only units in-game who undergo this change.
** [[Our Dragons Are Different]]: The Drakes and their ancestors, the rarely-seen Fire Dragons, are western-style dragons (miniaturized in case of the Drakes).
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** [[Our Mermaids Are Different]]: Merfolk are common inhabitants of the oceans and rivers of the Wesnoth-verse. They prefer shallow water instead of the deep sea, and mostly live in coastal settlements.
** [[Giant Spider]]: These are a rarely-seen but [[Demonic Spider|irritatingly powerful]] campaign monster often found in underground missions. In some of the larger and more elaborate cave missions of a few campaigns, you can expect to walk into a room infested with these things.
** [[Bigfoot, Sasquatch, and Yeti]]: Another very powerful but rarely-seen Level 4 campaign monster. Good thing is that Yetis usually attack your enemies too. Best engaged by mobbing one with ranged units and/or Slowing it. If you do kill one, they are worth a ton of XP.
** [[Our Ogres Are Hungrier]]: Another infrequntly-seen campaign monster. Sometimes they are tricked into working for the Wesnoth army, in a manner not very different from how Orcs recruit Trolls into their forces.
** [[Sea Monster]]: Cuttle Fish/Kraken, Water Serpents, and Sea Serpents, who prefer the deep seas and are somewhat hindered even in shallow water, and are very vulnerable on land.
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* [[Path of Most Resistance]]: In campaigns, when faced with a choice between which way to progress, the more difficult path will usually be the most rewarding.
* [[Praetorian Guard]]: Level 3 units like Royal Guards, and sometimes Iron Maulers, are often found defending Wesnothian royalty in the campaigns. The Northern Alliance takes up this tradition too, with the Lord Protector having a personal company of Royal Guards and Gryphon Masters.
* [[Poisoned Weapons]]: [[Exactly What It Says Onon the Tin|The Poison weapon special]] used by Ghouls claws and Orcish Assassins' throwing knives in mainline.
* [[Poor Predictable Rock]]: The main example is the Drakes, whose pretty easily-exploited weaknesses (pierce, cold, arcane damage) make them [[Glass Cannon|Glass Cannons]] when combined with their low evasion, despite actually having high HP. They can try to avert this by exploiting their mobility and their mix of Drake and Saurian units. The Undead also count, especially in campaigns, where you can specialize your recruits/recalls more easily to deal with them, and have better access to arcane damage.
* [[Prestige Class]]: Several common Level 1 units can advance to prestige classes upon reaching Level 2, instead of following their regular advancement paths(which usually go up to Level 3/4). This gives them more power and/or more specialized abilities at an earlier level, but sacrifices the long-term potential of full advancement. This includes the Lancer, Javelineer, Deathblade, Goblin Pillager, and Troll Rocklobber. Prestige classes are generally more useful in multiplayer games, which usually aren't long enough for full advancement.
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* [[Seashell Bra]]: Averted by the Mermaids, but mentioned in a downloadable campaign.
* [[Scripted Event]]: Lots of these in campaign mode.
* [[Shout -Out]]: Plentiful in Under the Burning Suns, but no less than ''two'' [[Easter Egg]] characters have been gifted with [[Lord of the Rings|Gollum's]] personality
** The campaign-only unit [[Final Fantasy|Chocobone]] looks like a skeleton riding a [[Exactly What It Says Onon the Tin|skeletal chocobo-like creature]].
** The island of Alduin is a Shout Out to [[Lord of the Rings|Middle-Earth's]] Anduin River, and was in fact named Anduin before the developers decided it would present some legal problems.
** Dwarves' ''thundersticks'' are apparently a reference to [[Idiocracy]].
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* [[Talking Is a Free Action]]: From opposite sides of the battlefield, no less.
* [[Taken for Granite]]: {{spoiler|Happens to Zhul during the "UTBS" campaign when she defies Eloh/Yechnagoth, but gets better.}}
* [[Taking You Withwith Me]]: During ''The Hammer of Thursagan'' you can equip one of your wizard unit with a staff that will one-shot all the hostile units around him. In the ''Dead Waters'' campaign the Silver Wizard escorting you to the Flaming Sword will destroy you with a similar staff if he's killed. {{spoiler|In ''Tale of a Mage'' this is how Dillon takes out his lich-brother while destroying the Icestone}}.
* [[The Cavalry]]: This happens in ''Northern Rebirth'', when the player is fighting through the above-mentioned [[Inescapable Ambush]]. Krash, after having flown off unexpectedly at the start of the mission with Tallin & co. thinking that he had had enough of them, reappears with a horde of Drakes a few days later, ready to break the siege.
** Another Cavalry-moment occurs, ''literally'', in the ''Legend of Wesmere'' scenario, 'Human Alliance'. The elves and Wenothian humans have been duking it out non-stop against endless hordes of Orcs for nearly three days in the Battle of Tath, when suddenly, King Haldric 2 arrives with a Paladin, several Knights and a squadron of Horsemen. The Orcs retreat simply out of fear(and have still not managed to break the defenses of Tath), and the scenario ends there and then with victory for the player.
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* [[Video Game Caring Potential]]: This generally happens a lot with high-level units, because they are difficult to replace, and take effort to train into their powerful max-level forms. Even more so with Loyal units, which cannot be replaced.
* [[Warrior Monk]]: The Paladins, which are described as such in-game.
* [[Weakened Byby the Light]]: Chaotic units. It doesn't have to be sunlight; strong illumination from lava or a powerful light-magic aura will achieve the same effect.
* [[We Cannot Go Onon Without You]]: In addition to your general being critical to the survival of your faction as discussed above, certain other units may also be marked as essential to the storyline. If one of those dies, game over. This is lampshaded near the end of ''Heir to the Throne''.
{{quote| '''Konrad''': (hushed) Our soldiers will defend us as we rush across the field. Sorry to be blunt, princess, but you and I are the only ones who need to make it across alive.<br />
'''Delfador''': …<br />
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{{reflist}}
[[Category:Turn-Based Strategy]][[Category:Freeware Games]]
[[Category:Freeware Games]]
[[Category:Battle for Wesnoth]]
[[Category:Video Game]]
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