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SWAT 4: Difference between revisions

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{{quote|"''[[Artificial Stupidity|You're in my way, sir.]]''"|'''Your squadmates''', ''[[Welcome to Corneria|all the time]].''}}
 
A [[Nintendo Hard]] tactical [[First-Person Shooter]] video game, developed by [[Irrational Games]] (makers of ''[[System Shock]] II'', ''[[Bio ShockBioshock]]'' and the ''[[Freedom Force]]'' series) and published by [[Sierra]] in 2005. It's the fourth installment of Sierra's ''SWAT'' series (itself a [[Spin-Off]] of the older ''[[Police Quest]]'' series). The game is set in the fictional US East Coast city of Fairview and unlike its predecessor, ''SWAT 3'', it deals with more mundane-themed missions, usually involving professional rescuing of hostages or neutralizing various terrorist groups or criminal gangs. The player takes on the role of a young [[SWAT Team]] officer, a recent transfer from the LAPD to the Fairview special response unit, who acts as the leader of a five-man SWAT squad, issuing commands, and using team work and close cooperation between all the members of the squad to achieve the necessary goals of each mission in the most effective way possible.
 
SWAT is primarily a life-saving organization, so your main objectives are always to rescue all civilians, arrest all suspects and occasionally secure some needed evidence. This is not as easy as it sounds, since you have to take caution not to harm or kill any of the civilians and make sure you fire at suspects or outright kill them only when necessary. Trying to beat the game by fighting your way through guns blazing is not an option. Fortunately, you have a wide variety of special weapons, ammo and SWAT gear in order to defuse high-risk situations.
 
The game aims heavily for realism, being one of the few games on the far end of the [[Fackler Scale of FPS Realism]]. Well known for its quality production values and innovative gameplay, as well as a famous and funny [[Let's Play]] by [[The Spoony Experiment (Web Video)|The Spoony Experiment]].
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=== SWAT 4 provides examples of: ===
 
* [[Always Night]] : Each mission is set in the late evening or at night time.
* [[AKA-47]] : [[Zig -Zagging Trope|Both averted and played straight.]] The firearms manufactured by Colt and Benneli all have their proper names in-game, but the assault rifles and submachine guns manufactured by the German company Heckler und Koch all have bland names, like "9 mm SMG", etc. Irrational probably couldn't get permission from H & K to name the guns after their real names.
* [[Arms Dealer]] : A whole international gang of them in the penultimate, 12. assignment. It's a pretty hard mission, since it's set in a decaying abandoned building in the industrial quarter of the city and the hallways and rooms are hard to navigate because they're full of junk, makeshift barricades and debris.
** The first mission also features a [[Harmless Villain|much more amateurish gang]] of gun dealers and modifiers, hiding their illegal business behind the guise of a local Chinese restaurant.
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* [[Friendly Fireproof]]: Averted.
* [[The Fundamentalist]] : The previously-mentioned group of religious fundamentalists who took over a stem-cell research lab. Also, in the [[Expansion Pack]], a group of [[Moral Guardians|Christians opposed to rock music]] storm a concert hall and take the band hostage.
* [[Heroic Mime]] : Averted. [[Standardized Leader|Your player character's]] [[Only Known Byby Their Nickname|name is never given]], but he talks more than enough during each mission (either by your command or in pre-scripted instances). Unsurprising, since you're the leadsman of the squad and all...
* [[Hide Your Children]]: Well, yeah, the developers don't want you arresting kids. {{spoiler|But then you find the graveyard in the basement of the Tarone residence...}}
* [[Hoist Byby His Own Petard]]: You can blind and stun yourself with the flashbang and stinger grenade. Also, if you don't have thermal vision, using the gas grenade is a double-edged sword because it obscures vision for everyone equally, not just the suspects.
* [[Hollywood Silencer]] : Averted. Few firearms in the game come with silencers, but those that do willingly avert this trope by sounding silent, yet still appropriately loud enough to be heard by anyone in the close vicinity.
* [[Hollywood Tactics]]: [[Sarcasm Mode|Yeah, just try it.]] [[Averted Trope|It'll get you]] [[Player Punch|killed.]]
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** Using the [[Master of Unlocking|standard-issue multitool]] is slow, but good for quiet entries.
* [[Shout-Out]] / [[Homage]] :
** To movies like ''[[SevenSe7en]]'' in the more [[Darker and Edgier]] [[City Noir]] missions.
** To the ''[[Police Quest]]'' series, as already mentioned in the [[Continuity Nod]] entry.
*** Also, during the intro, one of the logos briefly turns into a screen from the ''Police Quest'' games, complete with the [http://obsoletegamer.com/wp-content/uploads/2011/01/police_quest_1.png right number of points in the corner].
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*** They use Russian words, not Bulgarian, which makes it even worse.
* [[Trick Bomb]]: The less-lethal grenades. Since your team can throw them into a room [[Artificial Stupidity|(most of the time, anyway)]] before leaving cover and entering, they are essential to your loadout. Listed below are the grenades and their functions.
** [[Blinded Byby the Light|Flashbangs]] affect a moderately sized area and can convince most suspects to give up, making them [[Jack of All Stats|useful for general combat]].
** [[Deadly Gas|CS Grenades]] affect a large area and can bypass cover, but can be resisted by [[Gas Mask Mooks|suspects wearing gas masks]], who are thankfully rare. Outside of said suspects, they are useful [[Boring but Practical|for clearing rooms without engaging in direct combat]].
** Stingers, designed for short-range engagements, [[Crippling Overspecialization|affect a very small area and cannot penetrate cover]], but anyone hit by them is guaranteed to surrender. Such a shame [[The Spoony Experiment (Web Video)|Spoony]] never found out they were good for clearing bathrooms.
* [[Useless Useful Spell]]: Despite what Spoony may tell you, not the stinger grenades, which are actually pretty useful if deployed right. However, in the [[Expansion Pack]], the tazer and pepper spray become somewhat useless when you get the ability to simply punch suspects.
* [[Unwinnable]]: The eleventh mission (The Old Granite Hotel) is apparently impossible to finish if you get shot in the leg before you've diffused all the bombs, because the wound slows you down too much.
* [[Video Game Cruelty Punishment]]: Just shooting suspects instead of convincing them to surrender will lose you points and potentially the game. Killing a hostage, even by accident, will cause an automatic Fail.
** [[Video Game Cruelty Potential]]: However, once you fail a level the game doesn't autonomously quit to the starting menu. You are free to roam the scenerio gunning down suspects and hostages alike until you click exit.
* [[What Could Have Been]] : [http://irrationalgames.com/insider/irrational-behavior/introducing-irrational-behavior/ Sometime] [http://news.bigdownload.com/2010/01/12/irrational-reveals-canceled-zombie-game-division-9/ in late 2005] [http://www.youtube.com/watch?v=IyRlau2WwXY and early 2006], [[Irrational Games]] used the existing SWAT 4 engine and assets as a proof-of-concept basis for their next game project, preemptively titled ''Division 9''. It was supposed to be a [[Survival Horror]] shooter with a squad-based nature (much like SWAT 4) and set in... a noirish city after a mysterious [[Zombie Apocalypse]]. The project was eventually scrapped in favour of concentrating on ''[[Bio ShockBioshock]]''. Three years later, Valve published [[Left 4 Dead|a game with the same basic idea]]. Makes you wonder if ''Division 9'' would've been similarly succesful 4 years ago...
* [[What the Hell, Hero?]]: Civilians give one to you when you order/suppress/cuff them, as they are... you know... ''innocent''. But of course, it is part of any special unit's dogma to detain ''anyone'' they come across during such missions, as anybody may be a hazard source for the SWAT officers. So if you leave anyone un-cuffed in any mission, you will lose plenty of points for your negligence.
 
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