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Launcher Move: Difference between revisions

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* {{spoiler|Henry}} of ''[[No More Heroes]]'' does this '''twice''' to start off his Meteor Move.
* The best combos in the 2008 ''[[Prince of Persia]]'' game all involve these. The launching itself is always performed with the gauntlet.
* The ''[[Street Fighter II (Video Game)|Street Fighter II]]'''s [[Shoryuken]].
* ''[[Sonic Unleashed]]'' has the Sho-Hog-Ken, to the amusement of all ''Street Fighter'' players in the vicinity.
* This is one of the key factors to winning in ''[[Sonic Battle]]'' if you don't have good specials. Or if you're slow. It's done either with an 'upper' attack, slamming an opponent into a wall, or several other moves.
* In the guilty ''[[Guilty Gear]]'' series, each character can do a "Dust attack", a slow hit that knocks the target skyward if it connects, thus setting them up for a nasty combo.
* Most sandbox superhero games have this, such as ''[[Spider-Man]]'' and ''[[Prototype (Videovideo Gamegame)|Prototype]]''.
* ''[[DragonballDragon Ball]]'' and related games have quite a bit of this.
* The fighting style of ''[[Super Smash Bros (Video Game)|Super Smash Bros]]'' relies on this kind of move, since ring-outs reduce lives, and the sequels rather uniquely give characters multiple mid-air defense capabilities. You can also launch in each of the directions.
* A fundamental move in most fighters in [[Capcom vs. Whatever]] games. Almost every character in ''[[Marvel vs. Capcom 2 (Video Game)|Marvel vs. Capcom 2]]'' has one, where they set up infinite Air Combos. ''[[Marvel vs. Capcom 3]]'' actually assigns a ''[[Guilty Gear]]''-style launcher button as part of its simplification of the standard Capcom control scheme.
* This can be done in the ''[[Bleach]]'' fighting games, although it's often better to combo on the ground instead. At least, it is if you're good at comboing.
* ''[[Kingdom Hearts]]'' includes launcher moves assignable to the square button for extended combos.
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* In the ''[[Tekken]]'' series, Jun/Asuka might as well call 2 (or right punch) the launcher button, Mishimas have their Wind God Fist options, etc.
** Not to mention almost every character has a d/f 2 and/or u/f 4 launcher.
* ''[[Street Fighter X Tekken (Video Game)|Street Fighter X Tekken]]'' ads Tekken style launchers to the standard 6-button Capcom control scheme.
* One of the most significant differences between Simon and Trevor in ''[[Castlevania Judgment]]'' is Simon's high reliance on launcher combos, while Trevor prefers hard hits that keep the opponent grounded.
* A key move for each character in ''[[Fist of the North Star]]'' is an attack that launches the enemy into the wall.
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* Thanks to the real-time combat in ''[[Star Ocean|Star Ocean: The Second Story]]'', you can set up situations where you knock an enemy back with one of your attacks. The skill Strong Blow gives your attacks a chance to simply knock enemies backwards, but if an enemy is jumping or otherwise above you, you might send them flying in the air when Strong Blow triggers. The skill Float has to be unlocked in the [[Bonus Dungeon|Chamber of Trials]], but it enables you to randomly knock an enemy straight into the air no matter what attack you use which triggers it. There are some Killer Moves which have their own upward knockback, like Claude's Twin Slash.
* War in ''[[Darksiders]]'' can use his BFS to launch an enemy into the air in two different ways. One of them also lets him optionally jump after, ripe for any of a number of air attacks.
* The second ''[[Xenosaga (Video Game)|Xenosaga]]'' game had launcher moves as well as attacks that would only be used on airborne or knocked-down targets. The fact that it uses turn-based combat was somewhat hilarious if you took a while planning your attacks while the enemy was frozen in midair...
* In ''[[Mugen Souls]]'', there are a few moves you can use on enemies where you launch them up in the air and hopefully hit the objects up in the air. If you're at [[Theme Music Power-Up|Fever Time]] and you hit them at one of the four spheres floating in the air, say hello to ''a lot of money'' dropping to you.
* In ''[[Tales of Vesperia]]'', quite a few of Judith's artes launch the target into the air where she can take advantage of her aerial comboing expertise.
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