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Gabriel Knight/Nightmare Fuel: Difference between revisions

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The [[High Octane Nightmare Fuel]] page for ''[[Gabriel Knight (Video Game)|Gabriel Knight]]''.
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* The first ''[[Gabriel Knight (Video Game)|Gabriel Knight]]'' was plenty creepy in general (or at least until the mummy zombies started showing up), but the part where you are talking to a poor junky in a church pew who proceeds to STRANGLE AND DIE right in front of you for no reason you can see [[Soundtrack Dissonance|while the soothing organ music plays softly in the background]]... STILL gives this troper chills, even a decade later. It's not made any better by having to search his corpse and copy down the tattoo on his chest. Again, [[Soundtrack Dissonance|WITH the organ playing peacefully in the background]].
** So that's the one point I didn't get! I wonder how it's possible to miss that.
* Anyhow, how can you just gloss over the [[Our Zombies Are Different|zombie mummy sequence]]? Five game-days into the story (which up till now has been a present-day realistic mystery game, with no threat of on-screen death) and you are suddenly assaulted by face-tearing mummies - which you have no weapons against - and must drag-ass away from at half the speed of the mummies themselves. [[What Does This Button Do?|-click- It works!]] [[Oh Crap|"Uh-oh. I think something just happened."]] ''(bodies in the corner of the room untangle themselves...)'' Like a literal waking nightmare.
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