Display title | Steel Angel Kurumi |
Default sort key | Steel Angel Kurumi |
Page length (in bytes) | 6,451 |
Namespace ID | 0 |
Page ID | 138264 |
Page content language | en - English |
Page content model | wikitext |
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Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 18:02, 30 July 2022 |
Total number of edits | 14 |
Recent number of edits (within past 180 days) | 0 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | It's Japan in the 1920s, only not the one we know from our history -- the politics are familiar, but steam-powered mechanisms are everywhere. And there's more... When 12-year-old Nakahito Kagura, brother of an Onmyouji priest and himself a priest-in-training, allows himself to be talked into trespassing in an allegedly "haunted" house, he accidentally activates Kurumi, a busty pink-haired battle android of incredibly advanced design. Because he awoke her, the innocent (and powerful) Kurumi regards Nakahito as her undisputed master, fawning over him and hanging on his every word. And defending him from harm -- such as the bullies who sent him into the haunted house, or the steam-powered mecha of the Imperial Japanese Army... |