Technical Pacifist: Difference between revisions

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** In 3rd edition, since increased customization allowed for followers of different gods (including gods of war) to specialize in different areas, this was dropped and it was made so that the average cleric only has proficiency in simple weapons—the kind anyone could pick up with basic trainng: clubs, staves, maces, and so on, but including edged weapons like daggers and spears, and ranged weapons like crossbows (as opposed to just slings as in previous editions). This reflects a relative lack of combat training (compared to fighters, barbarians, and so on). They can, however, use advancement opportunities to learn more advanced use of weapons, and priests of the aforementioned gods of war can even start play with significant skill in their god's favored weapon if they pick the right powers.
** In 3rd edition, since increased customization allowed for followers of different gods (including gods of war) to specialize in different areas, this was dropped and it was made so that the average cleric only has proficiency in simple weapons—the kind anyone could pick up with basic trainng: clubs, staves, maces, and so on, but including edged weapons like daggers and spears, and ranged weapons like crossbows (as opposed to just slings as in previous editions). This reflects a relative lack of combat training (compared to fighters, barbarians, and so on). They can, however, use advancement opportunities to learn more advanced use of weapons, and priests of the aforementioned gods of war can even start play with significant skill in their god's favored weapon if they pick the right powers.
*** This has been around since Second Edition AD&D at the least. While clerics were limited in their weapon choice to non-edged weaponry (in as much as one can call a morningstar a bludgeoning weapon), the various gods in the multiverse all had what were called "specialty priests," who had their own restrictions for armor, weapons, and magical items. A specialty priest of Lathander, for example, was restricted to a cleric's weapons and no armor heavier than plate, while priests of Eilistraee could use '''any''' weapon they liked.
*** This has been around since Second Edition AD&D at the least. While clerics were limited in their weapon choice to non-edged weaponry (in as much as one can call a morningstar a bludgeoning weapon), the various gods in the multiverse all had what were called "specialty priests," who had their own restrictions for armor, weapons, and magical items. A specialty priest of Lathander, for example, was restricted to a cleric's weapons and no armor heavier than plate, while priests of Eilistraee could use '''any''' weapon they liked.
** The [[MMORPG]] ''[[Ragnarok Online]]'' has [https://web.archive.org/web/20120711012623/http://roempire.com/database/?page=items&act=view&iid=1516 heard of] this restriction too.
** The [[Massively Multiplayer Online Role Playing Game|MMORPG]] ''[[Ragnarok Online]]'' has [https://web.archive.org/web/20120711012623/http://roempire.com/database/?page=items&act=view&iid=1516 heard of] this restriction too.
** The Vow of Peace feat from the ''Book of Exalted Deeds'' essentially states "feel free to massacre undead, they don't count" and "nonlethal damage (read: beating people up) is acceptable".
** The Vow of Peace feat from the ''Book of Exalted Deeds'' essentially states "feel free to massacre undead, they don't count" and "nonlethal damage (read: beating people up) is acceptable".
** 4th Edition's Shielding Cleric counts as well. You're not actually harming the enemies yourself—the Technical part comes in when you're leaving them stunned and with vulnerability 20 next to [[Awesome McCoolname|Shanky McRogue...]]
** 4th Edition's Shielding Cleric counts as well. You're not actually harming the enemies yourself—the Technical part comes in when you're leaving them stunned and with vulnerability 20 next to [[Awesome McCoolname|Shanky McRogue...]]