The Adventures of Sam & Max: Freelance Police/Fridge

Everything About Fiction You Never Wanted to Know.


Fridge Brilliance

  • In the very first episode, we learn Max is naturally immune to hypnosis and brainwashing. The following episode, after Sam gets hypnotized himself (see Hypnotic Head on the main page), he gets himself some kind of hypnosis-proof hat. The former would explain perfectly well why in "They Stole Max's Brain!", after Sammun-Mak rewrites history and makes himself ruler of all creation, Max is able to recall what actually happened and recognize that history was rewritten. Why not Sam? The first thing Sam does upon discovering Max's brain was stolen and going on his noirish Roaring Rampage of Revenge is ditch his trenchcoat and hat. Nice job screwing yourself there, Sam.
    • The same trick is pulled in "Beyond the Alley of the Dolls". One of the Samulacra/Dogglegangers steals Sam's hat early on, leaving him without it for the majority of the episode and leaving him vulnerable to Charlie Ho-Tep's mind control.
  • Related to the above, the process for undoing hypnosis and brainwashing involves "destroying the inturder (the brainwasher) in their mind." Given how incredibly violently psychotic Max is at the best of times, it's unlikely ANY being in his mind doesn't get killed constantly, not to mention a foreign one, so of course he's immune.
  • During the text adventure in "Reality 2.0", you go down to discover the Shambling Corporate Presence. Since they went down, they would presumably be entering the underground sewers. It's not until the next season that you learn that the Shambling Corporate Presence is a demon, and the gateway to hell is directly under their building, in... wait for it... the sewers. So it's not actually that improbable that an entity like the SCP would be there. Not that they'd know that: since the graphics weren't working, they wouldn't be able to tell where they were at the time, which is why they didn't notice the gateway-to-hell thing earlier.
  • The Devil doesn't factor in to "The Devil's Playhouse" at all, except as an extra in the finale. The title is later explained to have come from the saying "Idle hands are the devil's playthings." If this is true, then an idle mind would be the devil's playhouse. The name of the toychest itself, The Devil's Toybox, most likely refers to the fact that the Toys of Power are being used for meaningless purposes by the aforementioned idle minds. As Max's neglected Superego, the Narrator explains that this is why he referred to it as his playhouse in the beginning: he's an entity of Max's mind, but Max only uses his incredible powers for the most pointless things.
  • In "The Tomb of Sammun-Mak", the player has to try and get Charlie Ho-Tep from Nefertiti, but she's unwilling to give him up because she claims to be in love with him. Then, two episodes later, we learn that Charlie's actually sentient, making the concept of a romance between them a hell of a lot less creepy and pathetic, though still kind of improbable.
  • In the finale of episode 305, we learn that the Max that appears in the time elevator is alone because Sam turned into a giant monster after developing electromagnetic powers in an alternate timeline, and he left to presumably find Sam at some other point in time. How did this occur? Remember the Time-Traveling Mariachis from episode 204? On-board their ship, you meet a past version of Sam and Max from episode 102, where you get their recording contract, which they need to get on Myra's show, instead giving them the screwdriver. Thus, you presumably forced them to use THAT instead of what they originally needed, causing a time paradox that altered their timeline, thus causing the events that lead to Max being the one to survive, rather than Sam.

Fridge Horror

Fridge Logic