The Dev Team Thinks of Everything: Difference between revisions

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([[Drives Like Crazy|Both flinch as screeching tires and a crash is heard]], [[That Poor Cat|followed by animal noises like barks and meowing]])
'''Leonard:''' Aw, the pet store...
'''Sheldon:''' Remind me to compliment Wolowitz on the software, it's amazingly detailed.|''[[The Big Bang Theory]]''}}
|''[[The Big Bang Theory]]''}}
 
Some games keep a tight rein on the player's capacities. Others never realise in time the full scope of the [[Combinatorial Explosion]] and [[Game Breaker|break like a fragile twig]] the first time a creative player gets a grip on them. Only a brave few dare try and respond wittily and internally-consistently to ''absolutely everything'' a player could try.
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The point at which we can say '''The Dev Team Thinks of Everything''' is when there are strange circumstances, tricks, combos, [[Sequence Breaking|Sequence Breakers]], etc. and not only has the Developer (Dev) team anticipated them, but they put in special content just in case. Stopping players from [[Sequence Breaking]] with [[Invisible Wall]]s, [[Border Patrol|convenient blockades]], [[Beef Gate|a guard NPC that doesn't let you pass]], etc., for instance, doesn't qualify because even though they anticipated you would try this, they didn't exactly give you special content for trying. On the other hand, if entering the castle you weren't supposed to reach yet awards you a brand new cutscene where you are told "Congratulations, you have broken the game's script! Now back to where you belong!", that DOES qualify. It also doesn't count as '''The Dev Team Thinks of Everything''' if the content is set up in such a way that they are clearly baiting you to try this, such as leaving a severed head lying on the ground and a basketball hoop nearby. It might count, however, if they let you carry the severed head and there is a basketball court several levels later. [[System Shock|It definitely counts if you have to do the obvious trick without the game containing a throw mechanic.]] Similarly, content that is merely hidden wouldn't be '''The Dev Team Thinks of Everything''' either - that's just an [[Easter Egg]], [[Secret Level]], etc.
 
To truly qualify as '''The Dev Team Thinks of Everything''', however, this shouldn't just happen in one or two occasions in the game, but instead happen so often that you really would think "the Dev team thinks of EVERYTHING''everything''."
 
Coined by the ''[[Nethack]]'' community, due to the game's open-source design and long turnover between versions encouraging the proliferation of [[Easter Egg]]s—maybe half the game's source code, by weight.
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See also [[Crazy Prepared]], [[Artificial Brilliance]] and [[Genius Programming]]. Compare [[The Producer Thinks of Everything]], where the creators of a TV show seem to have planned out very, very far ahead.
 
{{examples on subpages}}
{{examples}}
* ''[[The Dev Team Thinks of Everything/ADOM|ADOM]]''
* ''[[The Dev Team Thinks of Everything/Animal Crossing|Animal Crossing]]''
* ''[[The Dev Team Thinks of Everything/Baldur's Gate|Baldur's Gate]]''
* ''[[The Dev Team Thinks of Everything/Call of Duty|Call of Duty]]''
* ''[[The Dev Team Thinks of Everything/Deus Ex|Deus Ex]]''
* ''[[The Dev Team Thinks of Everything/Fallout|Fallout]]''
* ''[[The Dev Team Thinks of Everything/Mass Effect|Mass Effect]]''
* ''[[The Dev Team Thinks of Everything/Metal Gear|Metal Gear]]''
* ''[[The Dev Team Thinks of Everything/NetHack|NetHack]]''. It is, of course, the [[Trope Namer]].
* ''[[The Dev Team Thinks of Everything/Scribblenauts|Scribblenauts]]''
 
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== Other Video Game Examples ==
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* In ''[[Planescape: Torment]]'' you may decide to kill Barr, who takes your money for opening the gate in The Buried Village. But then you find out that he doesn't carry a key - and a short while after that the gate closed itself - and the remaining guards have no idea on how to open it.
** And then you realise you can simply bash it open - because it's a rusty gate. This in turn makes the NPCs attack you.
* ''[[Xenoblade]]'' has a unique appearance for everything you can equip, which adds up to each [[Player Character||PC]]'s weapons and some half-dozen armor slots, resulting in [[Virtual Paper Doll|a LOT of customization]]. During flashbacks, though, the game will remember what [[PCs]] were wearing at the time.
* In ''[[Raidou Kuzunoha vs. the Soulless Army]]'' and its sequel ''[[Raidou Kuzunoha VS King Abaddon]]'' the player needs to spend money on mass transit to move to different areas of the city. Some areas have no source of random encounters making it possible, with deliberate effort, to not have enough money to go somewhere where you can get more money. In this case your sidekick will loan you the money needed to make the trip (the amount owed is automatically deducted from the amount earned after battle till it is paid back).