The Karate Kid (video game): Difference between revisions

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The Karate Kid was a side-scrolling action fighting game for the NES that was developed by Atlus and published by LJN in November 1987.
'''''The Karate Kid''''' was a side-scrolling action fighting game for the NES that was developed by Atlus and published by LJN in November 1987.


{{Needs More Info}}
* [[The Angry Video Game Nerd]]: This game was reviewed in his second episode.
{{tropelist}}
* [[The Angry Video Game Nerd]]:{{context|reason=Is this a trope?}} This game was reviewed in his second episode. <!-- MOD: Please explain how "The Angry Video Game Nerd" is a trope. -->
* [[Improvised Weapon]]: Besides rocks, Chozen's goons will also throw cabbages, Bonsai plants, and paper lamps at you.
* [[Improvised Weapon]]: Besides rocks, Chozen's goons will also throw cabbages, Bonsai plants, and paper lamps at you.
* [[Knockback]]: A significant contributor to the game's difficulty. Caused by connecting with a punch/kick and by running into an enemy.
* [[Knockback]]: A significant contributor to the game's difficulty. Caused by connecting with a punch/kick and by running into an enemy.
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Latest revision as of 22:36, 14 February 2024

The Karate Kid was a side-scrolling action fighting game for the NES that was developed by Atlus and published by LJN in November 1987.

Tropes used in The Karate Kid (video game) include:
  • The Angry Video Game Nerd:[context?] This game was reviewed in his second episode.
  • Improvised Weapon: Besides rocks, Chozen's goons will also throw cabbages, Bonsai plants, and paper lamps at you.
  • Knockback: A significant contributor to the game's difficulty. Caused by connecting with a punch/kick and by running into an enemy.
  • Nintendo Hard: The very reason for the game's notorious reputation.
    • Averted in the first level where you can simply just kick every opponent and never take damage.
  • Respawning Enemies: Chozen's goons will always respawn after a few seconds or when they're scrolled off the screen.
  • Sturgeon's Law: This game could've been better if more thought and effort was put into its design. Such as lessening the difficulty, changing the controls, and making it longer.
  • Super Drowning Skills: Everyone dies instantly when they end up in the water. Made worse by dramatic knockback.
  • Too Dumb to Live: Chozen's goons will jump and walk into the water just to try and get to you.
  • When All Else Fails Go Right
  • A Winner Is You: All you get after completing this game is a screen where Mr. Miyagi tells you that you've become a martial arts master and gives you a wink.
  • Zero Effort Boss: The boss of Stage 3 is a little girl stuck on the bell tower. Rescue her to complete the level.
    • If you don't rescue the little girl immediately, Chozen and his goons will show up and constantly attack you until you do the good deed.