The Problem with Licensed Games: Difference between revisions

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** [http://www.youtube.com/watch?v=finUoxop0Pg The Harry Potter games have this as well.]
** [http://www.youtube.com/watch?v=finUoxop0Pg The Harry Potter games have this as well.]
*** It should be remembered that the Eragon games for Both Game Boy Advanced and DS were both radically different from the console/pc version, and were actually pretty darn good games. The GBA being a classic RPG with turn-based combat and the DS being a 3-D adventure game, which was really rather good for a DS game.
*** It should be remembered that the Eragon games for Both Game Boy Advanced and DS were both radically different from the console/pc version, and were actually pretty darn good games. The GBA being a classic RPG with turn-based combat and the DS being a 3-D adventure game, which was really rather good for a DS game.
* Speaking of ''[[Video Game/Ghostbusters|Ghostbusters]]'', Atari and Terminal Reality's 2009 revival is considered [[No Problem With Licensed Games (Sugar Wiki)|a great use of the license]]. Its sequel, 2011's ''Ghostbusters: Sanctum of Slime'', is much less so, with the most obvious strike against it being the absence of the original Ghostbusters team - leaving the day to be saved by a group of fresh-faced rookies who aren't quite as charming. Also working against ''Sanctum'' are its overuse of [[Copy and Paste Environments]], AI partners who do more to harm than help, and the general monotony of gameplay (get trapped in a room, fight a bunch of color-coded ghosts, move on to next room, rinse, repeat).
* Speaking of ''[[Ghostbusters the Video Game|Ghostbusters]]'', Atari and Terminal Reality's 2009 revival is considered [[No Problem With Licensed Games (Sugar Wiki)|a great use of the license]]. Its sequel, 2011's ''Ghostbusters: Sanctum of Slime'', is much less so, with the most obvious strike against it being the absence of the original Ghostbusters team - leaving the day to be saved by a group of fresh-faced rookies who aren't quite as charming. Also working against ''Sanctum'' are its overuse of [[Copy and Paste Environments]], AI partners who do more to harm than help, and the general monotony of gameplay (get trapped in a room, fight a bunch of color-coded ghosts, move on to next room, rinse, repeat).
* ''[[Hell's Kitchen|Hells Kitchen]]'' received a PC game adaptation that was, while not horrible, decidedly sub-par. Spoony severely disliked it, noting that star Gordon Ramsay looked weird and pretty nearly the entire point of the show was lost — there's no competition factor whatsoever and it's almost impossible to make Ramsay angry unless you're a damn perfectionist who wants gold stars.
* ''[[Hell's Kitchen|Hells Kitchen]]'' received a PC game adaptation that was, while not horrible, decidedly sub-par. Spoony severely disliked it, noting that star Gordon Ramsay looked weird and pretty nearly the entire point of the show was lost — there's no competition factor whatsoever and it's almost impossible to make Ramsay angry unless you're a damn perfectionist who wants gold stars.
* Awesome as the ''[[Iron Man (film)|Iron Man]]'' films are, the next-gen adaptations of them are shockingly bad. The first game was riddled with poor controls, horrendous graphics, bugs that could force you to restart, bad hit detection, and placed you on maps where there was literally nowhere you ''weren't'' under constant fire from respawning enemies, even though [[Death Is a Slap on The Wrist]]. The second game cleaned things up somewhat and threw in War Machine as second player, but it wasn't much better than mediocre. ''How did they take a game where you fly through the air in an invincible power suit at the speed of sound while blasting terrorists with missiles from ten thousand feet and make it '''bad'''???''
* Awesome as the ''[[Iron Man (film)|Iron Man]]'' films are, the next-gen adaptations of them are shockingly bad. The first game was riddled with poor controls, horrendous graphics, bugs that could force you to restart, bad hit detection, and placed you on maps where there was literally nowhere you ''weren't'' under constant fire from respawning enemies, even though [[Death Is a Slap on The Wrist]]. The second game cleaned things up somewhat and threw in War Machine as second player, but it wasn't much better than mediocre. ''How did they take a game where you fly through the air in an invincible power suit at the speed of sound while blasting terrorists with missiles from ten thousand feet and make it '''bad'''???''