The Problem with Licensed Games: Difference between revisions

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* There was a video game based on the movie ''White Men Can't Jump''. Not only did it come out four years after the movie, but it was based on the [[Atari Jaguar]] system. By this time, Atari was losing in the console war, and in less than a year, they discontinued the Jaguar.
* There was a video game based on the movie ''White Men Can't Jump''. Not only did it come out four years after the movie, but it was based on the [[Atari Jaguar]] system. By this time, Atari was losing in the console war, and in less than a year, they discontinued the Jaguar.
* The ''Starship Troopers'' MMO had space battles instead of marine-bug battles. This was because it was actually just a version of the Silent Death computer game (also developed by Mythic) with different graphics. In spite of the cost-cutting, it still came out a year after the movie.
* The ''Starship Troopers'' MMO had space battles instead of marine-bug battles. This was because it was actually just a version of the Silent Death computer game (also developed by Mythic) with different graphics. In spite of the cost-cutting, it still came out a year after the movie.

* ''[[The Powerpuff Girls]] had a few bad games in this era:
* ''[[The Powerpuff Girls]] had a few bad games in this era:
** In 2000, [[BAM! Entertainment]] got the idea to put out three games for [[Game Boy Color]], one for each Girl. Kind of the same idea as [[Pokemon]]. The results, well….
** In 2000, [[BAM! Entertainment]] got the idea to put out three games for [[Game Boy Color]], one for each Girl. Kind of the same idea as [[Pokemon]]. The results, well….
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*** Now, if you’re playing it on Playstation, the problems end there, but the Nintendo 64 version is much, much worse. First of all, it’s way too easy. Each Girl has an “explosion attack” which is practically a [[One-Hit Kill]] attack because it depletes the enemies’ health quickly when used in succession. The limited memory of the N64 cartridge causes many of the better content in the Playstation version to be omitted. There’s no voice acting, the cutscenes have no animation (just pictures with lines of dialogue) and only one piece of music (the cartoon’s theme tune) plays throughout the whole game, [[Ear Worm| on a continuous loop!]] Even fans of the show are going to find that annoying sooner or later.
*** Now, if you’re playing it on Playstation, the problems end there, but the Nintendo 64 version is much, much worse. First of all, it’s way too easy. Each Girl has an “explosion attack” which is practically a [[One-Hit Kill]] attack because it depletes the enemies’ health quickly when used in succession. The limited memory of the N64 cartridge causes many of the better content in the Playstation version to be omitted. There’s no voice acting, the cutscenes have no animation (just pictures with lines of dialogue) and only one piece of music (the cartoon’s theme tune) plays throughout the whole game, [[Ear Worm| on a continuous loop!]] Even fans of the show are going to find that annoying sooner or later.
* As mentioned above, BAM! also released a ''[[Dexter's Laboratory]]'' adaptation on ''[[Game Boy Color]]'' on the same day it launched the first of three Powerpuff Girls titles, and this was also the first of three. Were they any better? Sadly, no. ''[[Dexter's Laboratory: Robot Rampage]]'', was, in fact, nothing but a reskin of ''[[Elevator Action EX]]'', another game from BAM! for the Game Boy Color. The objective was to move Dexter up and down floors in his mecha-suit, avoiding enemies, and opening as many doors as possible, something that may have reminded a lot of fans of ''[[Hotel Mario]]''. It had generic music, generic enemies (basically all were the same robot, but different colors) and Mandark as the main antagonist, which might have been cool if he didn’t also act like nothing more than a generic bad guy.
* As mentioned above, BAM! also released a ''[[Dexter's Laboratory]]'' adaptation on ''[[Game Boy Color]]'' on the same day it launched the first of three Powerpuff Girls titles, and this was also the first of three. Were they any better? Sadly, no. ''[[Dexter's Laboratory: Robot Rampage]]'', was, in fact, nothing but a reskin of ''[[Elevator Action EX]]'', another game from BAM! for the Game Boy Color. The objective was to move Dexter up and down floors in his mecha-suit, avoiding enemies, and opening as many doors as possible, something that may have reminded a lot of fans of ''[[Hotel Mario]]''. It had generic music, generic enemies (basically all were the same robot, but different colors) and Mandark as the main antagonist, which might have been cool if he didn’t also act like nothing more than a generic bad guy.
* ''[[Addams Family Values (video game)|Addams Family Values]]'', released in 1995 for SNES. Slightly better than ''Fester’s Quest'', but as this was a direct movie tie-in, and like most such games, was pretty bad. Moby Games described this as “an action-adventure game with slight RPG elements”. By “slight’, that basically meant Fester (the protagonist) gained hp as he leveled up, but not much else. Unlike Fester’s Quest, the game had a lot of humor that was indeed loyal to the franchise, but the graphics were bad, the game mechanics were almost broken, and the gameplay was just dull, consisting mostly of Fester going from point A to point B, getting an item, and back to point A. The save points were the worst part, requiring players to write down a ridiculously long passcode before turning the game off in order to save progress.


== Sixth Generation (2001-05) ==
== Sixth Generation (2001-05) ==