Display title | The Sims/WMG |
Default sort key | Sims, The |
Page length (in bytes) | 50,973 |
Namespace ID | 0 |
Page ID | 27103 |
Page content language | en - English |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 21:37, 18 March 2021 |
Total number of edits | 11 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | The Build mode is the family choosing between many, many different houses, and choosing certain adjustments that they would like. Buy Mode is the conscience overseeing a cost-benefit analysis of want and need items on a phone catalog with ridiculously fast delivery and setup service (no IKEA in Sim Nation) and the characters sleepwalk through their jobs, or do things that would be expected of them being in the job. The opportunities for advancement are situations in which the character's conscience, loyalty to the rules of their job, and sometimes self-benefit drive conflict. The conscience actually has to be consulted in these cases and these cases only. The player telling a character to, say, continue cooking or exercising and them complaining that they really have to use the restroom is a conflict between what they think they should be doing and what their body tells them is imperative. And, occasionally, a "defective conscience" (you know who you are) gets fired for losing an entire family (though if you can ber a good enough conscience, and, actually, arbiter of common sense, to add members over time, the conscience enforcement agency doesn't mind if you lose every member of your original family). Actually, a "conscience" might not just be fired, but "terminated" in a lethal way after losing every human under their charge, giving some real incentive to keeping someone alive at all times. |