The You Testament/YMMV

Everything About Fiction You Never Wanted to Know.


  • Critical Research Failure: In addition to normal levels of Did Not Do the Research, most of the gameplay mechanics revolve around MDickie's terminal inability to understand how Christianity is different from an incredibly garbled Theme Park Version of Hinduism.
  • Magnum Opus: Or at least what MDickie was trying to do with this, as he draws upon several experiences he had with other works he made. Not to mention that this was supposed to be his last game before releasing Under Development and a remix of Wrestling MPire.
  • So Bad It's Good: The poor graphics, chaotic NPC behavior, and numerous Critical Research Failures make this game very surreal and fun to play, or at least to watch.
  • Special Effect Failure: A lot of the graphical shortcuts taken by MDickie are really obvious: There's no skybox (the backgrounds are all just plain domes where you can walk up to the mountains a la The Truman Show), the characters' Mouth Flaps are animated as moving black blobs on their faces, and their blinking is animated by having their eyeballs recede into their heads.
  • Tear Jerker: Khadijah's death near the beginning of The Making Of A Prophet. "My queen has died. I was so busy talking about God that I forgot I had a Goddess at home."
  • They Just Didn't Care: Daeren discovers that not only do they crucify you if you misbehave in the second game (which he concedes may be plausible), but all the crosses have a sign reading "INRI" on them. INRI stands for "Iesus Nazarenus, Rex Iudaeorum"; in English, "Jesus of Nazareth, King of the Jews". This should have only been on one cross (Jesus'), and then only in the first game; MDickie just imported the original object and called it good when he made the sequel.