They Just Didn't Care: Difference between revisions

Content added Content deleted
No edit summary
(→‎Video Games: Big Rigs isn't the only game made by Stellar Stone, merely the most infamous one. Other games by this studio are also stellar (pun intended) examples of laziness and lack of caring.)
Line 145: Line 145:
* ''[[Smackdown vs. Raw]]'' uses this as a game mechanic. With [[Dynamic Difficulty]] and pre-determined winners for a match, the computer will either act like [[The Undertaker]] [[The Computer Is a Cheating Bastard|at Wrestlemania]] or [[Mick Foley]] in [[Jobber|Hell in a Cell.]] Either way the game really goes out of it's way to stack the odds in one side's favor, and if the computer is meant to lose then it just won't care about any offense or defense in a match.
* ''[[Smackdown vs. Raw]]'' uses this as a game mechanic. With [[Dynamic Difficulty]] and pre-determined winners for a match, the computer will either act like [[The Undertaker]] [[The Computer Is a Cheating Bastard|at Wrestlemania]] or [[Mick Foley]] in [[Jobber|Hell in a Cell.]] Either way the game really goes out of it's way to stack the odds in one side's favor, and if the computer is meant to lose then it just won't care about any offense or defense in a match.
* From ''[[Mass Effect 3]]'': After spending two games hyping up what [[The Faceless|Tali]] looks like, they reveal her face now. People who romance Tali can get a picture of her. {{spoiler|It's just a royalty free stock photo of a brunette smiling with the sun behind her, that's [http://i586.photobucket.com/albums/ss302/Waldrapp/tali_neu_01.jpg been altered] slightly in Photoshop}}.
* From ''[[Mass Effect 3]]'': After spending two games hyping up what [[The Faceless|Tali]] looks like, they reveal her face now. People who romance Tali can get a picture of her. {{spoiler|It's just a royalty free stock photo of a brunette smiling with the sun behind her, that's [http://i586.photobucket.com/albums/ss302/Waldrapp/tali_neu_01.jpg been altered] slightly in Photoshop}}.
** For that matter, nearly ''everything'' in ''Mass Effect 3''. 3 endings that are literally (even named such internally!) the same ending with a different color filter, a "child" in the ending that's actually a resized adult over stolen artwork, a [[Last of Their Kind]] alien queen you saved coming back [[Brainwashed and Crazy]] being replaced by an inexplicably identical queen if you killed her, .
** For that matter, nearly ''everything'' in ''Mass Effect 3''. 3 endings that are literally (even named such internally!) the same ending with a different color filter, a "child" in the ending that's actually a resized adult over stolen artwork, a [[Last of Their Kind]] alien queen you saved coming back [[Brainwashed and Crazy]] being replaced by an inexplicably identical queen if you killed her.
* ''Stellar Stone'', for those who heard of this studio, is widely considered a laughingstock for its terrible, very low-effort games:
* Where do we begin with ''[[Big Rigs Over the Road Racing]]''? First, there is no way to lose to the other truck you're racing against, as pre-patch it goes nowhere, and post-patch it stops before the finish line, there's no collision detection, so you go right through the NPC truck (so you can't push it across, there isn't even a lose screen in the game's code) or indeed most things, like bridges and buildings, and if you hold down the reverse key for long enough, your truck will exceed the speed of light and instantly stop the second you stop pressing the key. It can't even be called an [[Obvious Beta]], because that would imply that it had reached the point of beta testing.
** Where do we begin with ''[[Big Rigs Over the Road Racing]]''? First, there is no way to lose to the other truck you're racing against, as pre-patch it goes nowhere, and post-patch it stops before the finish line, there's no collision detection, so you go right through the NPC truck (so you can't push it across, there isn't even a lose screen in the game's code) or indeed most things, like bridges and buildings, and if you hold down the reverse key for long enough, your truck will exceed the speed of light and instantly stop the second you stop pressing the key. It can't even be called an [[Obvious Beta]], because that would imply that it had reached the point of beta testing.
*** Its 'sequel', ''Midnight Race Club Supercharged'', is the exact same game with the exact same maps and the exact same problems, save for bridges and buidings finally having collision and slopes properly slowing you down (as long as you don't drive in reverse), just replacing trucks with cars and motorcycles. And it's not even done properly: the light from the taillights hasn't been readjusted to fit cars or motorcycles, which results in two red spots several feet behind your vehicle. Also, playing a 'Random Race' makes you drive trucks (which aren't supposed to be available in this game), more evidence this game is a lazy asset swap of ''Big Rigs'', with a couple fixes, that barely got any testing.
** ''Taxi Racer'', basically ''[[Crazy Taxi]]'' but worse. You drive your taxi in a city with empty streets except for the customers you pick up and drive to their destination and the few odd cars that phase through the taxi, the lack of BGM adds to the lifelessness, [[Hitbox Dissonance|driving within 5 feet of a lamppost or a tree]] will pop it out of existence while making a noise that sounds more like a gunfire than a proper crashing noise (you can easily hit lampposts on both sides of one-lane streets at once), the car physics are about as bare-bones as in ''Big Rigs'' and hitting a building at the wrong angle can glitch your taxi into the ground. At least, this one has a modicum of collision detection and doesn't let you phase through buildings at the speed of light.
** ''Total Pinball 25'' is an unremarkable pinball game with terrible graphics, no BGM (again), iffy physics that make the ball's trajectory very capricious at the best of times, and that's when the ball doesn't get randomly stuck with no other way to fix than to quit the game, 25 tables to choose from that are actually 5 tables each having 5 slight variations, they don't even have names on the table selection menu that only shows thumbnails organized in rows that only make the aforementioned lack of variety even more obvious, its only saving grace being its table editor that lets you create a new table from scratch.
** ''Gettysburg: Civil War Battles'' is probably the most bare-bones RTS game ever released to the public: it consists solely in moving units around a map and making them attack each other (because the player can control both sides, and so does the AI, which results in a complete mess of a battle), no obstacles and pathfinding are even coded, units can climb up or down any slope in an instant and move right through trees, buildings and each other, the graphics, animations and sound design are an absolute joke for a game released in 2002, and to top it all off, ''units cannot die''. This goes way beyond [[Obvious Beta]], calling this game 'barely started' is more accurate than 'unfinished'.
*** This one got a sequel too, ''Ultimate Civil Wars Battles'', the only notable changes compared to the previous game are slightly better-looking terrain, missions that let you play as either side you choose (no more controlling both sides at once) and units that can actually die (of course, they have no proper death animation and pop out of existence). Still a terrible, low-effort and bare-bones game.
** ''Remington: Big Buck Trophy Hunt'': there is no mechanical difference between the different rifles, the rifle in your character's hands in first person is a mere JPEG image glued to the screen, binoculars don't zoom in at all and are effectively completely useless, shooting has no recoil and leaves no bullet impact anywhere, and roaming around a map to shoot deers is all the gameplay there is.
* ''Infestation: Survivor Stories'', formerly known as ''The WarZ'', is such a glaring exemplar of this that it could be considered a [[Spiritual Successor]] to ''[[Big Rigs Over the Road Racing]]''. Where to begin with this one? Its failures, simply put are legion, be it the game's [[Obvious Beta|unfinished appearance]], advertising that ''lies'' on what the game simply doesn't have, shoehorned zombies that barely even do anything, sleazy online payment system or the unbalanced gameplay. It doesn't help matters, as [https://www.youtube.com/watch?v=RtKAm3nzg6I Totalbiscuit] brought up in his "review" of the game, that some of the people responsible for ''Big Rigs'' were also involved with this game.
* ''Infestation: Survivor Stories'', formerly known as ''The WarZ'', is such a glaring exemplar of this that it could be considered a [[Spiritual Successor]] to ''[[Big Rigs Over the Road Racing]]''. Where to begin with this one? Its failures, simply put are legion, be it the game's [[Obvious Beta|unfinished appearance]], advertising that ''lies'' on what the game simply doesn't have, shoehorned zombies that barely even do anything, sleazy online payment system or the unbalanced gameplay. It doesn't help matters, as [https://www.youtube.com/watch?v=RtKAm3nzg6I Totalbiscuit] brought up in his "review" of the game, that some of the people responsible for ''Big Rigs'' were also involved with this game.
* ''Air Control'' is notorious for being an [[Obvious Beta|obviously unfinished and buggy]] mess that would rival ''[[Big Rigs Over the Road Racing]]''. In fact, ''everything'' about it screams either incompetence or outright laziness on the part of the creator that even now one wonders whether it's some elaborate video game equivalent of a [[Troll Fic]].
* ''Air Control'' is notorious for being an [[Obvious Beta|obviously unfinished and buggy]] mess that would rival ''[[Big Rigs Over the Road Racing]]''. In fact, ''everything'' about it screams either incompetence or outright laziness on the part of the creator that even now one wonders whether it's some elaborate video game equivalent of a [[Troll Fic]].