Thriving Ghost Town: Difference between revisions

no edit summary
(examples template)
No edit summary
 
(One intermediate revision by one other user not shown)
Line 37:
* [[Fallout 3]] justifies this in that all of the towns you find are, in fact, ghost towns. They're just abandoned ruins of old decaying buildings that a handful of people manage to scrape by in. Usually only being about one or two houses, as with only a few limited guards and resources, there can only be so many capable of living in the area.
 
=== [[Massively Multiplayer Online Role Playing Game|MMORPG]] ===
 
* ''[[World of Warcraft]]'' both plays this straight and cleverly hides it. Towns are nearly always too small, but cities have plenty of buildings. It's just that the developers didn't model the insides of a great many of those buildings and locked the doors shut. This has the added bonus of creating walls where the players aren't supposed to go, ''and'' giving Blizzard a place to add buildings—Stormwind's Auction House, or the barber shops, for example, were originally just those empty shell-buildings.
Line 63:
** In Twilight Town, this makes sense, since {{spoiler|1=they're replicas of the people in the real Twilight Town; when the simulation is interrupted, the literal NPCs disappear.}}
** Although, by nature of them being large [[Dungeon Town]]s, this trope is handled ''slightly'' more tastefully - Twilight Town, Radiant Garden/{{spoiler|Hollow Bastion}} and Traverse Town both have multiple districts, plenty of houses and (for Twilight Town only) modes of public transportation. There are enough homes (most of them unenterable) to qualify them as small settlements (with the population ranging in the hundreds or so), although the conspicuous lack of citizens is rather jarring. Perhaps they're all hiding from the Heartless and Nobodies?
* ''[[EarthboundEarthBound]]'' has quite large towns (though some buildings have no door), ''except'' for the "largest" one, Fourside, which appeared quite small compared to what it's supposed to be. It can be assumed that [[Gateless Ghetto|only the south corner]] of the town is visible, however.
* While ''[[Baldur's Gate]]'' definitely has less citizens than you'd expect, there are still a lot of people hanging around, a lot of houses are inhabited, and there are always a lot of people at the local pub. I'd guess it's about 75% of what you'd expect, which isn't really that bad.
** It's about a fiftieth the size of the pen-and-paper game's map of the city, but it's about the same shape and the landmarks are roughly in the right places.