Time Crash: Difference between revisions

m
no edit summary
mNo edit summary
mNo edit summary
Line 99:
* In the original ''[[Command & Conquer: Red Alert|Red Alert]]'', using the [[Teleporters and Transporters|Chronosphere]] [[Critical Failure|too much]] could trigger a mild form of these - a swirling distortion in the map that fried any nearby units or buildings with lightning or tore them apart as it roved around at random. Which naturally led to some players using as many Chrono-based abilities as possible in hopes of triggering one near their opponent's base.
* It is implied that this was supposed to be the true objective of {{spoiler|Rasputin}}'s masters in ''[[Raidou Kuzunoha vs. the Soulless Army]]'', as the entire timeline has been clearly warped in a ''big'' way by way of devil summoners and alternate dimensions. Said fellow decides to blow the mission off.
* In ''[[Blinx the Time Sweeper]]'' the titular [[Time Police|sweeper]] has to fix the [[Clock Roaches|damage]] caused by a [[EndoftheThe End of the World Asas We Know It|rather large]] one of these.
* Plays heavily in the plot of ''[[Final Fantasy XIII-2]]'', with a Time Crash causing paradoxes and "debris" from the crashing timelines to fall into other timelines and frames of reference. Resolving these paradoxes is the major quest of the game.
* In a nutshell, this is basically what happens in ''[[The 3rd Birthday]]'', the underwhelming third installment of the ''[[Parasite Eve]]'' games. [[Mind Screw|We're still trying to figure out just how it leads to mutant monsters snatching people through dimensional holes.]]