Tom Clancy's Splinter Cell/Tear Jerker

Everything About Fiction You Never Wanted to Know.


  • From the first game: "You're dying, Wilkes".
  • Also, the intro to Double Agent, where Sam learns his daughter was killed, and drops his iconic goggles out of the side of the Osprey into the ocean.
  • Conviction has the second to last level, where 2 EMPs have just been activated in Washington D.C. (There were three, but Sam only had time to after the one that was closest to his daughter, who was alive and unharmed.) You see them exploding while Vic comments that those things are "Supposed to be clean." When other explosions happen throughout the city. That's already pretty intense, but it only gets worse. After Vic crashes the helicopter into the theater, and everyone is thankfully alright, Sam goes alone to fight his way to the White House. Along the way you see all of the people who have been affected by the EMPs. Paramedics who are desperately trying to revive a man without any power of course, A couple who are terrified of anything that may have happened to their children who eventually embrace while the man promises that everything will be alright, a car exploding which throws a person onto the ground, and a man who runs over and crouches next to them, finds out that they are dead, and steps back, mortified. I crouched next to the corpse as well and the reason I keep reffering to it as a "them" is because it was such bad shape I couldn't even tell the gender. And one of the last things you see before going back into the fight? Another car exploding next to a group of people, which is, thankfully far enough away as to not have anyone injured. However, two guys have to hold one man back, who is struggling to break free of their grip and is screaming that his wife was in that car and he needs to rescue her. The other guys are telling him that his wife is dead and if he goes in their he'll die too. His response "I DON'T CARE!" He keeps screaming and crying for a while before giving up the struggle and falling to the ground weeping. All of this made the decision to shoot Reed myself all the easier.
    • And then there is the level where Sam breaks into Third Echelon's HQ. If you have been playing the game series for some time, it really brings home the terrible series of events that have lead to this point that Sam, of all people, is breaking into this place. In a world where he questioned the loyalties of everyone he met, the rock that anchored Sam, the one thing he could rely on, was that 3E were the good guys and were doing what was right. Now they are the bad guys the world has to be saved from. And then, you get to to Grimm's office, and find out that it was Lambert--not Reed--who had Sam believe that his daughter was dead, to protect Sam and Sarah from harm. To see Sam, a man who has become known for keeping his cool, fly into a sorrowful rage is heartbreaking. This, combined with Lambert's death, Grimm's near-total personality change and the years lost between Sam and Sarah show just how profound a loss Sam has suffered, and just how much his life has irreversibly changed.
  • Chaos Theory can do this in a rather unusual way. You overhear a lot of the bad guys talking to each other, joking, talking about the game's current events, even about sports. A few of them even talk about how frightened they are, and how they do not want to die. Only rarely do they say or do anything particularly inhumane or cruel. They really are, for the most part guys doing a job like you or me. And sometimes--especially if you screw up--they have to die. Guess who has to do it?