Treasure Mall: Difference between revisions

Everything About Fiction You Never Wanted to Know.
Content added Content deleted
prefix>Import Bot
(Import from TV Tropes TVT:Series.TreasureMall 2012-07-01, editor history TVTH:Series.TreasureMall, CC-BY-SA 3.0 Unported license)
 
m (Mass update links)
Line 14: Line 14:
** [[Studio Audience]]: Not shown, but definitely heard.
** [[Studio Audience]]: Not shown, but definitely heard.
* [[Undesirable Prize]]: A '''sewing machine''', on a kids' show! Granted, they did offer the standard TV/Nintendo/stereo fare as well, and the grand prize haul wasn't too shabby.
* [[Undesirable Prize]]: A '''sewing machine''', on a kids' show! Granted, they did offer the standard TV/Nintendo/stereo fare as well, and the grand prize haul wasn't too shabby.
{{tropelist}}
----
* [[Colour-Coded for Your Convenience]]: The red team vs. the green team, as indicated by their outfits.
=== This show provides examples of: ===
* [[Colour Coded for Your Convenience]]: The red team vs. the green team, as indicated by their outfits.
* [[Excited Kids Show Host]]: Of the ''Over Sixes'' variety.
* [[Excited Kids Show Host]]: Of the ''Over Sixes'' variety.
* [[Follow the Leader]]: One of many games that followed the "messy kids' show" trend of [[The Eighties|the late 1980s]].
* [[Follow the Leader]]: One of many games that followed the "messy kids' show" trend of [[The Eighties|the late 1980s]].

Revision as of 22:01, 9 January 2014

Syndicated children's Game Show in which two teams of kids answered survey-type questions in a "mall" order to earn the right to search one of its "stores" for coins, which counted toward prizes. Hosted by a young Hal Sparks and paired with Slime Time, one of the most blatant Double Dare ripoffs in existence.

Two teams, each consisting of a boy and a girl, answered a multiple-choice survey-based question (such as "what do third graders say they wish they could change about their mom?"). Each kid locked in his or her own answer, and all matching answers scored a point. Questions were asked until one team scored five points, at which point that team earned the right to search a store in the mall. Each store contained 16 coins, and prizes were awarded based on how many they found; finding all 16 won the team the two best prizes available. The process was repeated, and the team that had found the most coins after two rounds had the chance to unlock the Treasure Chest. This consisted of tearing through a number of boxes onstage to find keys, after which each would be tried in the Treasure Chest; finding a key that unlocked it won the grand prize package, which included a trip for the entire family.


Game Show Tropes in use:

  • Bonus Round: The Treasure Mall Treasure Chest.
  • Confetti Drop: Confetti cannons fired if a team unlocked the Treasure Chest; a good amount of it was stashed in the boxes the team had to search through to find the keys here as well.
  • Consolation Prize: For the losing team; also, a $50 gift certificate per key found in the Bonus Round if unsuccessful.
  • Covered in Gunge: To find the coins, you had to dig through props filled with it.
  • Personnel:
  • Undesirable Prize: A sewing machine, on a kids' show! Granted, they did offer the standard TV/Nintendo/stereo fare as well, and the grand prize haul wasn't too shabby.
Tropes used in Treasure Mall include: