Information for "Units Not to Scale"

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Display titleUnits Not to Scale
Default sort keyUnits Not to Scale
Page length (in bytes)41,451
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Page ID35666
Page content languageen - English
Page content modelwikitext
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Page imageBattleshipMeetsPikeman.jpg

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Page creatorprefix>Import Bot
Date of page creation21:27, 1 November 2013
Latest editorLooney Toons (talk | contribs)
Date of latest edit18:06, 10 August 2022
Total number of edits17
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The phenomenon in video games where objects, people or places appear to be totally different sizes than what they should be. This is common in the World Maps of JRPGs, where your character seems to be about half the size of a city. (Western RPGs don't seem to fall under this, and many later JRPGs have begun averting it.) Also, in many Real Time Strategy games, infantrymen are ridiculously large when compared to vehicles and buildings. The difference in scale is particularly noticeable when dealing with transports that can carry multiple infantry, and it's very rare that an aircraft carrier will be large enough to contain more than a handful of aircraft.
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