Unwinnable: Difference between revisions
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* [[Unwinnable by Insanity]], where the player looks at a few perfectly harmless game elements and says "Hey, if I did this highly unlikely thing, I'd break the game! Cool!" It's more of a novelty than anything. |
* [[Unwinnable by Insanity]], where the player looks at a few perfectly harmless game elements and says "Hey, if I did this highly unlikely thing, I'd break the game! Cool!" It's more of a novelty than anything. |
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* [[Unwinnable Joke Game]], where the game is intentionally impossible from the beginning, generally played as a joke on the player. |
* [[Unwinnable Joke Game]], where the game is intentionally impossible from the beginning, generally played as a joke on the player. |
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* [[Unwinnable By Mistake]], where bad design oversights or [[Game Breaking Bug|bug-filled programming]] stop the player from progressing, prevent the player from accessing needed equipment, or otherwise make the game impossible to beat. |
* [[Unwinnable By Mistake]], where bad design oversights or [[Game Breaking Bug|bug-filled programming]] stop the player from progressing, prevent the player from accessing needed equipment, or otherwise make the game impossible to beat. |
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'''Examples go on the subtropes above.''' |
'''Examples go on the subtropes above.''' |
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Compare [[Luck-Based Mission]] and [[Controllable Helplessness]], as well as [[Endless Game]]. See also [[Wake |
Compare [[Luck-Based Mission]] and [[Controllable Helplessness]], as well as [[Endless Game]]. See also [["Wake-Up Call" Boss]]. |
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Revision as of 17:10, 11 April 2017
"Ethel, I think we’re fighting a losing game!"
—Lucy, I Love Lucy
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'Unwinnable' is a gameplay state in which it is completely impossible for the player to finish the game. Players who have reached this point have only two options: reload a previous save—in the fortunate situations where this is possible, or start the game anew—for the much more unfortunate situations where it is not.
Unwinnable comes in four flavors:
- Unwinnable by Design, where chaotic evil programmers deliberately create traps for people to stumble into. Either type has been known to prompt a Big No from frustrated gamers, and if the instance is the result of particularly egregiously bad programming, it may result in an Internet Backlash.
- Unwinnable by Insanity, where the player looks at a few perfectly harmless game elements and says "Hey, if I did this highly unlikely thing, I'd break the game! Cool!" It's more of a novelty than anything.
- Unwinnable Joke Game, where the game is intentionally impossible from the beginning, generally played as a joke on the player.
- Unwinnable By Mistake, where bad design oversights or bug-filled programming stop the player from progressing, prevent the player from accessing needed equipment, or otherwise make the game impossible to beat.
Examples go on the subtropes above.
Compare Luck-Based Mission and Controllable Helplessness, as well as Endless Game. See also "Wake-Up Call" Boss.