Video Game Cruelty Punishment: Difference between revisions

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** Oddly enough, you ''can'' get away with murdering the crew by proxy through using the console to spawn enemies. Make sure you use the invisibility cheat so as you're not targeted (by either side, as sometimes the crew will go crazy and start shooting you when this happens, and security can also beam in), and let them wipe everyone out. You can then proceed to finish off the enemies yourself. For the rest of that Virtual Voyager game, anyone who died will remain dead on the floor even if you leave the area and come back. Note that doing this can prevent you from getting 100% completion, so only attempt this after you have.
** Oddly enough, you ''can'' get away with murdering the crew by proxy through using the console to spawn enemies. Make sure you use the invisibility cheat so as you're not targeted (by either side, as sometimes the crew will go crazy and start shooting you when this happens, and security can also beam in), and let them wipe everyone out. You can then proceed to finish off the enemies yourself. For the rest of that Virtual Voyager game, anyone who died will remain dead on the floor even if you leave the area and come back. Note that doing this can prevent you from getting 100% completion, so only attempt this after you have.
* ''[[Shogo: Mobile Armor Division]]'' has one. If you shoot at your commander in the opening level, he'll give the order "Kill Him," and a group of soldiers will rush you and continue to attack until you're dead.
* ''[[Shogo: Mobile Armor Division]]'' has one. If you shoot at your commander in the opening level, he'll give the order "Kill Him," and a group of soldiers will rush you and continue to attack until you're dead.
* Somewhat utilized as a game mechanic in ''[[BioShock (series)]]''. Killing a Big Daddy in order to get to the Little Sister they're tasked with guarding results in the lovely image of a six year-old girl sobbing over her father figure's corpse. Kind of hard not to feel like a jackass, there. In ''[[BioShock (series)]] 2'', harvesting a Little Sister after you adopted her will net you a heart wrenching "DADDY! NOOOOOOOOO!!!!" Also, Little Sisters you meet afterwards will act afraid of you and ask if you're going to hurt them.
* Somewhat utilized as a game mechanic in ''[[BioShock (series)|Bioshock]]''. Killing a Big Daddy in order to get to the Little Sister they're tasked with guarding results in the lovely image of a six year-old girl sobbing over her father figure's corpse. Kind of hard not to feel like a jackass, there. In ''[[BioShock (series)|Bioshock 2]]'', harvesting a Little Sister after you adopted her will net you a heart wrenching "DADDY! NOOOOOOOOO!!!!" Also, Little Sisters you meet afterwards will act afraid of you and ask if you're going to hurt them. Still, even if you kill ''all'' the Little Sisters, [[Bad News in a Good Way|it won't make Eleanor stop admiring you; in fact]], she'll grow up to continue as you left off, [[Daddy's Little Villain|inspired to be the same merciless and feared killer ''you'' were]], starting a legacy of slaughter.
* Lampshaded in ''[[Serious Sam]] 2'' in the Kleer planet. After dispatching some Kleers who are burning a giant doll of Sam on a stake, shooting the doll itself damages you and causes Sam to exclaim "I knew it. I KNEW IT!"
* Lampshaded in ''[[Serious Sam]] 2'' in the Kleer planet. After dispatching some Kleers who are burning a giant doll of Sam on a stake, shooting the doll itself damages you and causes Sam to exclaim "I knew it. I KNEW IT!"
** Also in The Second Encounter, where one secret takes you to a miniature set of the final level of the first game. Blowing up all the scenery and props nets you some items, but if you so much as touch where the mini-you is? Instant death.
** Also in The Second Encounter, where one secret takes you to a miniature set of the final level of the first game. Blowing up all the scenery and props nets you some items, but if you so much as touch where the mini-you is? Instant death.
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** For people who are not griefing others but are tired dealing with the [[Artificial Stupidity|less than stellar survivor bots]], killing a survivor off makes the game a lot harder since now you are down one player and are more vulnerable to attacks from zombies.
** For people who are not griefing others but are tired dealing with the [[Artificial Stupidity|less than stellar survivor bots]], killing a survivor off makes the game a lot harder since now you are down one player and are more vulnerable to attacks from zombies.
* ''[[The Chronicles of Riddick]]: Escape from Butcher Bay'' [[Video Game Cruelty Potential|allowed you to kill many of the inmates you encounter]], primarily in Single Max. It becomes much more difficult in Double Max; attacking any of them that are in the vicinity of gun turrets just means the player is [[Too Dumb to Live]], but it can still be done. Triple Max really exemplifies this particular trope however: you are dropped into a small secluded room for daily exercise with an incoherent and unresponsive inmate, whom you can easily kill. Doing so results in the Butcher Bay computer announcing that you have been sentenced to death, and starts injecting kill poison into your bloodstream through your cryogenic suit.
* ''[[The Chronicles of Riddick]]: Escape from Butcher Bay'' [[Video Game Cruelty Potential|allowed you to kill many of the inmates you encounter]], primarily in Single Max. It becomes much more difficult in Double Max; attacking any of them that are in the vicinity of gun turrets just means the player is [[Too Dumb to Live]], but it can still be done. Triple Max really exemplifies this particular trope however: you are dropped into a small secluded room for daily exercise with an incoherent and unresponsive inmate, whom you can easily kill. Doing so results in the Butcher Bay computer announcing that you have been sentenced to death, and starts injecting kill poison into your bloodstream through your cryogenic suit.



== Four X ==
== Four X ==