Display title | WWF No Mercy |
Default sort key | WWF No Mercy |
Page length (in bytes) | 9,079 |
Namespace ID | 0 |
Page ID | 125523 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Page image | |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 21:09, 25 October 2020 |
Total number of edits | 6 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Transcluded templates (4) | Templates used on this page:
|
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | WWF No Mercy is a Professional Wrestling video game for the Nintendo 64 that was released in late 2000; it was the last licensed wrestling game made by famed developer AKI (now Syn Sophia), who had previously made the Virtual Pro Wrestling and WCW vs. nWo series along with Wrestlemania 2000 -- and would go on to make the Ultimate Muscle/Kinnikuman games, the Def Jam series, and two SimCity games for the Nintendo DS. It was also (along with WCW Backstage Assault) the last wrestling game for the N64/PSX era of gaming, which happened to coincide with the end of wrestling's Monday Night Wars era (and the WWF's Attitude Era); as such, the game is remembered very fondly by wrestling fans for nostalgic reasons. |