Weaksauce Weakness: Difference between revisions

→‎Tabletop Games: Copyedit - removed the demilich example and its justifying edit (which taken together make it clear the given weakness isn't an example)
(→‎Tabletop Games: Copyedit - removed the demilich example and its justifying edit (which taken together make it clear the given weakness isn't an example))
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== Tabletop Games ==
** Whenever''[[Dungeons & Dragons]]'' has various examples, many of which occur whenever the designers remember that critters [[No Biochemical Barriers|don't all have the same metabolism]]:
* [[Dungeons & Dragons]]
*** Umber hulks are huge and tough, but jade treated in a particular way is corrosive to their hides (mechanically, represented by double damage) and nauseating. DrowThe drow make Jadejade Spiders —spiders, constructs with jaws and claws made of this stuffspecial jade, asto keep hulks avoidaway placesfrom guardedcertain by thoseareas.
** A demilich has gained such power in magic that it barely has a physical body anymore, only a portion, usually the hand or head, loaded with tiny gems which contain bits of their old body and act as anchors for their soul. They can absorb anything's soul by simply touching it, by definition have mastered lots of nasty spells, and are totally immune to all magic except heavy-duty holy magic. The one exception? A simple little 2nd level spell called Shatter, that ''destroys crystalline objects.'' Whoops.
** The magic-eating Nishruu are averse to salt, which is poisonous to them.
*** Not as good as it sounds: At the Demilich scale of power, Shatter deals very little damage. Besides, demiliches are both very powerful spellcasters and extremely intelligent, so it's very likely that it'll just whip up a spell that offers protection from sonic damage. Persistent Spell and Globe of Immunity (both easily learnable by anyone capable of becoming a demilich) renders this tactic completely impossible. It renders the caster completely immune to Shatter (along with any 4th rank or lower spell) for 24 hours per casting. Any caster is going to have numerous methods of defending against Dispel, so removing this spell might end up being more difficult than just directly killing him.
*** ''[[Dark Sun]]'' has the ranike tree, - smoke offrom whicha fire made with its wood is a repellent for all sorts of insects and insectoids, including abundant monstrous species and the sapient [[Multi-Armed and Dangerous|kreen]].
** Whenever the designers remember that critters [[No Biochemical Barriers|don't all have the same metabolism]]…
** Rakshasas are devils who have always been ''very'' hard to hurt. In- in most editioneditions, spells of level 7 or lower are spells worthless against them, non-magical weapons don't hurt them, and weapons that ''can'' hurt them do reduced damage. ''However'', a crossbow bolt that has been blessed by a Good-aligned cleric (thiswhich requires a common 1st-level spell) will kill one ''instantly''. Why crossbows? Nobody knows.
*** Umber hulks are huge and tough, but jade treated in particular way is corrosive to their hides (mechanically, double damage) and nauseating. Drow make Jade Spiders — constructs with jaws and claws of this stuff, as hulks avoid places guarded by those.
** Medusas can be petrified by their own reflection, but only in an actual mirror, not- other reflective surfaces like clear water or polished stone will not work. This seems to be a result of the curse that turnedaffected a society of beautiful women - who were vain, narcissistic snobsand beautiful women who tried to use black magic to preserve their beauty forever). intoThese women became the first medusas., and Whetherwhether they are [[Gorgeous Gorgon|gorgeous]] or otherwise, not being able to safely admire themselves in a mirror is part of their punishment.
*** Nishruu (Eaters of Magic) consume magic, salt is poisonous to them.
** Vecna, the dreaded [[Greyhawk|Oeridian]] [[God of Evil|God of Secrets]] in [[Greyhawk]], would likely crush any mortal who dared challenge him. He is a [[Physical God]], after all, and was a powerful lich even before becoming one, and: in the module ''Die Vecna Die'', his [[Evil Plan]]s cause him to ascend to the power of a Greater God wherewho threatens to destroy the whole multiverse and remake it in his own foul image. [[Impossible Task|What are the heroes to do?]] Well, actually, due to a flaw in his plan, he does have a weakness. Anyone who assimilates one of his two infamous artifacts (the ''Hand and Eye of Vecna'') or one of his lesser Relics (the ''First Digit, Second Digit, Third Digit, Last Digit, Incisors, Molar, Scalp, Skin, Heart, Foot,'' and ''Right Eye'', all parts of his original body) is immune to his divine abilities, and anyone wielding the ''Sword of Kas'' (a weapon he forged as a mortal lich and gave to his [[The Starscream|traitorous lieutenant Kas]]) can injure him. While the ''Eye of Vecna'' is unavailable to the heroes in this story (Vecna’s rival Iuz gets it first) but, the Hand, Sword, and Relics are [[Boss Arena Idiocy|in Vecna’s palace in Caviticus]]. In short, they make it so that in the [[Final Battle]], Vecna must face them mano-a-mano, - not that this will make it easy, of course.
*** ''[[Dark Sun]]'' has ranike tree, smoke of which is a repellent for all sorts of insects and insectoids, including abundant monstrous species and sapient [[Multi-Armed and Dangerous|kreen]].
* In ''[[Heavy Gear]]'', the advanced ''Black Mamba'' Gear - one of the more powerful designs in either of the two superpowers' armies - had exceptionally weak rear armour. The result is that Black Mambas could be (and routinely were in gameplay) easily defeated by lightweight ''Cheetah'' scout Gears. While the fluff text initially ignored this, the game's designers eventually acknowledged and lampshaded this weakness by having Mamba pilots clamouring for a solution to the "glassback" problem.
** Rakshasas are devils who have always been ''very'' hard to hurt. In most edition, spells of level 7 or lower are worthless against them, non-magical weapons don't hurt them, and weapons that ''can'' hurt them do reduced damage. ''However'', a crossbow bolt that has been blessed by a Good-aligned cleric (this requires a common 1st-level spell) will kill one ''instantly''. Why crossbows? Nobody knows.
** Medusas can be petrified by their own reflection, but only in an actual mirror, not other reflective surfaces like clear water or polished stone. This seems to be a result of the curse that turned a society of beautiful women - who were vain, narcissistic snobs who tried to use black magic to preserve their beauty forever) into the first medusas. Whether they are [[Gorgeous Gorgon|gorgeous]] or otherwise, not being able to safely admire themselves in a mirror is part of their punishment.
** Vecna, the dreaded [[Greyhawk|Oeridian]] [[God of Evil|God of Secrets]], would likely crush any mortal who dared challenge him. He is a [[Physical God]], after all, and was a powerful lich even before becoming one, and in the module ''Die Vecna Die'', his [[Evil Plan]]s cause him to ascend to the power of a Greater God where threatens to destroy the whole multiverse and remake it in his own foul image. [[Impossible Task|What are the heroes to do?]] Well, actually, due to a flaw in his plan, he does have a weakness. Anyone who assimilates one of his two infamous artifacts (the ''Hand and Eye of Vecna'') or one of his lesser Relics (the ''First Digit, Second Digit, Third Digit, Last Digit, Incisors, Molar, Scalp, Skin, Heart, Foot,'' and ''Right Eye'', all parts of his original body) is immune to his divine abilities, and anyone wielding the ''Sword of Kas'' (a weapon he forged as a mortal lich and gave to his [[The Starscream|traitorous lieutenant Kas]]) can injure him. While the ''Eye of Vecna'' is unavailable to the heroes in this story (Vecna’s rival Iuz gets it first) but the Hand, Sword, and Relics are [[Boss Arena Idiocy|in Vecna’s palace in Caviticus]]. In short, they make it so that in the [[Final Battle]], Vecna must face them mano-a-mano, not that this will make it easy, of course.
* In ''[[Heavy Gear]]'' the advanced ''Black Mamba'' Gear - one of the more powerful designs in either of the two superpowers' armies - had exceptionally weak rear armour. The result is that Black Mambas could be (and routinely were in gameplay) easily defeated by lightweight ''Cheetah'' scout Gears. While the fluff text initially ignored this, the game's designers eventually acknowledged and lampshaded this weakness by having Mamba pilots clamouring for a solution to the "glassback" problem.
** Most [[Hover Tank|hovertanks]] have weak Underside facing, but it can be hit only when the vehicle moves over placed explosives or uses jump jets (to clear obstacles).
* Most of the monsters in [[Hero System|''Lucha Libre Hero'']] take extra damage from ''lucha'' combat maneuvers. And since the PCs are by default ''technico'' luchadors, there's a lot of these showing up in the fight scenes. But then, the sourcebook was inspired by Mexican ''lucha'' films, and "every problem can be solved with a good wrestling hold" was standard in those films.