Welcome to Corneria: Difference between revisions

Content added Content deleted
(Rescuing 4 sources and tagging 0 as dead.) #IABot (v2.0.8.8)
(sorted the sections)
Line 21: Line 21:


{{examples}}
{{examples}}
== Action Adventure ==
== Anime and Manga ==
* ''[[Yu-Gi-Oh!]]'':
** In a [[Filler]] arc the characters have to play a virtual-reality RPG, there is one example of this despite the apparent intelligence of most of the rest of the game - the characters attempt to cross a desert and fail, only to be greeted by an old man who tells them they need a specific card to cross the desert. The heroes try to get more information out of him but he just repeats the same line.
** Another filler arc that featured many of the same elements revealed that Gozaburo Kaiba had a biological son, Noah, before adopting Seto and Mokuba. When Noah was in a car accident, Gozaburo uploaded his mind into a computer to save him, and provided him with a virtual world to keep him occupied. He went to the trouble of making the world fairly detailed, but it had obvious limitations, this being one of them. In short, Noah is one of the few characters to actually [[Deconstructed Trope|be driven mad by this trope]].
* The above is also done in the Greed Island arc of ''[[Hunter X Hunter]]'', where trying to ask an NPC specific questions that he doesn't know just results in a generic "...What?" response.
* Parodied in [https://web.archive.org/web/20090121132406/http://www.onemanga.com/to-LOVE-ru/93/15/ this] ''[[To LOVE-Ru]]''.
* ''[[Level E]]'': "Welcome to Tarsting Town!"
* The cast of [[Love Hina]] encounter this when they end up in an RPG-like world.

== Film ==
* ''[[Back to The Future]] Part II'' features Marty walking into the "Cafe 80's" and is hounded by Ronald Reagan and Ayatollah Khomeini "video waiters" who repeat their recommendations forcefully until Marty shows the machines who's boss and declares that all he wants is [[Product Placement|"a Pepsi"]].
* [[The Stepford Wives]] has a scene in which {{spoiler|Joanna's friend keeps repeating the same couple of sentences despite her attempts to encourage her to snap out of it, leading her to catch on to the fact that she's been replaced by a robot, which she has caused to malfunction.}}
* A variant occurs in ''[[Young Frankenstein]]''. They take a train from New York to Transaylvania. In the New York station, two background characters are having a bizarre conversation. In Transylvania, they have the ''exact same conversation'', only they've both switched to German.

== Live-Action TV ==
* ''[[Scrubs]]'': Old M.C., only ever saying "bust a move." This does not go unnoticed.
{{quote|'''J.D.''': "...part of me wants to talk to her, part of me wants to--"
'''Old M.C.''': "Bust a move?"
'''J.D.''': "You have a problem sir! Seek help!" }}
* In ''[[3rd Rock from the Sun]]'', Dick first encounters Christmas on a large scale. A woman manning a Christmas donation stand says "Merry Christmas" whenever Dick puts a coin in the box. Obviously, that woman is coin operated.
* The [[RPG Episode]] of ''[[Warehouse 13]]'' overlaps this with [[But Thou Must!]]. Pete and Claudia encounter an NPC based on Artie in Fargo's virtual reality game. Pete tries to grill him for information, but he keeps repeating the introductory dialogue until they say yes.

== Video Games ==
=== Action Adventure ===
* ''[[Zelda II: The Adventure of Link]]'': A charater repeatedly states that "I am Error."
* ''[[Zelda II: The Adventure of Link]]'': A charater repeatedly states that "I am Error."
** [https://web.archive.org/web/20110501105449/http://digitalunrestcomic.com/index.php?date=2009-04-27 One possible explanation] for "I am Error".
** [https://web.archive.org/web/20110501105449/http://digitalunrestcomic.com/index.php?date=2009-04-27 One possible explanation] for "I am Error".
Line 31: Line 54:
** Possibly [[Fridge Brilliance]], as she also repeats this line once you've ''used'' the dagger to ''reverse time''.
** Possibly [[Fridge Brilliance]], as she also repeats this line once you've ''used'' the dagger to ''reverse time''.


== Adventure Game ==
=== Adventure Game ===

* Amusingly justified in ''[[Professor Layton and the Curious Village]]'' by the fact that almost all of the [[NPC]]s turn out to be {{spoiler|- ahahaha - [[Ridiculously-Human Robots]].}}
* Amusingly justified in ''[[Professor Layton and the Curious Village]]'' by the fact that almost all of the [[NPC]]s turn out to be {{spoiler|- ahahaha - [[Ridiculously-Human Robots]].}}
* In [[Strong Bad's Cool Game for Attractive People|Strong Bads Cool Game for Attractive People]], [[Homestar Runner]] does this during a ''cutscene''.
* In [[Strong Bad's Cool Game for Attractive People|Strong Bads Cool Game for Attractive People]], [[Homestar Runner]] does this during a ''cutscene''.
Line 43: Line 65:
* Though largely played straight, in ''Kyrandia'' Malcolms Revenge does have one funny aversion. Try to make Malcolm eat a Fish Cream Sandwich and he’ll give you more than twenty-five different phrases culminating with something like [[Breaking the Fourth Wall|“Stop touching me with that damn thing!”]]
* Though largely played straight, in ''Kyrandia'' Malcolms Revenge does have one funny aversion. Try to make Malcolm eat a Fish Cream Sandwich and he’ll give you more than twenty-five different phrases culminating with something like [[Breaking the Fourth Wall|“Stop touching me with that damn thing!”]]


== First Person Shooter ==
=== First Person Shooter ===

* Subverted in ''[[Half-Life 2]]'' where most vortigaunt NPCs (of which you meet dozens during the game) have relatively limited vocabulary, but there are at least two known cases of a so-called ''All-Knowing Vortigaunt'', which is indistinguishable from a "regular" vort except it has a huge list of stock lines, some of which actually give away important parts of the game's backstory and plot, or bend the fourth wall.
* Subverted in ''[[Half-Life 2]]'' where most vortigaunt NPCs (of which you meet dozens during the game) have relatively limited vocabulary, but there are at least two known cases of a so-called ''All-Knowing Vortigaunt'', which is indistinguishable from a "regular" vort except it has a huge list of stock lines, some of which actually give away important parts of the game's backstory and plot, or bend the fourth wall.
{{quote|"Your bright face obscures your darker mask. We call you sib, although your mind and meaning are a mystery to us. Far distant eyes look out through yours. Something secret steers us both. We shall not name it. We have endured these chafing bonds for eons, yet a single moment of further servitude seems intolerable! How often have we slipped our yoke, only to find it choking us again. Let this war end in either total victory or our extinction. No further compromise shall we allow. We take our stand beside you, here, upon this miserable rock."}}
{{quote|"Your bright face obscures your darker mask. We call you sib, although your mind and meaning are a mystery to us. Far distant eyes look out through yours. Something secret steers us both. We shall not name it. We have endured these chafing bonds for eons, yet a single moment of further servitude seems intolerable! How often have we slipped our yoke, only to find it choking us again. Let this war end in either total victory or our extinction. No further compromise shall we allow. We take our stand beside you, here, upon this miserable rock."}}
Line 51: Line 72:
* The gamemod ''[[They Hunger]]'' has this right in the end during the bossfight. Your helicopter pilot tells you the same thing again and again: "Come on, shoot that bastard!"
* The gamemod ''[[They Hunger]]'' has this right in the end during the bossfight. Your helicopter pilot tells you the same thing again and again: "Come on, shoot that bastard!"


== Hack And Slash ==
=== Hack And Slash ===

* In ''[[Diablo]] II'', the guards in the city of Lut Gholein only say "welcome to the palace" and "stay out of trouble".
* In ''[[Diablo]] II'', the guards in the city of Lut Gholein only say "welcome to the palace" and "stay out of trouble".
** Flavie: "Take care! The Corrupted Rogues in the wilderness ahead are not to be trifled with."
** Flavie: "Take care! The Corrupted Rogues in the wilderness ahead are not to be trifled with."
* You're gonna get a lot of this in the ''[[Dynasty Warriors: Gundam]]'' series. While characters have multiple lines derived from whatever mission they're in, their responses to simple and common things, such as beating 100 enemies is limited and get very repetetive. ''Yes, I '''KNOW''' you're Master Asia, now shut up about it!''
* You're gonna get a lot of this in the ''[[Dynasty Warriors: Gundam]]'' series. While characters have multiple lines derived from whatever mission they're in, their responses to simple and common things, such as beating 100 enemies is limited and get very repetetive. ''Yes, I '''KNOW''' you're Master Asia, now shut up about it!''


== MMORPGs ==
=== MMORPGs ===

* MMORPG ''[[City of Heroes]]'', though the game's mechanics tend to mask it well. Any "contact" whose missions have been exhausted will repeat the same line explaining that "and now we are done" and any who have not been introduced will direct the player to speak with someone else, instead. Even worse are the civilians roaming the streets, who will repeat a single random line every time they are spoken to. Somewhat averted in that civilians are generated at random, but their lines are still mostly limited. Interestingly, civilians whose names start with a particular letter can give out meta-game information, such as total hours of playtime or players currently in the surrounding zone.
* MMORPG ''[[City of Heroes]]'', though the game's mechanics tend to mask it well. Any "contact" whose missions have been exhausted will repeat the same line explaining that "and now we are done" and any who have not been introduced will direct the player to speak with someone else, instead. Even worse are the civilians roaming the streets, who will repeat a single random line every time they are spoken to. Somewhat averted in that civilians are generated at random, but their lines are still mostly limited. Interestingly, civilians whose names start with a particular letter can give out meta-game information, such as total hours of playtime or players currently in the surrounding zone.
* ''[[RuneScape]]'' tries to avert this, probably. Doing quests, miniquests or generally changing the world will change available dialogue lines in conversations with people, or change the people themselves. A few select NPCs, most summons and the common level 2 men and women have a bank of possible dialogue lines or whole conversations, but it's not a large one. Some conversations react to stimuli like your inventory contents - for example, if you have a few sharks in your inventory, one of the summons suddenly starts saying trivia facts about them, one out of a few available every time you chat to it. On the other side, the conversations are fixed in their contents and will always go exactly the same if you keep stumbling upon the same ones and/or choosing [[Dialogue Tree|the same lines to say in them.]]
* ''[[RuneScape]]'' tries to avert this, probably. Doing quests, miniquests or generally changing the world will change available dialogue lines in conversations with people, or change the people themselves. A few select NPCs, most summons and the common level 2 men and women have a bank of possible dialogue lines or whole conversations, but it's not a large one. Some conversations react to stimuli like your inventory contents - for example, if you have a few sharks in your inventory, one of the summons suddenly starts saying trivia facts about them, one out of a few available every time you chat to it. On the other side, the conversations are fixed in their contents and will always go exactly the same if you keep stumbling upon the same ones and/or choosing [[Dialogue Tree|the same lines to say in them.]]


== Platform Game ==
=== Platform Game ===

* Averted in ''[[Psychonauts]]'', there is so much conversation that it can go on for minutes without repeating, and it updates often.
* Averted in ''[[Psychonauts]]'', there is so much conversation that it can go on for minutes without repeating, and it updates often.
{{quote|"First, we drove one mile. Then we drove five miles. Then we took a left. Then my sister saw a jack-rabbit. Then we stopped and had lunch. Then we drove five miles. Then we made a 'U'-turn. Then we drove one mile. Then we stopped for lunch. Then we..."
{{quote|"First, we drove one mile. Then we drove five miles. Then we took a left. Then my sister saw a jack-rabbit. Then we stopped and had lunch. Then we drove five miles. Then we made a 'U'-turn. Then we drove one mile. Then we stopped for lunch. Then we..."
Line 73: Line 91:
{{quote|'''{{spoiler|Whomp King}}:''' {{spoiler|[[Recycled Script|It makes me so mad! We build your houses, your castles, your...]]}} Arrrgh! I'm tired of this speech!}}
{{quote|'''{{spoiler|Whomp King}}:''' {{spoiler|[[Recycled Script|It makes me so mad! We build your houses, your castles, your...]]}} Arrrgh! I'm tired of this speech!}}


== Real Time Strategy ==
=== Real Time Strategy ===

* Blizzard's ''[[Warcraft]]'' and ''[[StarCraft]]'' games subvert this. If you click a unit (or an NPC in ''[[World of Warcraft]]'') [[Stop Poking Me|enough times]], it will start [[Breaking the Fourth Wall]], saying [[One-Liner|One Liners]] from movies, referencing [[Real Life]], or noting some absurd detail about its fictional existence. The (incomplete) [[GameFAQs]] list of ''[[Warcraft]] III'' "pissed quotes" is over 90 kilobits big.
* Blizzard's ''[[Warcraft]]'' and ''[[StarCraft]]'' games subvert this. If you click a unit (or an NPC in ''[[World of Warcraft]]'') [[Stop Poking Me|enough times]], it will start [[Breaking the Fourth Wall]], saying [[One-Liner|One Liners]] from movies, referencing [[Real Life]], or noting some absurd detail about its fictional existence. The (incomplete) [[GameFAQs]] list of ''[[Warcraft]] III'' "pissed quotes" is over 90 kilobits big.
** And in ''Starcraft'' and ''Warcraft'', clicking on a critter enough times will cause it to explode. (No [[Splash Damage]], though)
** And in ''Starcraft'' and ''Warcraft'', clicking on a critter enough times will cause it to explode. (No [[Splash Damage]], though)
Line 82: Line 99:
**** So do the Ironforge and Stormwind guards. The former sometimes complain that they may have to keep a close watch on the player, the latter just wish that they are allowed to drag you to jail.
**** So do the Ironforge and Stormwind guards. The former sometimes complain that they may have to keep a close watch on the player, the latter just wish that they are allowed to drag you to jail.


== Roguelike ==
=== Roguelike ===

* Happens all the time in ''[[Izuna Legend of the Unemployed Ninja]]''. Especially [[Egregious]] in that 1) sitting through it is mandatory, provided you want to do such exotic things as repair your equipment, access items you've put into storage, buy or sell things, or save the game outside of a dungeon, 2) every single time you want to do any of the aforementioned actions, 3) it seems to be unskippable (the manual says something about holding A to speed the text up, but it's never seemed to help much), and 4) this isn't some NPC giving you a one-line greeting—oh no, these are full-blown conversations, complete with responses, counter-responses, and often counter-counter-responses.
* Happens all the time in ''[[Izuna Legend of the Unemployed Ninja]]''. Especially [[Egregious]] in that 1) sitting through it is mandatory, provided you want to do such exotic things as repair your equipment, access items you've put into storage, buy or sell things, or save the game outside of a dungeon, 2) every single time you want to do any of the aforementioned actions, 3) it seems to be unskippable (the manual says something about holding A to speed the text up, but it's never seemed to help much), and 4) this isn't some NPC giving you a one-line greeting—oh no, these are full-blown conversations, complete with responses, counter-responses, and often counter-counter-responses.


== Role Playing Game ==
=== Role Playing Game ===

* ''[[Dragon Quest]]''
* ''[[Dragon Quest]]''
** ''Dragon Quest'': The guards by the front gate of Tantegel Castle in the first three games apparently have nothing to say that's more important than welcoming the hero(es) to the castle where they're standing guard. Seeing how the first three games take place years apart from each other, this tendency seems to have been passed down from generation to generation.
** ''Dragon Quest'': The guards by the front gate of Tantegel Castle in the first three games apparently have nothing to say that's more important than welcoming the hero(es) to the castle where they're standing guard. Seeing how the first three games take place years apart from each other, this tendency seems to have been passed down from generation to generation.
Line 96: Line 111:
* From [[The Elder Scrolls]] series
* From [[The Elder Scrolls]] series
** ''[[The Elder Scrolls|Oblivion]]'' and ''[[The Elder Scrolls|Morrowind]]'' have more stock lines for its [[NPC]]s than most games, but if you talk to them a lot (or just listen to them talking with each other, in the case of Oblivion) eventually the lines start to repeat. Unlike many other games, the dialogue does update to acknowledge the player's accomplishments.
** ''[[The Elder Scrolls|Oblivion]]'' and ''[[The Elder Scrolls|Morrowind]]'' have more stock lines for its [[NPC]]s than most games, but if you talk to them a lot (or just listen to them talking with each other, in the case of Oblivion) eventually the lines start to repeat. Unlike many other games, the dialogue does update to acknowledge the player's accomplishments.
*** The updating isn't entirely consistent, either: a NPC may praise you as a hero when seeing you, then suddenly turn gruff and unfriendly when you initiate actual dialogue. Sometimes, the dialogue will be surprisingly detailed, but have no purpose: the shaggy dog story of NPC dialog, a classic example of which can be had from any of the Atius and Sintav family members in the Imperial City. Other times the NPCs won't switch to their new dialog when they're supposed to, due to a bug. Confusion ensues.

*** Also, if you've managed to level any of your skills above 70, get ready to hear about it from ''every single NPC you meet.'' There are even mods that remove NPCs' ability to comment on your skills, as there's only about one or two lines per skill and their likelihood of spouting them is pretty damn high.
The updating isn't entirely consistent, either: a NPC may praise you as a hero when seeing you, then suddenly turn gruff and unfriendly when you initiate actual dialogue. Sometimes, the dialogue will be surprisingly detailed, but have no purpose: the shaggy dog story of NPC dialog, a classic example of which can be had from any of the Atius and Sintav family members in the Imperial City. Other times the NPCs won't switch to their new dialog when they're supposed to, due to a bug. Confusion ensues.

Also, if you've managed to level any of your skills above 70, get ready to hear about it from ''every single NPC you meet.'' There are even mods that remove NPCs' ability to comment on your skills, as there's only about one or two lines per skill and their likelihood of spouting them is pretty damn high.
{{quote|[[Most Annoying Sound|"How's about mixing up some potions? You look like quite the alchemist...!"]]}}
{{quote|[[Most Annoying Sound|"How's about mixing up some potions? You look like quite the alchemist...!"]]}}
** Some dialogue in ''[[Skyrim]]'' is repeated enough times by different characters to reach [[Memetic Mutation]] levels, such as the infamously specific "I used to be an adventurer like you, then I took an arrow in the knee". One wonders if the guards in ''Skyrim'' should perhaps invest in better knee armour. The Overthinking It blog [http://www.overthinkingit.com/2011/12/28/skyrim-arrow-to-knee/ went further in the wondering], the least of which is the "preposterous" idea that every police force in every city is drawn from an infinite pool of adventurers that all suffered the same career-ending injury.
** Some dialogue in ''[[Skyrim]]'' is repeated enough times by different characters to reach [[Memetic Mutation]] levels, such as the infamously specific "I used to be an adventurer like you, then I took an arrow in the knee". One wonders if the guards in ''Skyrim'' should perhaps invest in better knee armour. The Overthinking It blog [http://www.overthinkingit.com/2011/12/28/skyrim-arrow-to-knee/ went further in the wondering], the least of which is the "preposterous" idea that every police force in every city is drawn from an infinite pool of adventurers that all suffered the same career-ending injury.
Line 161: Line 174:
* Annoyingly evident in ''[[Ys]] Book I & II'', as each person has only one message for Adol at any given stage of the plot, and talking to them twice in a row will usually make them repeat their entire message, no matter how long.
* Annoyingly evident in ''[[Ys]] Book I & II'', as each person has only one message for Adol at any given stage of the plot, and talking to them twice in a row will usually make them repeat their entire message, no matter how long.


=== Stealth Based Game ===

== Stealth Based Game ==
* ''[[Assassin's Creed]]'' is ridiculously guilty of this, especially with guard dialogue. "You dare steal in my presence? That will cost you your life!" tends to get wearing after the tenth time. Probably the strangest part is that they had multiple actors record the exact same lines. So in different towns, you'll encounter different beggar women, with different voices and accents, yet they will both same the ''exact'' same piece of dialogue, word for word.
* ''[[Assassin's Creed]]'' is ridiculously guilty of this, especially with guard dialogue. "You dare steal in my presence? That will cost you your life!" tends to get wearing after the tenth time. Probably the strangest part is that they had multiple actors record the exact same lines. So in different towns, you'll encounter different beggar women, with different voices and accents, yet they will both same the ''exact'' same piece of dialogue, word for word.
** Every town also has a street preacher reciting the exact same speech about standing up to King Richard's forces. Sure it makes sense that it repeats, as he reciting it to whatever crowds gather, but why is he the same in every city?
** Every town also has a street preacher reciting the exact same speech about standing up to King Richard's forces. Sure it makes sense that it repeats, as he reciting it to whatever crowds gather, but why is he the same in every city?


=== Wide Open Sandbox ===

== Wide Open Sandbox ==
* In ''[[The Godfather (video game)|The Godfather]]'' game, pretty much every civilian has only so few lines to use. It gets bad when random mobsters all say the same lines over and over.
* In ''[[The Godfather (video game)|The Godfather]]'' game, pretty much every civilian has only so few lines to use. It gets bad when random mobsters all say the same lines over and over.
* ''[[Universal Studios Theme Park Adventure]]'' has this with the theme-park-goers. Most of the time. However, persevering through the lines of repeated dialogue may yield a few hilarious gems, including:
* ''[[Universal Studios Theme Park Adventure]]'' has this with the theme-park-goers. Most of the time. However, persevering through the lines of repeated dialogue may yield a few hilarious gems, including:
{{quote|[[Blind Idiot Translation|"I'm going to some play more, so don't bother me."]]}}
{{quote|[[Blind Idiot Translation|"I'm going to some play more, so don't bother me."]]}}


{{examples|Non-video game examples:}}

== Anime and Manga ==
* ''[[Yu-Gi-Oh!]]'':
** In a [[Filler]] arc the characters have to play a virtual-reality RPG, there is one example of this despite the apparent intelligence of most of the rest of the game - the characters attempt to cross a desert and fail, only to be greeted by an old man who tells them they need a specific card to cross the desert. The heroes try to get more information out of him but he just repeats the same line.
** Another filler arc that featured many of the same elements revealed that Gozaburo Kaiba had a biological son, Noah, before adopting Seto and Mokuba. When Noah was in a car accident, Gozaburo uploaded his mind into a computer to save him, and provided him with a virtual world to keep him occupied. He went to the trouble of making the world fairly detailed, but it had obvious limitations, this being one of them. In short, Noah is one of the few characters to actually [[Deconstructed Trope|be driven mad by this trope]].
* The above is also done in the Greed Island arc of ''[[Hunter X Hunter]]'', where trying to ask an NPC specific questions that he doesn't know just results in a generic "...What?" response.
* Parodied in [https://web.archive.org/web/20090121132406/http://www.onemanga.com/to-LOVE-ru/93/15/ this] ''[[To LOVE-Ru]]''.
* ''[[Level E]]'': "Welcome to Tarsting Town!"
* The cast of [[Love Hina]] encounter this when they end up in an RPG-like world.


== Film ==
* ''[[Back to The Future]] Part II'' features Marty walking into the "Cafe 80's" and is hounded by Ronald Reagan and Ayatollah Khomeini "video waiters" who repeat their recommendations forcefully until Marty shows the machines who's boss and declares that all he wants is [[Product Placement|"a Pepsi"]].
* [[The Stepford Wives]] has a scene in which {{spoiler|Joanna's friend keeps repeating the same couple of sentences despite her attempts to encourage her to snap out of it, leading her to catch on to the fact that she's been replaced by a robot, which she has caused to malfunction.}}
* A variant occurs in ''[[Young Frankenstein]]''. They take a train from New York to Transaylvania. In the New York station, two background characters are having a bizarre conversation. In Transylvania, they have the ''exact same conversation'', only they've both switched to German.


== Live-Action TV ==
* ''[[Scrubs]]'': Old M.C., only ever saying "bust a move." This does not go unnoticed.
{{quote|'''J.D.''': "...part of me wants to talk to her, part of me wants to--"
'''Old M.C.''': "Bust a move?"
'''J.D.''': "You have a problem sir! Seek help!" }}
* In ''[[3rd Rock from the Sun]]'', Dick first encounters Christmas on a large scale. A woman manning a Christmas donation stand says "Merry Christmas" whenever Dick puts a coin in the box. Obviously, that woman is coin operated.
* The [[RPG Episode]] of ''[[Warehouse 13]]'' overlaps this with [[But Thou Must!]]. Pete and Claudia encounter an NPC based on Artie in Fargo's virtual reality game. Pete tries to grill him for information, but he keeps repeating the introductory dialogue until they say yes.



== Web Animation ==
== Web Animation ==
* ''[[Unforgotten Realms]]'': This one was played with in the first episode. {{spoiler|Rob, having decided to voice most of the characters, played an NPC "realistically": only saying one thing; this went on until Mike corrected him.}} And in the next episode, {{spoiler|there was an NPC who could only say "Press B to jump", and in fact continued to say it when no one was talking to him.}} Who then died {{spoiler|accidentally, at Mike's character's hands}}.
* ''[[Unforgotten Realms]]'': This one was played with in the first episode. {{spoiler|Rob, having decided to voice most of the characters, played an NPC "realistically": only saying one thing; this went on until Mike corrected him.}} And in the next episode, {{spoiler|there was an NPC who could only say "Press B to jump", and in fact continued to say it when no one was talking to him.}} Who then died {{spoiler|accidentally, at Mike's character's hands}}.


== Web Comics ==

* The trope name comes from ''[[8-Bit Theater]]'', [http://www.nuklearpower.com/2001/04/12/episode-015-a-little-intellectual-conversation/ parodying said games]. (Note: in the first English release of ''[[Final Fantasy I]]'', [[Beam Me Up, Scotty|the actual line]] is "This is Coneria, the dream city." Later remakes translated the name properly as Cornelia (so no, it's not a [[Star Fox (series)|Star FOX]] [[Shout-Out]], but the "the dream city" was in either way)
== Webcomics ==
* The trope name comes from ''[[8-Bit Theater|Eight Bit Theater]]'', [http://www.nuklearpower.com/2001/04/12/episode-015-a-little-intellectual-conversation/ parodying said games]. (Note: in the first English release of ''[[Final Fantasy I]]'', [[Beam Me Up, Scotty|the actual line]] is "This is Coneria, the dream city." Later remakes translated the name properly as Cornelia (so no, it's not a [[Star Fox (series)|Star FOX]] [[Shout-Out]], but the "the dream city" was in either way)
* Parodied in ''[[RPG World]]'', where [http://rpgworldcomic.com/d/20001021.html one minor character] just simply sighs and says "Times are tough" to anyone and everyone that interacts with him. He also appears in every bar that the team visits.
* Parodied in ''[[RPG World]]'', where [http://rpgworldcomic.com/d/20001021.html one minor character] just simply sighs and says "Times are tough" to anyone and everyone that interacts with him. He also appears in every bar that the team visits.
** There was actually a game based on this guy-there was a text box, and you could type in anything you wanted to say to him. Naturally, he would only respond with "* sigh* Times are tough." This was about as amusing as you let it be.
** There was actually a game based on this guy-there was a text box, and you could type in anything you wanted to say to him. Naturally, he would only respond with "* sigh* Times are tough." This was about as amusing as you let it be.
Line 215: Line 197:
* ''[[Shortpacked]]'' had fun with "I'm [[Batman]]." which escalated when [http://www.shortpacked.com/2006/comic/book-3-is-totally-gay/07-dirty-pool/hiimdaisy/ Batman met Daisy].
* ''[[Shortpacked]]'' had fun with "I'm [[Batman]]." which escalated when [http://www.shortpacked.com/2006/comic/book-3-is-totally-gay/07-dirty-pool/hiimdaisy/ Batman met Daisy].
* ''Dorkly'' [http://www.dorkly.com/post/67912/why-rpg-npcs-always-repeat-themselves proposes] another hypothesis: these people simply want [[Kleptomaniac Hero|the PCs]] to move on.
* ''Dorkly'' [http://www.dorkly.com/post/67912/why-rpg-npcs-always-repeat-themselves proposes] another hypothesis: these people simply want [[Kleptomaniac Hero|the PCs]] to move on.



== Web Original ==
== Web Original ==
Line 222: Line 203:


----
----
{{quote|[[8-Bit Theater|I like swords.]]
{{quote|[[8-Bit Theater|I like swords.]]}}
}}


{{reflist}}
{{reflist}}
[[Category:{{PAGENAME}}]]
[[Category:CRPG Tropes]]
[[Category:Dialogue]]
[[Category:Dialogue]]
[[Category:CRPG Tropes]]
[[Category:{{PAGENAME}}]]