Wonder Boy III: The Dragon's Trap: Difference between revisions

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A direct sequel to ''[[Wonder Boy in Monster Land]]'', which ditches the stage-based format of previous games in favor of a [[Metroidvania|free-roaming approach]]. After being defeated by Bock in the previous game, the Meka Dragon places a curse on his killer. Bock turns into a lizardman and now has to regain his human form.
A direct sequel to ''[[Wonder Boy in Monster Land]]'', which ditches the stage-based format of previous games in favor of a [[Metroidvania|free-roaming approach]]. After being defeated by Bock in the previous game, the Meka Dragon places a curse on his killer. Bock turns into a lizardman and now has to regain his human form.

=== Tropes in ''Dragon's Trap'': ===
{{tropelist}}
* [[Adaptation Dye Job]]: Bock's in-game sprite has green hair instead of blond like he does in the official illustrations. The [[TurboGrafx-16]] version, ''Dragon's Curse'', depict him with the proper hair color though.
* [[Adaptation Dye Job]]: Bock's in-game sprite has green hair instead of blond like he does in the official illustrations. The [[TurboGrafx-16]] version, ''Dragon's Curse'', depict him with the proper hair color though.
* [[Ambidextrous Sprite]]: Averted for five of the six forms (didn't need to be averted for the Lizard-Man who didn't use any equipment).
* [[Ambidextrous Sprite]]: Averted for five of the six forms (didn't need to be averted for the Lizard-Man who didn't use any equipment).
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* [[We Have Forgotten the Phlebotinum]]: In the Game Gear version it is impossible to regain the Legendary Shield later in the game.
* [[We Have Forgotten the Phlebotinum]]: In the Game Gear version it is impossible to regain the Legendary Shield later in the game.


Form-specific tropes.
'''Form-specific tropes:'''
* Human:
* Human:
** [[A Taste of Power]]
** [[A Taste of Power]]
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