Yu-Gi-Oh! Rush Duel/YMMV

Everything About Fiction You Never Wanted to Know.



These things about Yu-Gi-Oh! Rush Duel are subjective - not everyone will agree with all of them.

  • Complacent Gaming Syndrome:
    • Despite the vast array of Legend cards to use, Tribute to the Doomed proved to be the most popular choice for most decks due to it being a relatively cheap monster destruction that doesn't discriminate, making it one of the few explicit destruction cards that can blow up a Maximum.
    • Speaking of Maximum Monsters, Great Imperial Dinocarriage Dynarmix will almost always be chosen as the sole (or at least the primary) Maximum in a generic Maximum Monster deck due to its resilience, high MAXIMUM ATK and powerful destruction effect.
  • Ensemble Darkhorse:
    • Despite being one of the weaker themes, the Gi-Ant Revolution series is pretty well-liked by the playerbase due to it being an Insect parody of the classic "Huge Revolution" series of the OCG, as well as its user in the SEVENS anime being a likable minor character; a lot of its fans wished for the theme to get more support that made it more playable.
    • Despite being an "okay" Trap at most, All For Naught - Bubble Burst had entered memetic status, mostly due to the comical extent of its effect that may reduce the ATK of an opponent's monster by 1 million.
  • Game Breaker: While it's generally agreed upon that the card designers are usually more savvy in terms of balancing cards for this game than in its older sister, some cards do get off the filter and cause grief to the playerbase as a whole.
    • Dragias the Striking Dragon is arguably the game's biggest example of this. With the extremely low cost of milling 1, it gains the ability to attack once again in a Battle Phase if it managed to destroy a monster by battle (which isn't hard with its 2500 ATK), and since battle immunity is rare in Rush Duel, the effect is almost always guaranteed to go off. It being generic also caused it to get slapped in almost every Deck under the sun that can fit it, most infamously the Spellcaster core that resulted in the ever-dominant "Dragoncaster" hybrid deck. The designers seem to have learned from it, and designed the other Striking Dragons from the anime a lot more carefully, although this caused them to in turn being Overshadowed by Awesome instead.
    • Dark Liberation is the Spell/Trap counterpart to Dragias in term of infamy. By shuffling 4 Spellcaster monsters from the owner's Graveyard (a relatively easy feat with cards that cycle through Spellcasters like Mystic Dealer and Amazing Dealer) when the opponent attacks, the user gets to destroy all Attack Position monster the opponent control. And since Rush Duel doesn't have Main Phase 2, the attacking player is then left a sitting duck during the opponent's next turn, where they can use their refreshed hand and Deck to easily mount a counterattack.
    • Shocklead Dragon is another highly-powerful and generic Dragon monster. For the same low cost as Dragias, the user gets to make the opponent's monster with the highest ATK lose ATK equal to the ATK of their own monster with the highest ATK. At best, that means 1600 ATK of Shocklead, but if Shocklead's user has a stronger monster (like Dragias for example), then the ATK reduction can hit harder.
    • One-Breath Piercing is generally a pretty solid finisher card for Music Maidens. However, one design loophole in its effect caused it to be used to boost, unsurprisingly enough, Dragias, into a 4500 ATK double attacker that also pierces. This resulted in the birth of the "One-Breath Dragias" deck, where the player simply run a full set of WIND Warrior fodders and replace their boss with Dragias and generic goodstuff boss monsters (like Shocklead above).
  • Tier-Induced Scrappy:
    • Thunderbeat is generally considered to be one of the worst, if not the worst, theme in the game due to how weak their power level is in comparison of other themes, as well as not having a strong enough endgame plan to justify their lack of boss monster by design.
    • While the "Prison Island"/"Horny Jail" theme is generally well-liked by the fanbase, a couple of their support cards that specifically hard-counters Spellcasters are much less popular, with the playerbase mostly agreed that the designers were comically missing the point in trying to neutralize Dark Liberation and Dragoncasters, and wished that the cards had more generic effects. The only card among the bunch that was more or less well-liked was the famous "All For Naught - Bubble Burst" mentioned above.
    • Generally speaking, Decks that fully focused on a single Legend Normal Monster (such as Dark Magician or Red-Eyes Black Dragon) generally felt underpowered due to sacrificing both a boss spot and the Legend spot for a card that had minimal uses outside of a specific support or two.