Yu-Gi-Oh! Rush Duel/Characters

Everything About Fiction You Never Wanted to Know.


This is a page describing the monsters from Yu-Gi-Oh! Rush Duel, the card game. For characters who appeared in Yu-Gi-Oh! SEVENS, please consult its respective character page instead.

The Accel Wonders

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A duo of Spellcasters who originally appeared in the artwork of High Magic - Double Accel, which comprises of Accel Wonder Supra and Accel Wonder Flare.

Tropes exhibited by this duo include:
  • Cherry Tapping: The first part of Flare's effect inflicts 400 damage to the opponent.
  • Color-Coded for Your Convenience: Their appearances are very similar; the easiest way to distinguish who is who is by looking at their respective color schemes.
  • Detached Sleeves: Subverted with both of them. Despite having the appearance at first glance, closer look to their outfits reveal that the sleeves are actually attached to the body.
  • Early-Bird Cameo: Both initially appeared in the artwork of Double Accel roughly a year before arriving in the card game proper.
  • Fiery Redhead: Subverted with Flare. Despite having a red hair and using a fitting element to go with it, all her artworks suggested that she's actually as calm and collected as her water counterpart.
  • Making a Splash: Supra.
  • Playing with Fire: Flare.
  • Status Buff: Supra's effect increases the ATK of a target Spellcaster you control by 200, as well as increasing its Level by 2.
  • You Gotta Have Blue Hair: Supra, to go along with her element of choice.

The Chemical Cures

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A duo of Psychic chemists who support the classic LP gain Spells, Blue Medicine (supported by Chemical Cure Blue) and Red Medicine (supported by Chemical Cure Red). Their effects increase the user's LP equal to the amount increased by their respective Spells, while also letting the user recovered any amount of those Spells from the GY. These recovered cards can then either be used for other card effects, or simply for more LP. The two girls can also fuse into Chemical Cure Purple, which has combined LP gain potency of the two, and enables the user to spend the recovered Medicines for card advantage.

Tropes exhibited by this duo include:

Elemental Dragons

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A trio of Level 4 Dragon Normal Monsters, each of them specializing in a specific Attribute. Dragolite appeared first as part of Luke's starter deck, and thus among the first monsters released for Rush Duel; The Fire Dragon made its anime debut while later, and would later join the game in the fifth core booster pack of the game; Sylphydra also made its debut in the anime, and would also later join the others as part of Luke's structure deck.

Tropes exhibited by this trio include:
  • Badass Normal: All of them are Normal Monsters. Each of them also has 1500 ATK, the highest possible for monsters that can be Normal Summoned without Tribute in the game.
  • Blow You Away: Sylphydra.
  • Dishing Out Dirt: Dragolite.
  • Color-Coded for Your Convenience: Each of them has a coloring and design that reference the Attribute they represent.
  • Glass Cannon: They all have excellent ATK for their Level, but literally 0 DEF.
  • Foil: To the Elemental Sorcerers. The Dragons are used by Luke and covered the EARTH, FIRE and WIND Attributes, while the Sorcerers are used by Yuga and covered the DARK, LIGHT and WATER Attributes.
  • Playing with Fire: The Fire Dragon.
  • Spell My Name with a "The": The Fire Dragon, which is actually a reading pun and reference to the OCG "Sapphire Dragon", better known in the TCG territories as the Luster Dragon.

Elemental Sorcerers

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A trio of Level 4 Spellcaster Normal Monsters, each of them specializing in a specific Attribute. Dark Sorcerer appeared first as part of Yuga's starter deck, and thus among the first monsters released for Rush Duel; Light Sorcerer appeared a short while later in the second core booster pack of the game; Aqua Sorcerer made its debut in the anime, and would later join the others months later as part of Yuga's structure deck.

Tropes exhibited by this trio include:
  • Badass Normal: All of them are Normal Monsters. Each of them also has 1500 ATK, the highest possible for monsters that can be Normal Summoned without Tribute in the game.
  • Casting a Shadow: Dark Sorcerer.
  • Color-Coded for Your Convenience: Each of them has a color scheme of their respective Attribute. Otherwise, they look (almost) indistinguishable from each other.
  • Foil: To the Elemental Dragons. The Sorcerers are used by Yuga and covered the DARK, LIGHT and WATER Attributes, while the Dragons are used by Luke and covered the EARTH, FIRE and WIND Attributes.
  • Light'Em Up: Light Sorcerer.
  • Making a Splash: Aqua Sorcerer.
  • Squishy Wizard: They all have excellent ATK for their Level, but literally 0 DEF.

Fiendish Commanders

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A group of Warriors used by Gakuto Sogetsu in Yu-Gi-Oh! SEVENS. The four main members of the series have names in the form of portmanteau between a Japanese verb and the Gratuitous English "Ruler" (except Kimeluna, which twists the wordplay even further). Other members of the series comprise of the "Fiendish Commander Squad" monsters, which support the commanders with their effects. The commanders themselves have effects that form the backbone of Gakuto's three main strategies (Battle Position manipulation, returning his own monsters to the hand and utilizing monsters with 0 ATK).

Tropes exhibited by this group of characters include:

Music Maidens

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A group of WIND Warrior monsters used by Luke's older sister, Haruka "Tiger" Kamijo. A band of instrument-wielding fighters based on Chinese martial arts, they employ an aggressive playstyle that punishes turtling opponents.

Tropes exhibited by this group of characters include:

Mythic Sword

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A group of EARTH Wyrm monsters used by Asana Mutsuba, Tiger's close friend and one of Yuga's rivals in Yu-Gi-Oh! SEVENS. Part of the "Heavy Mequestrian" style, they're themed after construction workers and heavy equipment. Their playstyle revolves around maximizing the effects of Field Spells and utilizing Wyrm-Type Normal Monsters.

Tropes exhibited by this group of characters include:
  • Back from the Dead:
    • As long as there's a Field Spell on the field (doesn't even have to be yours), Build Dragon can revive any Normal Wyrm monster from your GY for literally free. Yes, this includes the Level 7 Dracrush.
    • As long as there's a Field Spell on the field (doesn't even have to be yours), Gantry Dragon can revive "Build Dragon" from your GY for literally free, which you can use to revive any Normal Wyrm monster from your GY for literally free the same turn.
    • When a Level 7 or higher Wyrm you control is destroyed by an opponent's attack, Mythic Sword Return lets you revive a Level 7 or higher Wyrm from your GY, including the one your opponent literally just destroyed.
  • Badass Normal: Drizard, Shovelong, Bigrollan and Dracrush are Normal Monsters, with Shovelong being a member of the "Level 4 monsters with 1500 ATK" club.
  • Discard and Draw: Pickelong the Mythic Sword Fairy's effect.
  • Dishing Out Dirt: They're a group of EARTH monsters.
  • Geo Effects: Utilizes Field Spells as part of their strategy.
  • Our Dragons Are Different: Ours are muscular construction workers.
  • Tiger Versus Dragon: The Dragon to Music Maiden's Tiger.
  • Unskilled but Strong: Shovelong, Bigrollan and Dracrush have good stats for their Level, but no effects whatsoever. They mostly rely on Field Spells both to buff themselves and enabling Build Dragon to revive them ad infinitum.

Psychic Musicians

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A group of Psychics used by Romin Kirishima, the heroine of Yu-Gi-Oh! SEVENS. They're all based on rock music, with particular focus on J-rock culture. Their strategy involves keeping their LP lower than their opponent's to activate powerful effects and mount a counterattack using high-Level Psychic monsters. After undergoing Character Development and obtaining Princess G's CAN:D, Romin added an additional strategy to the theme she called "JAM", which focuses on using CAN:D, her evolved form CAN-Re:D and their support cards.

Tropes exhibited by this group of characters include:

Royal Demon's/King's

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A group of LIGHT Fiends used by Roa Kirishima, one of Yuga's rivals in Yu-Gi-Oh! SEVENS. They're all based on rock n' roll music, its culture and derivatives. Their strategy involves "Tribute-laddering", in which Tribute Summoned monsters are used to Tribute Summon stronger monsters. They are supported by the King's series of Spell & Trap cards.

Tropes exhibited by this group of characters include:

Sevens Road

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A group of Spellcasters used by The Hero of Yu-Gi-Oh! SEVENS, Yuga Ohdo. Initially, Sevens Road Magician was the only shown member, who served as Yuga's primary ace monster. Later, more members of the theme are gradually introduced to complement Magician as part of Yuga's array of monsters.

Tropes exhibited by this group of characters include:
  • All Your Powers Combined: Magician can gain 300 ATK for each monster with different Attributes in your GY. Ironically, you can't use the other Sevens Road monsters to fuel this effect further than 300, since all of them are DARK.
  • Arc Number: 7 members of the Sevens Road series, each of them representing one of the seven colors of the rainbow and having 7 different Levels.
  • Back from the Dead: Warlock can recover a Level 7 or higher DARK Spellcaster from the GY, and if you chose Magician for this effect, you can recover an additional Level 6 or higher Spellcaster.
  • Black Magician Girl: Sevens Road Witch.
  • Color-Coded for Your Convenience: Each of them has a color of the rainbow assigned to them in their card art.
  • Casting a Shadow: All of them are DARK monsters.
  • Dark Is Not Evil: They're all DARK, but are also used by Yuga, the hero of SEVENS.
  • Defictionalization: An in-universe example; the Sevens Road cards were actually designed by Otes based on the characters of the storybook "SEVENS", in particular the young Magician and his fellows.
  • Fusion Dance: Sevens Road Magician + Roadstar Swordsman = Sevens Paladin the Magical Knight.
  • Homage:
    • Sevens Road Magician seems to be one to Dark Magician, being a DARK Dragon monster used by the hero, while the rival uses a LIGHT Dragon.
    • Sevens Road Magician and Sevens Road Witch's relationship seems to be one to the original Dark Magician and Dark Magician Girl's, with them both being a Spellcaster duo used by The Hero of their series, and Sevens Road Witch's effect to gain ATK if she Special Summoned Sevens Road Magician with her effect being a throwback to Dark Magician Girl's ATK boost effect; however, while Dark Magician Girl requires Dark Magician to be in the GY, Sevens Road Witch applies when Sevens Road Magician is Summoned with her effect, and while Dark Magician Girl's effect is continuous, Sevens Road Witch's effect is an Ignition that only lasts for a turn.
  • Red Right Hand: Sevens Road Enchanter's mechanized left arm.
  • Status Buff:
    • Witch gains 400 ATK if she Special Summoned Sevens Road Magician with her effect.
    • Inverted with Sevens Road Mage and Wiz, which both debuffs the opponent's monsters.
  • Stone Wall: Sevens Road Warlock has 1700 DEF (pretty good for a Level 5) and a defensive effect.
  • Squishy Wizard: Sevens Road Wiz has 0 DEF.

Strike Dragons

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A group of Dragons used by The Rival of Yu-Gi-Oh! SEVENS, Tatsuhisa "Luke" Kamijo. Initially, Multistrike Dragon Dragias was the only shown member, who served as Luke's primary ace monster. Later, more members of the theme are gradually introduced as alternatives to Dragias as part of Luke's array of monsters.

Tropes exhibited by this group of characters include:
  • Arc Number: All members of the series so far are Level 7 monsters, and generally require Level 7 monsters as part of their effects in one way or another.
  • Attack! Attack! Attack!: The main gimmick of the series, which all have effects that encourage attacking constantly regardless of the opponent's monsters or potential Traps. Some of the members even have effects that grant them additional attacks, most notably the original Dragias.
  • Casting a Shadow: Miragias, Zerogias, Stock Buster and Metagias are all DARK monsters.
  • Dark Is Not Evil: A number of them are DARK but are also used by Luke, the Friendly Rival of SEVENS... However, the existence of "Phantom Luke" and the events that lead to Luke obtaining it questions whether Miragias is part of this or not.
  • Dishing Out Dirt: Bunker Strike is an EARTH monster.
  • Fusion Dance: Multistrike Dragon Dragias + The☆Dragon = Superstrike Dragon Dragiastar F.
  • Homage: Multistrike Dragon Dragias seems to be one to Blue-Eyes White Dragon, being a LIGHT Dragon monster used by the rival, while the hero uses a DARK Spellcaster.
  • Humanoid Abomination: Suprsingly managed to pull this off in a group of dragons with Zerogias, which looks fine (if a bit ghastly) from the heads up, but immediately enters this trope's territory with its slender and pale uncannily-humanoid body.
  • Light'Em Up: Dragias is a LIGHT monster. Its Fusion Upgrade Dragiastar F retains it.
  • Our Dragons are Different:
    • Bunker Strike looks very bulky and mechanical.
    • Stock Buster looks more like a dinosaur than a dragon.
    • Zerogias looks like a cross between a dragon and an unarmored Eva.
  • Sixth Ranger: Nightbringer Dragon is often used by Luke as part of his Dragon squad despite not being thematically-related to the others.
  • Status Buff: The general playstyle of the theme inverts this, by debuffing the opponent's monsters to make them safer to attack.
    • Fantastrike Dragon Miragias can decrease the ATK of up to 2 Level 7 or lower monsters the opponent controls by 1500 by sending a Level 7 or higher Dragon from your hand to the GY.
    • Nullstrike Dragon Zerogias can make the ATK of an opponent's Level 8 or lower monster 0 by sending a Level 7 or higher Dragon from your hand to the GY.
    • Stock Buster the Terrorstriking Dragon can decrease the ATK of all Level 7 or lower monsters your opponent controls by 1500 by sending 1 card from your hand to the GY, but only when the opponent controls 5 or more cards.
    • Superstrike Dragon Dragiastar F plays this straight with one of its Muti-Choice Effect options, which buffs its ATK by 900 and giving it double attack against monsters.

Tron

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A group of Cyberse monsters used by Neiru Saionji, one of Yuga's rivals in Yu-Gi-Oh! SEVENS. Their members combined the concepts of quantum physics and plants, and are mainly divided into two groups. The first group is based on metric prefixes, with members having unique Levels between 1 to 8; the lower the Levels, the simpler the member is and smaller its metric value becomes. The second group is based on particle accelerators. The primary boss monster of the series is also the first Maximum Monster in history of Rush Duel, Yggdrago the Heavenly Emperor Dragon Tree, which embodies the number 0. The series' Fusion Monster, Permylind Hicrotron, combines aspects of both branches of the series. Generally, the series focused on raw draw power and hand manipulation to quickly assemble all three pieces of Yggdrago and conduct a Maximum Summon.

Tropes exhibited by this group of characters include: