Information for "Bag of Spilling"

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Display titleBag of Spilling
Default sort keyBag of Spilling
Page length (in bytes)111,245
Namespace ID0
Page ID65512
Page content languageen - English
Page content modelwikitext
Indexing by robotsAllowed
Number of redirects to this page1
Counted as a content pageYes
Number of subpages of this page3 (0 redirects; 3 non-redirects)
Page imageZelda comic panorama 5378.jpg

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Page creatorprefix>Import Bot
Date of page creation21:27, 1 November 2013
Latest editorRobkelk (talk | contribs)
Date of latest edit22:24, 6 March 2024
Total number of edits27
Recent number of edits (within past 180 days)1
Recent number of distinct authors1

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Items and experience levels do not carry over to game sequels, regardless of time passed. This makes less logical sense if something is a direct sequel, although the short explanation is that it's to present an honest challenge to the player. This is usually accepted by the player, although a few games attempt a weaker explanation. Maybe the hero was on vacation and didn't bring his stuff along because he thought he wouldn't need it? Maybe it had been several months, even years, since the world last needed saving, and therefore the hero has gotten a bit out of shape? Perhaps his equipment was stolen from him by physical, or, more commonly, magical means? This is most recognized with the Mega Man series of games. Metal Blade would have been too cheap, although he still can't shoot upwards.
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