Display title | Bag of Spilling |
Default sort key | Bag of Spilling |
Page length (in bytes) | 111,245 |
Namespace ID | 0 |
Page ID | 65512 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 1 |
Counted as a content page | Yes |
Number of subpages of this page | 3 (0 redirects; 3 non-redirects) |
Page image | |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 22:24, 6 March 2024 |
Total number of edits | 27 |
Recent number of edits (within past 180 days) | 1 |
Recent number of distinct authors | 1 |
Transcluded templates (6) | Templates used on this page:
|
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Items and experience levels do not carry over to game sequels, regardless of time passed. This makes less logical sense if something is a direct sequel, although the short explanation is that it's to present an honest challenge to the player. This is usually accepted by the player, although a few games attempt a weaker explanation. Maybe the hero was on vacation and didn't bring his stuff along because he thought he wouldn't need it? Maybe it had been several months, even years, since the world last needed saving, and therefore the hero has gotten a bit out of shape? Perhaps his equipment was stolen from him by physical, or, more commonly, magical means? This is most recognized with the Mega Man series of games. Metal Blade would have been too cheap, although he still can't shoot upwards. |