Battlefield: Bad Company/YMMV: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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[[Category:Battlefield Bad Company]]
[[Category:Battlefield: Bad Company]]
[[Category:YMMV]]
[[Category:YMMV]]

Revision as of 09:21, 4 March 2014


  • Complacent Gaming Syndrome: Many people got through Bad Company 2's entire campaign only with the XM8/AN-94 loadout, occasionally switching one of them for an RPG or a sniper rifle.
  • Crowning Moment of Funny: Happens several times in Bad Company 1 (listen in on the first mission, when Haggard talks about Miss July and his cousin). Despite how serious Bad Company 2's campaign tries to be, it still has its comedic moments.

  Haggard: "Shit, that tore it. Get outta my way, I gotta save me some cheerleaders!"

    • The game has a strangely-funny clanging sound that plays to indicate you've scored a headshot. Doubly funny is that, with some weapons, said headshots are not instantly fatal, meaning you can hear the sound repeatedly if enough bullets connect with the head.
  • Even Better Sequel: Bad Company 2, especially the campaign.
  • Game Breaker: The M60 in Bad Company 2. Even with its low rate of fire, its damage output at all ranges is still unrivaled by any other gun in the game, so much so that it and the 1911 got nerfed on the first major update.
  • Harsher in Hindsight : Dice's constant mockery of the Modern Warfare series' ditching dedicated servers turned rather hypocritical after the launch of Bad Company 2, when the servers they provided for the console release proved to be woefully inadequate to handle the load.
    • DICE also mocked MW 2's lack of mod support and hyped it up a great deal. Turns out, DICE doesn't want mod support, either. It is explained in an interview that this due to limitations of the Frostbite engine, which is still a better explanation than "We want you to play the game the way we made it".
  • Hell Is That Noise: You will learn to fear the groaning sound of an imminent building collapse very quickly in Bad Company 2.
    • The warm-up sounds of the Scalar Weapon from BC2's single player sounds like the roars of an Eldritch Abomination before it fires.
    • Bad Company 2 has a distinctive music that marks an incoming tank/APC. Played for Cat Scare in "Zero Dark Thirty", which takes place in a cramped slum.
  • Nightmare Fuel: The Book Ends for Bad Company 2 that show Russia's territory expanding are extremely unnerving. This probably isn't helped by the fact that their territory looks a lot like blood, seeping over the globe.
  • Player Punch: Flynn is shot down for the second (and final) time mere minutes after your squad rescues him and seconds after his Gunship Rescue moment.
  • Scrappy Mechanic: Oh boy, where to begin:
    • Almost all weapons (with the exception of the grenades) don't work in point blank if you're receiving damage. Anti-tank missiles are rendered ineffective if the player who fired them is killed before the missiles hit anything.
    • Players with higher levels (from LV. 40 to 50) can inflict more damage towards players with lower levels and they can sustain more damage from those players, despise EA stating otherwise.
    • In the Vietnam expansion, machine guns fired from the boats can inflict more damage than similar weapons used in the vanilla game.
  • Voodoo Shark: Sweetwater's attempt to explain how the scalar weapon works in Bad Company 2 raises more questions than it answers. Then again, he is talking out his ass.