Display title | Boss Dissonance |
Default sort key | Boss Dissonance |
Page length (in bytes) | 18,276 |
Namespace ID | 0 |
Page ID | 117925 |
Page content language | en - English |
Page content model | wikitext |
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Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 12:53, 8 October 2020 |
Total number of edits | 9 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | In most games, fighting enemies comes down to two phases. A) Fighting through waves of normal mooks and baddies and making your way through levels, and B) fighting boss villains. Of course, a boss is supposed to be a tougher challenge than a normal mook, but they are also a singular enemy (or at least a small amount), and bosses usually test the player's current ability instead of becoming a tyrannical wave of destruction (at least not most of the time). |