Display title | Category:Interactive Fiction |
Default sort key | Interactive Fiction |
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Namespace | Category |
Page ID | 235271 |
Page content language | en - English |
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Page creator | Gethbot (talk | contribs) |
Date of page creation | 22:34, 18 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 12:54, 8 October 2020 |
Total number of edits | 12 |
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Article description: (description ) This attribute controls the content of the description and og:description elements. | Interactive Fiction is a term originally introduced by the seminal Adventure Game company Infocom to describe its line of more "serious" long-form text adventures back in the Golden Era. Interactive fiction games are adventure games in which the interaction is almost entirely text-based. Early games, and games from purist companies like Infocom, were nothing more than bare text, but some later offerings added pictures, sound and limited mouse input (one game, Leather Goddesses of Phobos, even included plot-relevant scratch-and-sniff cards as Feelies) -- but the primary form of interaction was still through descriptive text and typed commands. The genre began with the original adventure game, Colossal Cave, and really took off in the early 1980s, with offerings such as the Zork trilogy and later, more literary works, such as Trinity and A Mind Forever Voyaging. |