Display title | Cel Shading |
Default sort key | Cel Shading |
Page length (in bytes) | 14,107 |
Namespace ID | 0 |
Page ID | 43613 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 2 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | FlashRebel (talk | contribs) |
Date of latest edit | 12:06, 15 October 2021 |
Total number of edits | 19 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Cel Shading is a style of computer rendering that imitates the look of hand-drawn artwork and animation. In layman's terms, it replaces the shading gradient of conventional rendering with flat colors and shadows (as seen at right). The style was pioneered with the Sega Dreamcast game Jet Set Radio, the first game to use 3D polygons to produce a cartoony look. |