Continuing Is Painful/Playing With: Difference between revisions
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{{trope}} |
{{trope}} |
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* {{small-caps|Played Straight}}: After dying, all the temporary powerups are lost, but you may try again. |
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* {{small-caps|Exaggerated}}: All temporary and permanent powerups are lost, you can't get them back, you lose 10% of your stats, and you don't receive the special powerup for defeating the boss because your rating is too low. |
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* {{small-caps| Downplayed}}: You are forced to sit though a 15 second lecture of why you suck before you continue with everything you had before you died. |
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* {{small-caps| Justified}}: A new ship won't have all the upgraded features of the old one. |
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* {{small-caps| Subverted}}: The process of being resurrected cause you to be [[Cursed with Awesome|Cursed With Awsome]] |
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* {{small-caps| Double Subverted}}: ... however you are prohibited from gaining special powers from defeated bosses. |
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* {{small-caps| Inverted}}: [[Death Is a Slap on The Wrist]] |
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* {{small-caps| Parodied}}: The boss comes back to life for round 2, but is much weaker due to being resurrected. |
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* {{small-caps| Averted}}: The game does not have the concept of death or game over. |
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* {{small-caps| Deconstructed}}: We could punish you for dying by stripping your powers, but that would just further frustrate you. |
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* {{small-caps| Reconstructed}}: The convience price for not having to start over, is that the game will be harder now. |
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* {{small-caps| Zig Zaged}}: Dying is usually a minor inconvience, unless you do so during the final boss, but beating the final boss after continuing is needed to fight the true final boss. |
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* {{small-caps| Enforced}}: One way we can up the difficulty without going so far as [[Final Death]] is to punish the players for dying. |
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* {{small-caps| For Laughs}}: After dying, you get to continue with your comrades constantly bantering you about how you failed. |
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* {{small-caps| For Drama}}: Dying doesn't make the rest of the game harder, it just requires you to make a [[Deal with the Devil]] and gives you a worse ending. |
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* {{small-caps| Lampshaded}}: The briefing before the mission reminds you of the conquences of failure. "Failure is an option, but you ain't going to like it." |
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* {{small-caps| Exploited}}: Although your powerups are removed, due to a bug, the level time is reset allowing for an easy way to get a recorded fast time. |
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* {{small-caps| Defied}}: "Game Over, Continue?" NO! I'm just going to load my game. |
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{{reflist}} |
{{reflist}} |
Latest revision as of 00:51, 2 May 2021
- Played Straight: After dying, all the temporary powerups are lost, but you may try again.
- Exaggerated: All temporary and permanent powerups are lost, you can't get them back, you lose 10% of your stats, and you don't receive the special powerup for defeating the boss because your rating is too low.
- Downplayed: You are forced to sit though a 15 second lecture of why you suck before you continue with everything you had before you died.
- Justified: A new ship won't have all the upgraded features of the old one.
- Subverted: The process of being resurrected cause you to be Cursed With Awsome
- Double Subverted: ... however you are prohibited from gaining special powers from defeated bosses.
- Inverted: Death Is a Slap on The Wrist
- Parodied: The boss comes back to life for round 2, but is much weaker due to being resurrected.
- Averted: The game does not have the concept of death or game over.
- Deconstructed: We could punish you for dying by stripping your powers, but that would just further frustrate you.
- Reconstructed: The convience price for not having to start over, is that the game will be harder now.
- Zig Zaged: Dying is usually a minor inconvience, unless you do so during the final boss, but beating the final boss after continuing is needed to fight the true final boss.
- Enforced: One way we can up the difficulty without going so far as Final Death is to punish the players for dying.
- For Laughs: After dying, you get to continue with your comrades constantly bantering you about how you failed.
- For Drama: Dying doesn't make the rest of the game harder, it just requires you to make a Deal with the Devil and gives you a worse ending.
- Lampshaded: The briefing before the mission reminds you of the conquences of failure. "Failure is an option, but you ain't going to like it."
- Exploited: Although your powerups are removed, due to a bug, the level time is reset allowing for an easy way to get a recorded fast time.
- Defied: "Game Over, Continue?" NO! I'm just going to load my game.