Display title | Coup De Grace Cutscene |
Default sort key | Coup De Grace Cutscene |
Page length (in bytes) | 14,937 |
Namespace ID | 0 |
Page ID | 68347 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 1 (0 redirects; 1 non-redirect) |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 18:42, 5 November 2023 |
Total number of edits | 12 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | A video game trope where, after defeating a boss, there is a Cutscene showing The Hero delivering a final blow. Sometimes the boss battle will end when the boss has a tiny sliver of health left to justify it. This may be seen as a way to avoid Critical Existence Failure, by implying that the enemy's health bar/HitPoints were to show how close you were to sufficiently weakening it to the point where the attack can be delivered. This does not cover incidences where a cutscene shows a boss dying or ignores the fact you just kicked its arse after the fight. Bonus points if a player character consistently delivers the final blow in the same manner after every boss fight. |