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Everything About Fiction You Never Wanted to Know.
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* [[Awesome Music]]: The stage 4 boss theme is probably the most notable one.
* [[Awesome Music]]: The stage 4 boss theme is probably the most notable one.
* [[Base Breaker]]: Type-Z. Either it's a fun improvement on Type-I, or it's a [[Game Breaker|Game-Breaker]] that unbalances the game completely once unlocked, with the unlock only requiring a few hours of persistent play. Of course this is something of a moot point considering there's no competition between ships: each ship has a separate leaderboard.
* [[Game Breaker]]: When [[Super Mode|DOUBLE]] [[Up to Eleven|BREAK]] was introduced to the 0.30 trial (the one released at Comiket 78 rather than the earlier 0.20 trial), the developer did not adjust the [[Every Ten Thousand Points|extend points]], resulting in hilarious amounts of extra lives. The final version adjusts extends so that you no longer have as many as 10 lives by the end of stage 1.
* [[Game Breaker]]: When [[Super Mode|DOUBLE]] [[Up to Eleven|BREAK]] was introduced to the 0.30 trial (the one released at Comiket 78 rather than the earlier 0.20 trial), the developer did not adjust the [[Every Ten Thousand Points|extend points]], resulting in hilarious amounts of extra lives. The final version adjusts extends so that you no longer have as many as 10 lives by the end of stage 1.
** Also, the Type-Z ship. This ship get the most powerful regular shot of all 3 ships, the widest attack range, and the Break bar fills ''ridiculously'' fast the moment you reach 50%. There are only two problems: first, you have to have reached the staff roll, and its price in the limitter shop is not very cheap.
** Also, the Type-Z ship. This ship get the most powerful regular shot of all 3 ships, the widest attack range, and the Break bar fills ''ridiculously'' fast the moment you reach 50%. There are only two problems: first, you have to have reached the staff roll, and its price in the limitter shop is not very cheap.
*** To put that 3 million point price tag thing in perspective, Unlimited Mode is 300,000. If you were to finish the game 3 times (Beating Gorgoneion on your first credit), once on each difficulty, you'd still be short.
*** To put that 3 million point price tag thing in perspective, Unlimited Mode is 300,000. If you were to finish the game 3 times (Beating Gorgoneion on your first credit), once on each difficulty, you'd still be short.
* [[Good Bad Bugs]]/[[Game Breaking Bug|Game Breaking Bugs]]:
* [[Good Bad Bugs]]/[[Game Breaking Bug|Game Breaking Bugs]]: So, you're gonna use double-break at the start of Gorgoneion to take care of those initial satellites? [http://www.youtube.com/watch?v=z4F5LlfdEJI Wait, why did the WARNING come up again? WHY THE HELL AM I FIGHTING A BOSS DURING THE SECOND PART OF STAGE FIVE IN PRACTICE MODE?]
** So, you're gonna use double-break at the start of Gorgoneion to take care of those initial satellites? [http://www.youtube.com/watch?v=z4F5LlfdEJI Wait, why did the WARNING come up again? WHY THE HELL AM I FIGHTING A BOSS DURING THE SECOND PART OF STAGE FIVE IN PRACTICE MODE?]
** [http://img199.imageshack.us/img199/7425/20110117161146.png What did we do to deserve this?!?!?]<ref>Yes, that is a boss-form Hecatoncheir and not one but [[Oh Crap|two]] Crimson Hearts, each with their own independent lifebar.</ref>
*** [http://img199.imageshack.us/img199/7425/20110117161146.png What did we do to deserve this?!?!?]<ref>Yes, that is a boss-form Hecatoncheir and not one but [[Oh Crap|two]] Crimson Hearts, each with their own independent lifebar.</ref>
** On a different note, it IS possible (though exceedingly unlikely) to end up in a death loop where you cannot escape. How is this possible when you're given [[Mercy Invincibility]] when you respawn? The invincibility doesn't kick in until one frame AFTER you respawn, and the game does a collision check on the frame you respawn. If there's a bullet right on your hitbox when you respawn...
** On a different note, it IS possible (though exceedingly unlikely) to end up in a death loop where you cannot escape. How is this possible when you're given [[Mercy Invincibility]] when you respawn? The invincibility doesn't kick in until one frame AFTER you respawn, and the game does a collision check on the frame you respawn. If there's a bullet right on your hitbox when you respawn...
* [[Narm Charm]]:
* [[Narm Charm]]: The message at the end of the credit roll: "[[Shoot'Em Up|Shooting game]] [[Badass Boast|never die.]] [[Engrish|It prays that the clover of luck be always in your mind.]]"
** The game goes out of its way to ham up the '''BREAK MODE''' and '''DOUBLE BREAK MODE''' text whenever you activate either Break mode.
* [[Nightmare Fuel]]: Stage 3. In addition to the usual mechanized threads, you also have literal [[Demonic Spiders]] and ants assaulting you, and [[Garden of Evil|killer plants]]. All to [http://www.youtube.com/watch?v=gV1B4AlbBA4&feature=related eerie-sounding drum-and-bass music]. [[Harder Than Hard|Unlimited Mode]] makes it worse with the [[Nintendo Hard|increased]] [[Bullet Hell|bullet count]] and the [http://www.youtube.com/watch?v=soJT2wDH4kE more oppressive music].
** The message at the end of the credit roll: "[[Shoot'Em Up|Shooting game]] [[Badass Boast|never die.]] [[Engrish|It prays that the clover of luck be always in your mind.]]"

* [[Spiritual Licensee]]: It's ''[[Ketsui]]'' with ''[[Ray Storm]]'' lasers operating with the radial lock-on radar from ''[[Soukyugurentai]]''.
{{reflist}}
{{reflist}}
[[Category:Crimzon Clover]]
[[Category:Crimzon Clover]]

Latest revision as of 14:26, 21 November 2018


  • Awesome Music: The stage 4 boss theme is probably the most notable one.
  • Base Breaker: Type-Z. Either it's a fun improvement on Type-I, or it's a Game-Breaker that unbalances the game completely once unlocked, with the unlock only requiring a few hours of persistent play. Of course this is something of a moot point considering there's no competition between ships: each ship has a separate leaderboard.
  • Game Breaker: When DOUBLE BREAK was introduced to the 0.30 trial (the one released at Comiket 78 rather than the earlier 0.20 trial), the developer did not adjust the extend points, resulting in hilarious amounts of extra lives. The final version adjusts extends so that you no longer have as many as 10 lives by the end of stage 1.
    • Also, the Type-Z ship. This ship get the most powerful regular shot of all 3 ships, the widest attack range, and the Break bar fills ridiculously fast the moment you reach 50%. There are only two problems: first, you have to have reached the staff roll, and its price in the limitter shop is not very cheap.
      • To put that 3 million point price tag thing in perspective, Unlimited Mode is 300,000. If you were to finish the game 3 times (Beating Gorgoneion on your first credit), once on each difficulty, you'd still be short.
  • Good Bad Bugs/Game Breaking Bugs:
  • Narm Charm:
  • Spiritual Licensee: It's Ketsui with Ray Storm lasers operating with the radial lock-on radar from Soukyugurentai.
  1. Yes, that is a boss-form Hecatoncheir and not one but two Crimson Hearts, each with their own independent lifebar.