Display title | Cutscene Boss |
Default sort key | Cutscene Boss |
Page length (in bytes) | 28,426 |
Namespace ID | 0 |
Page ID | 113188 |
Page content language | en - English |
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Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Umbire the Phantom (talk | contribs) |
Date of latest edit | 04:20, 9 November 2021 |
Total number of edits | 14 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Sometimes, instead of allowing the player to face a Video Game boss directly in battle, the game will instead present the battle as a non-interactive sequence or cutscene. This has a few advantages, in that by removing the player's skill from the equation, the battle can achieve a specific outcome using strict choreography—fully rendered CGI cutscenes can ply their Cutscene Power to the Max, with the player and/or boss executing awesome acrobatic feats feats that would not otherwise be possible in an actual, in-game battle. |