Deus Ex: Human Revolution/Trivia

Revision as of 12:36, 7 March 2018 by Ecclytennysmithylove (talk | contribs) (Call Forward is NOT a Trivia trope)


  • Actor Allusion: Possibly unintentional, but this isn't the first time Dennis Akiyama has played an Asian mobster with a prosthetic extremity in a cyberpunk future.
  • Casting Gag: Elias Toufexis played Adam Jensen, a man struggling with various secret societies who wish to control the spread of technology that mankind 'isn't ready to handle.' On Eureka, Toufexis played Adam Barlowe, co-founder of a secret society that tried to control technology for that same purpose. He even uses the exact same voice in both roles.
  • Hey, It's That Voice!: Andriy Kobin and Federico Auditore never asked for this.
    • Neither did Sado who gets pestered by Grimmingjow as mission control with Ibis flying the VTOL. It also seems that !Japanese Sarif is a CHAR, meanwhile Veronica/Marida has been augmented with technology developed by Argille Delaz. Tem Ray, being a Feddie is opposed to augmentations. Apparently, Mokoto Kusanagi is the CEO of Tai Young Medical.
    • Though it's incredibly brief, Irving Lambert's voice appears during the Black Mesa Commute at the beginning (as the General talking to Sevchenko about the Typhoon augment).
    • Bill Taggart is Arthur's dad and Binky Barnes.
      • Hugh Darrow is Mr. Ratburn.
      • Oliver Frensky voices some of the police officers at the Detroit police station.
      • Francine voices several nameless NPCs. A few more VAs, and this game could have been an Arthur reunion.
  • Shout-Out: Boatloads.
  • What Could Have Been: There were originally going to be more city hubs in the game: Upper Heng Sha (which was even partially completed), Montreal (the devlopers' home city, which they were rather regretful for not managing to include) and even India. They didn't complete these due to lack of development time, not wanting to stretch out the story too much and so that they could focus on making fewer but bigger hubs.
    • They also stated that the lack of development time was the reason why the game's ending is literally chosen via button presses as opposed to something more involved. The endings themselves however, were exactly what they intended.
    • The "neo-Renaissance" was also supposed to have a greater influence in fashion leading to concept sketches like these. This was arguably for the better. (unless Jensen wore an Assassin hood)
      • YMMV on that: the middle three at least would fit in quite well.
    • A conversation boss fight with Megan Reed, that would have revealed more about their failed relationship.
    • An alternate opening, that had you breaking into Sarif HQ as to test their security system. The fact that you were breaking into Sarif and not a competitor firm wouldn't be revealed until the end of the sequence.