Display title | Everything Fades |
Default sort key | Everything Fades |
Page length (in bytes) | 55,053 |
Namespace ID | 0 |
Page ID | 148297 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
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Counted as a content page | Yes |
Number of subpages of this page | 1 (0 redirects; 1 non-redirect) |
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Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 12:49, 8 October 2020 |
Total number of edits | 16 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | In video game land, dead things often have a habit of vanishing into thin air in various ways—evaporate, disintegrate, blink in and out of existence, crumble to dust which disappears, etc. You can turn a room into a grisly scene of carnage, and return five minutes later to find it as pristine as when you first entered, even down to smashed or shot-up parts of the environment having repaired themselves; or if you stand there long enough, you can actually watch the corpses fade away. |