Exclusively Evil: Difference between revisions

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** By their [[Necromancer|very nature]], [[Our Liches Are Different|liches]] are Evil because the process of becoming one involves bending the very forces of life and death to your will, and often mass slaughter. Except if you're an archlich or a baelnorn.
{{quote|'''[[The Spoony Experiment|Noah "The Spoony One" Antwiller:]]''' ''"If there's a way of being a non-evil lich, I'm calling bullshit."''}}
:** Well, actually.. [https://forgottenrealms.fandom.com/wiki/Baelnorn a baelnorn would disagree.] In fact, an evil wizard ''cannot'' become one.
*:* Generally, Illithids are an almost universally evil alien race of psychic slavers. The obvious justification being that they have to be, to survive. Not only does their life-cycle demand the sacrifice of sapient humanoids for new illithid to come to be, but they gain nourishment from sentient brains. Eating the brains of non-sapient animals helps, but not all that much. End result: a species that, to survive as a species and to a lesser degree as individuals, both have to consistently and repeatedly act in ways that the rest of universe classify as evil, and it's easier for them to actually be. The Elder Brains that rule their civilization are even worse. In ''[[Spelljammer]]'' they are not very different, but in general are much less aggressive and more cooperative with the others. The eponymous ship also played host to some fairly decent Illithids who peacefully coexisted with the other races and fed on a special type of mold (that of course was secretly sapient in large quantities, or they wouldn't be able to derive nourishment from it). There's even a [[Lawful Neutral]] Illithid NPC (an obsessive [[Adventurer Archaeologist]]). In the ''[[Forgotten Realms]]'', there is ''one'' known good Illithid, and that one is a very unusual case. Fortunately for everyone else, Illithid society is a mere shadow of what it used to be thanks to their former slaves, the Githyanki, rising up against them. As a result, the Illithids are [[Pragmatic Villainy|pragmatic]] enough to rein in their desire to eat brains long enough to trade and make deals with other races. That said, your chances of leaving with your brain intact after running into an Illithid in a dark alley all alone are still next to none.
:* ''Mordenkainen Presents: Monsters of the Multiverse'' seems to have done away with such classifications, and applied a [[Rousseau Was Right]] policy for sapient beings, at least for now. The only monsters in the book presented as definitely Evil are unique beings like Yeenoghu and Geryon, who are intended to be [[Big Bad]]s of a campaign. All other monsters who usually fit this Trope (even devils, demons, and undead beings) are labeled "Typically Evil", with Lawful or Chaotic added after "Typically". The book also has information on humanoids traditionally portrayed as Evil (like orcs, goblins, bugbears, and kobolds) used as playable PCs. This is even addressed in the entry for yuan-ti, where it says, "However a yuan-ti looks, they have the power to pursue great good or evil in the multiverse."
* As of the most recent edition, ''[[Gamma World]]'' has actually turned several monster species that used to be relatively peaceful in earlier editions (like the Menarls, Grens, Sleeths, and Orlens) into this.
* ''[[Warhammer Fantasy Battle]] Fantasy'' is rather dark for a fantasy setting, though not quite to the extent of ''[[Warhammer 40,000]]''. There are actually a few good guys. Evil races include Demons, Beastmen, Orcs, Goblins, Undead, Skaven, Dark Elves, and Ogres. Also, one of the few times in which the "chaotic" part of Exclusively Evil plays a part, as pretty much every evil race can be traced back to mutations caused by Chaos, which is a powerful force in the Warhammer world.
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* ''[[Magic: The Gathering]]'' has a few of such races, given [[Long Runner|how long the story has gone on and how many planes have been detailed]], but the most prominant would be the Phyrexians, who served as the villains of the plot for ''years'' in real-time. With a few exceptions, every last one of them is a [[Complete Monster]].
** Even still, Phyrexians in their newest form seem to move away from this trope. Ever since the Phyrexians took over Mirrodin, turning it into New Phyrexia, there have been five different factions corresponding to each of the five colors, and each being lead by a praetor, each with their own brand of pitch-black evil...Except the red praetor, Urabrask the Hidden, who, true to his red mana alignment, is a lot more individualistic and merciful than the other praetors, and therefore leads the only Phyrexian faction capable of free will and compassion. Probably due to this, he is the only Phyrexian leader who plots against the other praetors not simply to gain power but to actually work against Phyrexia as a whole. This is mainly due to the fact that Phyrexia's primary goals strongly go against two of red's strongest points: freedom and emotion.
 
 
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