Excuse Plot/Quotes: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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{{quote|''"Once upon a time there were three people named Ar, Gee, and Bee. They lived happily together and agreed this game should be devoid of any meaningful long-term narrative."''|'''[http://forums.tidemedia.co.za/nag/showthread.php?t=12905 ArGeeBee]'''}}
{{quote|''"Once upon a time there were three people named Ar, Gee, and Bee. They lived happily together and agreed this game should be devoid of any meaningful long-term narrative."''|'''[http://forums.tidemedia.co.za/nag/showthread.php?t=12905 ArGeeBee]'''}}


{{quote|''"You want a story? Here's your story -- 'Demons over there, '''KILL THEY ASS.''''"''|'''[[Zero Punctuation (Web Animation)|Yahtzee]]''' on ''[[Ninja Gaiden]] 2''}}
{{quote|''"You want a story? Here's your story -- 'Demons over there, '''KILL THEY ASS.''''"''|'''[[Zero Punctuation|Yahtzee]]''' on ''[[Ninja Gaiden]] 2''}}


{{quote|''" '''The Right To Motivation.''' A game must not only give a player things to do, but also give him a reason for doing them. Just plunking the player down in a sandbox and saying, 'have fun' isn't good enough. Especially at the beginning of a game, the player should have a clear sense of what to do next and, in particular, '''why'''. Players need a reason to spend their time on a game, and the game must provide one."''|'''Ernest Adams''', ''Designers' Notebook: [http://www.gamasutra.com/features/20050826/adams_01.shtml The Bill of Players' Rights]''}}
{{quote|''" '''The Right To Motivation.''' A game must not only give a player things to do, but also give him a reason for doing them. Just plunking the player down in a sandbox and saying, 'have fun' isn't good enough. Especially at the beginning of a game, the player should have a clear sense of what to do next and, in particular, '''why'''. Players need a reason to spend their time on a game, and the game must provide one."''|'''Ernest Adams''', ''Designers' Notebook: [http://www.gamasutra.com/features/20050826/adams_01.shtml The Bill of Players' Rights]''}}
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{{quote|''"You're a ninja, fruits are flying at you and fuck fruits!"''|'''[[Zero Punctuation (Web Animation)|Yahtzee]] on ''Fruit Ninja'''''}}
{{quote|''"You're a ninja, fruits are flying at you and fuck fruits!"''|'''[[Zero Punctuation|Yahtzee]] on ''Fruit Ninja'''''}}


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Revision as of 18:57, 16 April 2014


"Obviously, this intro is far too cool for me to consider commenting on it. But I do wish I was in the room when the committee decided that the best way to rescue the president was to find two civilian punks. Did the secretary of defense stand up and say, 'We can't spare the military personel to rescue our president. So we'll just inspire a couple of street dudes to do it by questioning their badness. Easy.'"
Seanbaby hands out a "Best Game Intro" Award to Bad Dudes.

"Once upon a time there were three people named Ar, Gee, and Bee. They lived happily together and agreed this game should be devoid of any meaningful long-term narrative."

"You want a story? Here's your story -- 'Demons over there, KILL THEY ASS.'"
" The Right To Motivation. A game must not only give a player things to do, but also give him a reason for doing them. Just plunking the player down in a sandbox and saying, 'have fun' isn't good enough. Especially at the beginning of a game, the player should have a clear sense of what to do next and, in particular, why. Players need a reason to spend their time on a game, and the game must provide one."
Ernest Adams, Designers' Notebook: The Bill of Players' Rights
"Here's your objective: Blah blah blah blah, Secret Base. Blah blah blah land. Blah blah blah Nuclear missile bomb. Blah blah blah counting on you, utmost importance, win, good luck."
"You kill stuff. The end."
The manual of Cube Engine


"You're a ninja, fruits are flying at you and fuck fruits!"
Yahtzee on Fruit Ninja