Fixed-Floor Fighting: Difference between revisions

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[[File:fixed_floor_7308.png|link=Mortal Kombat|frame|GET OVER HERE! ...as opposed to anywhere else?]]
[[File:fixed floor 7308.png|link=Mortal Kombat|frame|GET OVER HERE! ...as opposed to anywhere else?]]
A [[Fighting Game]] trope, Where the action all takes place on one stable plane. Stages could have multiple levels in less arcade style games, but the stage itself does not change, and as such is fixed. ''This is not a matter of 2D vs 3D games. There are plenty of examples of both.''
A [[Fighting Game]] trope, Where the action all takes place on one stable plane. Stages could have multiple levels in less arcade style games, but the stage itself does not change, and as such is fixed. ''This is not a matter of 2D vs 3D games. There are plenty of examples of both.''


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** ''[[Fatal Fury|Fatal Fury Special]]'' and ''Knuckle Heads'' have a foreground and background for fights as well.
** ''[[Fatal Fury|Fatal Fury Special]]'' and ''Knuckle Heads'' have a foreground and background for fights as well.
* The ''[[Little Fighter 2]]'' games have a long stretch of land, but it's all one plane.
* The ''[[Little Fighter 2]]'' games have a long stretch of land, but it's all one plane.
* [[Arc System Works]]' ''[[Guilty Gear]]'' and ''[[Blaz Blue]]'' series.
* [[Arc System Works]]' ''[[Guilty Gear]]'' and ''[[BlazBlue]]'' series.
* Browser game ''[[Dragon Fable (Video Game)|Dragon Fable]].''
* Browser game ''[[Dragon Fable]].''
* While most of the stages in ''[[Super Smash Bros]]'' involve [[Free-Floor Fighting|multiple levels and constantly-shifting terrain]], Final Destination fits this trope to a 'T', being just one flat platform suspended over the air.
* While most of the stages in ''[[Super Smash Bros.]]'' involve [[Free-Floor Fighting|multiple levels and constantly-shifting terrain]], Final Destination fits this trope to a 'T', being just one flat platform suspended over the air.


{{reflist}}
{{reflist}}
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[[Category:Combat Tropes]]
[[Category:Combat Tropes]]
[[Category:Fixed-Floor Fighting]]
[[Category:Fixed-Floor Fighting]]
[[Category:Alliterative Trope Titles]]

Latest revision as of 01:48, 10 April 2017

A Fighting Game trope, Where the action all takes place on one stable plane. Stages could have multiple levels in less arcade style games, but the stage itself does not change, and as such is fixed. This is not a matter of 2D vs 3D games. There are plenty of examples of both.

GET OVER HERE! ...as opposed to anywhere else?

Fights here tend to be more technical, as the simplified stages offer less chance for unpredictability. The limited range of action means combos may likely be continued longer than in a Free-Floor Fighting game, as there is less variation for where an opponent, or the stage, may go. A Launcher Move will do just that, launch an opponent into the air. However, the opponent must come down at a limited set of places to allow the fight to continue.

This type of level design may be somewhat tied to the Polygon Ceiling in Long Runners. This type of fight may promote the Perfect Play AI. May be the result of the Invisible Wall or Insurmountable Waist High Fence.

Contrast Free-Floor Fighting.

Examples of Fixed-Floor Fighting include: